# Research Papers — 2026-04 · bundle page 216 of 233

> Full-text markdown of papers #10751–10800 of 11612 published in 2026-04, newest first. AI-readable mirrors of the full 11612-paper 2026-04 archive (50 papers per file).

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### VALOR: Value-Aware Revenue Uplift Modeling with Treatment-Gated Representation for B2B Sales

Authors: Vamshi Guduguntla, Kavin Soni, Debanshu Das
Published: 2026-04-02
Categories: cs.LG
arXiv: https://arxiv.org/abs/2604.02472v1

B2B sales organizations must identify "persuadable" accounts within zero-inflated revenue distributions to optimize expensive human resource allocation. Standard uplift frameworks struggle with treatment signal collapse in high-dimensional spaces and a misalignment between regression calibration and the ranking of high-value "whales." We introduce VALOR (Value Aware Learning of Optimized (B2B) Revenue), a unified framework featuring a Treatment-Gated Sparse-Revenue Network that uses bilinear interaction to prevent causal signal collapse. The framework is optimized via a novel Cost-Sensitive Focal-ZILN objective that combines a focal mechanism for distributional robustness with a value-weighted ranking loss that scales penalties based on financial magnitude. To provide interpretability for high-touch sales programs, we further derive Robust ZILN-GBDT, a tree based variant utilizing a custom splitting criterion for uplift heterogeneity. Extensive evaluations confirm VALOR's dominance, achieving a 20% improvement in rankability over state-of-the-art methods on public benchmarks and delivering a validated 2.7x increase in incremental revenue per account in a rigorous 4-month production A/B test.

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### Hierarchical, Interpretable, Label-Free Concept Bottleneck Model

Authors: Haodong Xie, Yujun Cai, Rahul Singh Maharjan, Yiwei Wang, Federico Tavella, Angelo Cangelosi
Published: 2026-04-02
Categories: cs.CV, cs.AI
arXiv: https://arxiv.org/abs/2604.02468v1

Concept Bottleneck Models (CBMs) introduce interpretability to black-box deep learning models by predicting labels through human-understandable concepts. However, unlike humans, who identify objects at different levels of abstraction using both general and specific features, existing CBMs operate at a single semantic level in both concept and label space. We propose HIL-CBM, a Hierarchical Interpretable Label-Free Concept Bottleneck Model that extends CBMs into a hierarchical framework to enhance interpretability by more closely mirroring the human cognitive process. HIL-CBM enables classification and explanation across multiple semantic levels without requiring relational concept annotations. HIL-CBM aligns the abstraction level of concept-based explanations with that of model predictions, progressing from abstract to concrete. This is achieved by (i) introducing a gradient-based visual consistency loss that encourages abstraction layers to focus on similar spatial regions, and (ii) training dual classification heads, each operating on feature concepts at different abstraction levels. Experiments on benchmark datasets demonstrate that HIL-CBM outperforms state-of-the-art sparse CBMs in classification accuracy. Human evaluations further show that HIL-CBM provides more interpretable and accurate explanations, while maintaining a hierarchical and label-free approach to feature concepts.

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### VERTIGO: Visual Preference Optimization for Cinematic Camera Trajectory Generation

Authors: Mengtian Li, Yuwei Lu, Feifei Li, Chenqi Gan, Zhifeng Xie, Xi Wang
Published: 2026-04-02
Categories: cs.CV, cs.AI
arXiv: https://arxiv.org/abs/2604.02467v3

Cinematic camera control relies on a tight feedback loop between director and cinematographer, where camera motion and framing are continuously reviewed and refined. Recent generative camera systems can produce diverse, text-conditioned trajectories, but they lack this "director in the loop" and have no explicit supervision of whether a shot is visually desirable. This results in in-distribution camera motion but poor framing, off-screen characters, and undesirable visual aesthetics. In this paper, we introduce VERTIGO, the first framework for visual preference optimization of camera trajectory generators. Our framework leverages a real-time graphics engine (Unity) to render 2D visual previews from generated camera motion. A cinematically fine-tuned vision-language model then scores these previews using our proposed cyclic semantic similarity mechanism, which aligns renders with text prompts. This process provides the visual preference signals for Direct Preference Optimization (DPO) post-training. Both quantitative evaluations and user studies on Unity renders and diffusion-based Camera-to-Video pipelines show consistent gains in condition adherence, framing quality, and perceptual realism. Notably, VERTIGO reduces the character off-screen rate from 38% to nearly 0% while preserving the geometric fidelity of camera motion. User study participants further prefer VERTIGO over baselines across composition, consistency, prompt adherence, and aesthetic quality, confirming the perceptual benefits of our visual preference post-training.

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### Single-Agent LLMs Outperform Multi-Agent Systems on Multi-Hop Reasoning Under Equal Thinking Token Budgets

Authors: Dat Tran, Douwe Kiela
Published: 2026-04-02
Categories: cs.CL, cs.MA
arXiv: https://arxiv.org/abs/2604.02460v2

Recent work reports strong performance from multi-agent LLM systems (MAS), but these gains are often confounded by increased test-time computation. When computation is normalized, single-agent systems (SAS) can match or outperform MAS, yet the theoretical basis and evaluation methodology behind this comparison remain unclear. We present an information-theoretic argument, grounded in the Data Processing Inequality, suggesting that under a fixed reasoning-token budget and with perfect context utilization, single-agent systems are more information-efficient. This perspective further predicts that multi-agent systems become competitive when a single agent's effective context utilization is degraded, or when more compute is expended. We test these predictions in a controlled empirical study across three model families (Qwen3, DeepSeek-R1-Distill-Llama, and Gemini 2.5), comparing SAS with multiple MAS architectures under matched budgets. We find that SAS consistently match or outperform MAS on multi-hop reasoning tasks when reasoning tokens are held constant. Beyond aggregate performance, we conduct a detailed diagnostic analysis of system behavior and evaluation methodology. We identify significant artifacts in API-based budget control (particularly in Gemini 2.5) and in standard benchmarks, both of which can inflate apparent gains from MAS. Overall, our results suggest that, for multi-hop reasoning tasks, many reported advantages of multi-agent systems are better explained by unaccounted computation and context effects rather than inherent architectural benefits, and highlight the importance of understanding and explicitly controlling the trade-offs between compute, context, and coordination in agentic systems.

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### On the Geometric Structure of Layer Updates in Deep Language Models

Authors: Jun-Sik Yoo
Published: 2026-04-02
Categories: cs.LG, cs.AI, cs.CL
arXiv: https://arxiv.org/abs/2604.02459v1

We study the geometric structure of layer updates in deep language models. Rather than analyzing what information is encoded in intermediate representations, we ask how representations change from one layer to the next. We show that layerwise updates admit a decomposition into a dominant tokenwise component and a residual that is not captured by restricted tokenwise function classes. Across multiple architectures, including Transformers and state-space models, we find that the full layer update is almost perfectly aligned with the tokenwise component, while the residual exhibits substantially weaker alignment, larger angular deviation, and significantly lower projection onto the dominant tokenwise subspace. This indicates that the residual is not merely a small correction, but a geometrically distinct component of the transformation. This geometric separation has functional consequences: approximation error under the restricted tokenwise model is strongly associated with output perturbation, with Spearman correlations often exceeding 0.7 and reaching up to 0.95 in larger models. Together, these results suggest that most layerwise updates behave like structured reparameterizations along a dominant direction, while functionally significant computation is concentrated in a geometrically distinct residual component. Our framework provides a simple, architecture-agnostic method for probing the geometric and functional structure of layer updates in modern language models.

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### Statistical realism is not evidence that LLMs can estimate treatment effects in social science experiments

Authors: Zonghan Li, Feng Ji
Published: 2026-04-02
Categories: cs.CY, cs.AI, cs.ET
arXiv: https://arxiv.org/abs/2604.02458v3

Large language models (LLMs) are increasingly used to simulate human responses and estimate treatment effect of interventions when real-world experiments are costly or infeasible. The treatment-effect estimates are often evaluated using statistical realism, the degree to which simulated responses reproduce properties of observed human responses, although whether realism predicts treatment-effect accuracy remains unknown. Here we test this proxy relationship by jointly measuring statistical realism and treatment-effect accuracy on the same simulated responses in a cross-national experiment with 59,508 participants from 62 countries using three LLMs. The correlation between statistical realism and treatment-effect accuracy is weak, and optimizing for statistical realism can even worsen treatment-effect accuracy when selecting models, prompts, and target populations. The pattern replicates in two additional cross-national experiments spanning 12 and 27 countries with 20,785 participants. The divergence between the two reflects distinct error structures and is larger for behavioral outcomes, where models appear to extrapolate behavioral effects from attitudinal patterns. Because this divergence may remain hidden in deployment, errors can propagate into simulation-informed decisions. We introduce a diagnostic framework for LLM-generated synthetic data and discuss how treatment-effect validation should proceed under varying availability of experimental benchmarks. Simulated responses and simulated treatment effects are distinct estimation targets, and evidence for one does not certify the other.

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### Street-Legal Physical-World Adversarial Rim for License Plates

Authors: Nikhil Kalidasu, Sahana Ganapathy
Published: 2026-04-02
Categories: cs.CV, cs.CR
arXiv: https://arxiv.org/abs/2604.02457v1

Automatic license plate reader (ALPR) systems are widely deployed to identify and track vehicles. While prior work has demonstrated vulnerabilities in ALPR systems, far less attention has been paid to their legality and physical-world practicality. We investigate whether low-resourced threat actors can engineer a successful adversarial attack against a modern open-source ALPR system. We introduce the Street-legal Physical Adversarial Rim (SPAR), a physically realizable white-box attack against the popular ALPR system fast-alpr. SPAR requires no access to ALPR infrastructure during attack deployment and does not alter or obscure the attacker's license plate. Based on prior legislation and case law, we argue that SPAR is street-legal in the state of Texas. Under optimal conditions, SPAR reduces ALPR accuracy by 60% and achieves an 18% targeted impersonation rate. SPAR can be produced for under $100, and it was implemented entirely by commercial agentic coding assistants. These results highlight practical vulnerabilities in modern ALPR systems under realistic physical-world conditions and suggest new directions for both attack and defense.

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### Skeleton-based Coherence Modeling in Narratives

Authors: Nishit Asnani, Rohan Badlani
Published: 2026-04-02
Categories: cs.CL, cs.AI
arXiv: https://arxiv.org/abs/2604.02451v1

Modeling coherence in text has been a task that has excited NLP researchers since a long time. It has applications in detecting incoherent structures and helping the author fix them. There has been recent work in using neural networks to extract a skeleton from one sentence, and then use that skeleton to generate the next sentence for coherent narrative story generation. In this project, we aim to study if the consistency of skeletons across subsequent sentences is a good metric to characterize the coherence of a given body of text. We propose a new Sentence/Skeleton Similarity Network (SSN) for modeling coherence across pairs of sentences, and show that this network performs much better than baseline similarity techniques like cosine similarity and Euclidean distance. Although skeletons appear to be promising candidates for modeling coherence, our results show that sentence-level models outperform those on skeletons for evaluating textual coherence, thus indicating that the current state-of-the-art coherence modeling techniques are going in the right direction by dealing with sentences rather than their sub-parts.

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### Do We Need Frontier Models to Verify Mathematical Proofs?

Authors: Aaditya Naik, Guruprerana Shabadi, Rajeev Alur, Mayur Naik
Published: 2026-04-02
Categories: cs.LG, cs.AI, cs.CL
arXiv: https://arxiv.org/abs/2604.02450v1

Advances in training, post-training, and inference-time methods have enabled frontier reasoning models to win gold medals in math competitions and settle challenging open problems. Gaining trust in the responses of these models requires that natural language proofs be checked for errors. LLM judges are increasingly being adopted to meet the growing demand for evaluating such proofs. While verification is considered easier than generation, what model capability does reliable verification actually require? We systematically evaluate four open-source and two frontier LLMs on datasets of human-graded natural language proofs of competition-level problems. We consider two key metrics: verifier accuracy and self-consistency (the rate of agreement across repeated judgments on the same proof). We observe that smaller open-source models are only up to ~10% behind frontier models in accuracy but they are up to ~25% more inconsistent. Furthermore, we see that verifier accuracy is sensitive to prompt choice across all models. We then demonstrate that the smaller models, in fact, do possess the mathematical capabilities to verify proofs at the level of frontier models, but they struggle to reliably elicit these capabilities with general judging prompts. Through an LLM-guided prompt search, we synthesize an ensemble of specialized prompts that overcome the specific failure modes of smaller models, boosting their performance by up to 9.1% in accuracy and 15.9% in self-consistency. These gains are realized across models and datasets, allowing models like Qwen3.5-35B to perform on par with frontier models such as Gemini 3.1 Pro for proof verification.

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### Managing Diabetic Retinopathy with Deep Learning: A Data Centric Overview

Authors: Shramana Dey, Zahir Khan, T. A. PramodKumar, B. Uma Shankar, Ashis K. Dhara, Ramachandran Rajalakshmi, Rajiv Raman, Sushmita Mitra
Published: 2026-04-02
Categories: eess.IV, cs.AI, cs.CV
arXiv: https://arxiv.org/abs/2604.02448v1

Diabetic Retinopathy (DR) is a serious microvascular complication of diabetes, and one of the leading causes of vision loss worldwide. Although automated detection and grading, with Deep Learning (DL), can reduce the burden on ophthalmologists, it is constrained by the limited availability of high-quality datasets. Existing repositories often remain geographically narrow, contain limited samples, and exhibit inconsistent annotations or variable image quality; thereby, restricting their clinical reliability. This paper presents a comprehensive review and comparative analysis of fundus image datasets used in the management of DR. The study evaluates their usability across key tasks, including binary classification, severity grading, lesion localization, and multi-disease screening. It also categorizes the datasets by size, accessibility, and annotation type (such as image-level, lesion-level, and multi-disease). Finally, a recently published dataset is presented as a case study to illustrate broader challenges in dataset curation and usage. The review consolidates current knowledge while highlighting persistent gaps such as the lack of standardized lesion-level annotations and longitudinal data. It also outlines recommendations for future dataset development to support clinically reliable and explainable solutions in DR screening.

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### PlayGen-MoG: Framework for Diverse Multi-Agent Play Generation via Mixture-of-Gaussians Trajectory Prediction

Authors: Kevin Song
Published: 2026-04-02
Categories: cs.CV, cs.AI, cs.LG
arXiv: https://arxiv.org/abs/2604.02447v1

Multi-agent trajectory generation in team sports requires models that capture both the diversity of possible plays and realistic spatial coordination between players on plays. Standard generative approaches such as Conditional Variational Autoencoders (CVAE) and diffusion models struggle with this task, exhibiting posterior collapse or convergence to the dataset mean. Moreover, most trajectory prediction methods operate in a forecasting regime that requires multiple frames of observed history, limiting their use for play design where only the initial formation is available. We present PlayGen-MoG, an extensible framework for formation-conditioned play generation that addresses these challenges through three design choices: 1/ a Mixture-of-Gaussians (MoG) output head with shared mixture weights across all agents, where a single set of weights selects a play scenario that couples all players' trajectories, 2/ relative spatial attention that encodes pairwise player positions and distances as learned attention biases, and 3/ non-autoregressive prediction of absolute displacements from the initial formation, eliminating cumulative error drift and removing the dependence on observed trajectory history, enabling realistic play generation from a single static formation alone. On American football tracking data, PlayGen-MoG achieves 1.68 yard ADE and 3.98 yard FDE while maintaining full utilization of all 8 mixture components with entropy of 2.06 out of 2.08, and qualitatively confirming diverse generation without mode collapse.

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### From Elevation Maps To Contour Lines: SVM and Decision Trees to Detect Violin Width Reduction

Authors: Philémon Beghin, Anne-Emmanuelle Ceulemans, François Glineur
Published: 2026-04-02
Categories: cs.CV, cs.AI
arXiv: https://arxiv.org/abs/2604.02446v1

We explore the automatic detection of violin width reduction using 3D photogrammetric meshes. We compare SVM and Decision Trees applied to a geometry-based raw representation built from elevation maps with a more targeted, feature-engineered approach relying on parametric contour lines fitting. Although elevation maps occasionally achieve strong results, their performance does not surpass that of the contour-based inputs.

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### Matrix Profile for Time-Series Anomaly Detection: A Reproducible Open-Source Benchmark on TSB-AD

Authors: Chin-Chia Michael Yeh
Published: 2026-04-02
Categories: cs.LG
arXiv: https://arxiv.org/abs/2604.02445v3

Matrix Profile (MP) methods are an interpretable and scalable family of distance-based methods for time-series anomaly detection, but strong benchmark performance still depends on design choices beyond a vanilla nearest-neighbor profile. This technical report documents an open-source Matrix Profile for Anomaly Detection (MMPAD) submission to TSB-AD, a benchmark that covers both univariate and multivariate time series. The submitted system combines pre-sorted multidimensional aggregation, efficient exclusion-zone-aware k-nearest-neighbor (kNN) retrieval for repeated anomalies, and moving-average post-processing. To serve as a reproducible reference for MP-based anomaly detection on TSB-AD, we detail the released implementation, the hyperparameter settings for the univariate and multivariate tracks, and the corresponding benchmark results. We further analyze how the system performs on the aggregate leaderboard and across specific dataset characteristics.The open-source implementation is available at https://github.com/mcyeh/mmpad_tsb.

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### Mitigating Data Scarcity in Spaceflight Applications for Offline Reinforcement Learning Using Physics-Informed Deep Generative Models

Authors: Alex E. Ballentine, Nachiket U. Bapat, Raghvendra V. Cowlagi
Published: 2026-04-02
Categories: cs.LG
arXiv: https://arxiv.org/abs/2604.02438v2

The deployment of reinforcement learning (RL)-based controllers on physical systems is often limited by poor generalization to real-world scenarios, known as the simulation-to-reality (sim-to-real) gap. This gap is particularly challenging in spaceflight, where real-world training data are scarce due to high cost and limited planetary exploration data. Traditional approaches, such as system identification and synthetic data generation, depend on sufficient data and often fail due to modeling assumptions or lack of physics-based constraints. We propose addressing this data scarcity by introducing physics-based learning bias in a generative model. Specifically, we develop the Mutual Information-based Split Variational Autoencoder (MI-VAE), a physics-informed VAE that learns differences between observed system trajectories and those predicted by physics-based models. The latent space of the MI-VAE enables generation of synthetic datasets that respect physical constraints. We evaluate MI-VAE on a planetary lander problem, focusing on limited real-world data and offline RL training. Results show that augmenting datasets with MI-VAE samples significantly improves downstream RL performance, outperforming standard VAEs in statistical fidelity, sample diversity, and policy success rate. This work demonstrates a scalable strategy for enhancing autonomous controller robustness in complex, data-constrained environments.

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### Compositional Neuro-Symbolic Reasoning

Authors: Anugyan Das, Omkar Ghugarkar, Vishvesh Bhat, Asad Aali
Published: 2026-04-02
Categories: cs.AI
arXiv: https://arxiv.org/abs/2604.02434v1

We study structured abstraction-based reasoning for the Abstraction and Reasoning Corpus (ARC) and compare its generalization to test-time approaches. Purely neural architectures lack reliable combinatorial generalization, while strictly symbolic systems struggle with perceptual grounding. We therefore propose a neuro-symbolic architecture that extracts object-level structure from grids, uses neural priors to propose candidate transformations from a fixed domain-specific language (DSL) of atomic patterns, and filters hypotheses using cross-example consistency. Instantiated as a compositional reasoning framework based on unit patterns inspired by human visual abstraction, the system augments large language models (LLMs) with object representations and transformation proposals. On ARC-AGI-2, it improves base LLM performance from 16% to 24.4% on the public evaluation set, and to 30.8% when combined with ARC Lang Solver via a meta-classifier. These results demonstrate that separating perception, neural-guided transformation proposal, and symbolic consistency filtering improves generalization without task-specific finetuning or reinforcement learning, while reducing reliance on brute-force search and sampling-based test-time scaling. We open-source the ARC-AGI-2 Reasoner code (https://github.com/CoreThink-AI/arc-agi-2-reasoner).

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### Self-Directed Task Identification

Authors: Timothy Gould, Sidike Paheding
Published: 2026-04-02
Categories: cs.LG, cs.AI
arXiv: https://arxiv.org/abs/2604.02430v1

In this work, we present a novel machine learning framework called Self-Directed Task Identification (SDTI), which enables models to autonomously identify the correct target variable for each dataset in a zero-shot setting without pre-training. SDTI is a minimal, interpretable framework demonstrating the feasibility of repurposing core machine learning concepts for a novel task structure. To our knowledge, no existing architectures have demonstrated this ability. Traditional approaches lack this capability, leaving data annotation as a time-consuming process that relies heavily on human effort. Using only standard neural network components, we show that SDTI can be achieved through appropriate problem formulation and architectural design. We evaluate the proposed framework on a range of benchmark tasks and demonstrate its effectiveness in reliably identifying the ground truth out of a set of potential target variables. SDTI outperformed baseline architectures by 14% in F1 score on synthetic task identification benchmarks. These proof-of-concept experiments highlight the future potential of SDTI to reduce dependence on manual annotation and to enhance the scalability of autonomous learning systems in real-world applications.

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### Photonic convolutional neural network with pre-trained in situ training

Authors: Saurabh Ranjan, Sonika Thakral, Amit Sehgal
Published: 2026-04-02
Categories: cs.ET, cs.LG, physics.optics
arXiv: https://arxiv.org/abs/2604.02429v2

Convolutional neural networks (CNNs) have transformed image processing, but the energy consumption and inference latency of electronic based implementations remain fundamental bottlenecks. These limitations have motivated the search for alternative hardware architectures beyond Complementary metal-oxide-semiconductor (CMOS) chips. Optical systems can perform linear matrix operations at the speed of light with extremely low energy dissipation, making them attractive for CNN acceleration. However, building a fully coherent photonic CNN that performs both linear and nonlinear operations and training it efficiently remains an open challenge. Here we present a fully photonic convolutional neural network (PCNN) that executes image classification in the optical domain, including convolution, max-pooling, nonlinear activation, and fully connected layers. The network achieves 94.49 percent accuracy on the MNIST dataset distributed across Mach Zehnder Interferometer (MZI) meshes, weighted Multimode Interferometer (MMI) trees, and a microring resonator based nonlinearity. A mathematically exact differentiable digital twin, enables backpropagation for ex situ pre training, reaches 97.45 percent digital accuracy. Trained phases are transferred one-to-one to the photonic hardware and refined via a gradient free algorithm that estimates the full gradient with only two forward passes. The architecture exhibits inherent robustness to non idealities, under the compound effect of propagation loss, MZI insertion loss, fabrication disorder, and thermal crosstalk. A bottom-up power analysis yields 10.83 W static chip consumption and 843 ns inference latency, translating to 220 to 330 times greater energy efficiency than state of the art electronic GPUs for single-image inference.

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### SWAY: A Counterfactual Computational Linguistic Approach to Measuring and Mitigating Sycophancy

Authors: Joy Bhalla, Kristina Gligorić
Published: 2026-04-02
Categories: cs.CL, cs.CY
arXiv: https://arxiv.org/abs/2604.02423v1

Large language models exhibit sycophancy: the tendency to shift outputs toward user-expressed stances, regardless of correctness or consistency. While prior work has studied this issue and its impacts, rigorous computational linguistic metrics are needed to identify when models are being sycophantic. Here, we introduce SWAY, an unsupervised computational linguistic measure of sycophancy. We develop a counterfactual prompting mechanism to identify how much a model's agreement shifts under positive versus negative linguistic pressure, isolating framing effects from content. Applying this metric to benchmark 6 models, we find that sycophancy increases with epistemic commitment. Leveraging our metric, we introduce a counterfactual mitigation strategy teaching models to consider what the answer would be if opposite assumptions were suggested. While baseline mitigation instructing to be explicitly anti-sycophantic yields moderate reductions, and can backfire, our counterfactual CoT mitigation drives sycophancy to near zero across models, commitment levels, and clause types, while not suppressing responsiveness to genuine evidence. Overall, we contribute a metric for benchmarking sycophancy and a mitigation informed by it.

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### Generative models on phase space

Authors: Zachary Bogorad, Ibrahim Elsharkawy, Yonatan Kahn, Andrew J. Larkoski, Noam Levi
Published: 2026-04-02
Categories: hep-ph, cs.AI
arXiv: https://arxiv.org/abs/2604.02415v2

Deep generative models such as diffusion and flow matching are powerful machine learning tools capable of learning and sampling from high-dimensional distributions. They are particularly useful when the training data appears to be concentrated on a submanifold of the data embedding space. For high-energy physics data, consisting of collections of relativistic energy-momentum 4-vectors, this submanifold can enforce extremely strong physically-motivated priors, such as energy and momentum conservation. If these constraints are learned only approximately, rather than exactly, this can inhibit the interpretability and reliability of such generative models. To remedy this deficiency, we introduce generative models which are, by construction, confined at every step of their sampling trajectory to the manifold of massless N-particle Lorentz-invariant phase space in the center-of-momentum frame. In the case of diffusion models, the "pure noise" forward process endpoint corresponds to the uniform distribution on phase space, which provides a clear starting point from which to identify how correlations among the particles emerge during the reverse (de-noising) process. We demonstrate that our models are able to learn both few-particle and many-particle distributions with various singularity structures, paving the way for future interpretability studies using generative models trained on simulated jet data.

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### LumiVideo: An Intelligent Agentic System for Video Color Grading

Authors: Yuchen Guo, Junli Gong, Hongmin Cai, Yiu-ming Cheung, Weifeng Su
Published: 2026-04-02
Categories: cs.CV, cs.AI
arXiv: https://arxiv.org/abs/2604.02409v1

Video color grading is a critical post-production process that transforms flat, log-encoded raw footage into emotionally resonant cinematic visuals. Existing automated methods act as static, black-box executors that directly output edited pixels, lacking both interpretability and the iterative control required by professionals. We introduce LumiVideo, an agentic system that mimics the cognitive workflow of professional colorists through four stages: Perception, Reasoning, Execution, and Reflection. Given only raw log video, LumiVideo autonomously produces a cinematic base grade by analyzing the scene's physical lighting and semantic content. Its Reasoning engine synergizes an LLM's internalized cinematic knowledge with a Retrieval-Augmented Generation (RAG) framework via a Tree of Thoughts (ToT) search to navigate the non-linear color parameter space. Rather than generating pixels, the system compiles the deduced parameters into industry-standard ASC-CDL configurations and a globally consistent 3D LUT, analytically guaranteeing temporal consistency. An optional Reflection loop then allows creators to refine the result via natural language feedback. We further introduce LumiGrade, the first log-encoded video benchmark for evaluating automated grading. Experiments show that LumiVideo approaches human expert quality in fully automatic mode while enabling precise iterative control when directed.

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### Measuring What Cannot Be Surveyed: LLMs as Instruments for Latent Cognitive Variables in Labor Economics

Authors: Cristian Espinal Maya
Published: 2026-04-02
Categories: econ.EM, cs.CL, stat.ME
arXiv: https://arxiv.org/abs/2604.02403v1

This paper establishes the theoretical and practical foundations for using Large Language Models (LLMs) as measurement instruments for latent economic variables -- specifically variables that describe the cognitive content of occupational tasks at a level of granularity not achievable with existing survey instruments. I formalize four conditions under which LLM-generated scores constitute valid instruments: semantic exogeneity, construct relevance, monotonicity, and model invariance. I then apply this framework to the Augmented Human Capital Index (AHC_o), constructed from 18,796 O*NET task statements scored by Claude Haiku 4.5, and validated against six existing AI exposure indices. The index shows strong convergent validity (r = 0.85 with Eloundou GPT-gamma, r = 0.79 with Felten AIOE) and discriminant validity. Principal component analysis confirms that AI-related occupational measures span two distinct dimensions -- augmentation and substitution. Inter-rater reliability across two LLM models (n = 3,666 paired scores) yields Pearson r = 0.76 and Krippendorff's alpha = 0.71. Prompt sensitivity analysis across four alternative framings shows that task-level rankings are robust. Obviously Related Instrumental Variables (ORIV) estimation recovers coefficients 25% larger than OLS, consistent with classical measurement error attenuation. The methodology generalizes beyond labor economics to any domain where semantic content must be quantified at scale.

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### A Synthesis Method of Safe Rust Code Based on Pushdown Colored Petri Nets

Authors: Kaiwen Zhang, Guanjun Liu
Published: 2026-04-02
Categories: cs.SE, cs.AI, cs.FL, cs.PL
arXiv: https://arxiv.org/abs/2604.02399v1

Safe Rust guarantees memory safety through strict compile-time constraints: ownership can be transferred, borrowing can temporarily guarantee either shared read-only or exclusive write access, and ownership and borrowing are scoped by lifetime. Automatically synthesizing correct and safe Rust code is challenging, as the generated code must not only satisfy ownership, borrowing, and lifetime constraints, but also meet type and interface requirements at compile time. This work proposes a synthesis method based on our newly defined Pushdown Colored Petri Net (PCPN) that models these compilation constraints directly from public API signatures to synthesize valid call sequences. Token colors encode dynamic resource states together with a scope level indicating the lifetime region in which a borrow is valid. The pushdown stack tracks the entering or leaving of lifetime parameter via pushing and popping tokens. A transition is enabled only when type matching and interface obligations both hold and the required resource states are available. Based on the bisimulation theory, we prove that the enabling and firing rules of PCPN are consistent with the compile-time check of these three constraints. We develop an automatic synthesis tool based on PCPN and the experimental results show that the synthesized codes are all correct.

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### Improving MPI Error Detection and Repair with Large Language Models and Bug References

Authors: Scott Piersall, Yang Gao, Shenyang Liu, Liqiang Wang
Published: 2026-04-02
Categories: cs.SE, cs.AI
arXiv: https://arxiv.org/abs/2604.02398v1

Message Passing Interface (MPI) is a foundational technology in high-performance computing (HPC), widely used for large-scale simulations and distributed training (e.g., in machine learning frameworks such as PyTorch and TensorFlow). However, maintaining MPI programs remains challenging due to their complex interplay among processes and the intricacies of message passing and synchronization. With the advancement of large language models like ChatGPT, it is tempting to adopt such technology for automated error detection and repair. Yet, our studies reveal that directly applying large language models (LLMs) yields suboptimal results, largely because these models lack essential knowledge about correct and incorrect usage, particularly the bugs found in MPI programs. In this paper, we design a bug detection and repair technique alongside Few-Shot Learning (FSL), Chain-of-Thought (CoT) reasoning, and Retrieval Augmented Generation (RAG) techniques in LLMs to enhance the large language model's ability to detect and repair errors. Surprisingly, such enhancements lead to a significant improvement, from 44% to 77%, in error detection accuracy compared to baseline methods that use ChatGPT directly. Additionally, our experiments demonstrate our bug referencing technique generalizes well to other large language models.

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### Variational Encoder--Multi-Decoder (VE-MD) for Privacy-by-functional-design (Group) Emotion Recognition

Authors: Anderson Augusma, Dominique Vaufreydaz, Fédérique Letué
Published: 2026-04-02
Categories: cs.CV, cs.AI
arXiv: https://arxiv.org/abs/2604.02397v1

Group Emotion Recognition (GER) aims to infer collective affect in social environments such as classrooms, crowds, and public events. Many existing approaches rely on explicit individual-level processing, including cropped faces, person tracking, or per-person feature extraction, which makes the analysis pipeline person-centric and raises privacy concerns in deployment scenarios where only group-level understanding is needed. This research proposes VE-MD, a Variational Encoder-Multi-Decoder framework for group emotion recognition under a privacy-aware functional design. Rather than providing formal anonymization or cryptographic privacy guarantees, VE-MD is designed to avoid explicit individual monitoring by constraining the model to predict only aggregate group-level affect, without identity recognition or per-person emotion outputs. VE-MD learns a shared latent representation jointly optimized for emotion classification and internal prediction of body and facial structural representations. Two structural decoding strategies are investigated: a transformer-based PersonQuery decoder and a dense Heatmap decoder that naturally accommodates variable group sizes. Experiments on six in-the-wild datasets, including two GER and four Individual Emotion Recognition (IER) benchmarks, show that structural supervision consistently improves representation learning. More importantly, the results reveal a clear distinction between GER and IER: optimizing the latent space alone is often insufficient for GER because it tends to attenuate interaction-related cues, whereas preserving explicit structural outputs improves collective affect inference. In contrast, projected structural representations seem to act as an effective denoising bottleneck for IER. VE-MD achieves state-of-the-art performance on GAF-3.0 (up to 90.06%) and VGAF (82.25% with multimodal fusion with audio). These results show that preserving interaction-related structural information is particularly beneficial for g…

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### Environment-Aware Channel Prediction for Vehicular Communications: A Multimodal Visual Feature Fusion Framework

Authors: Xuejian Zhang, Ruisi He, Minseok Kim, Inocent Calist, Mi Yang, Ziyi Qi
Published: 2026-04-02
Categories: cs.CV, cs.AI
arXiv: https://arxiv.org/abs/2604.02396v1

The deep integration of communication with intelligence and sensing, as a defining vision of 6G, renders environment-aware channel prediction a key enabling technology. As a representative 6G application, vehicular communications require accurate and forward-looking channel prediction under stringent reliability, latency, and adaptability demands. Traditional empirical and deterministic models remain limited in balancing accuracy, generalization, and deployability, while the growing availability of onboard and roadside sensing devices offers a promising source of environmental priors. This paper proposes an environment-aware channel prediction framework based on multimodal visual feature fusion. Using GPS data and vehicle-side panoramic RGB images, together with semantic segmentation and depth estimation, the framework extracts semantic, depth, and position features through a three-branch architecture and performs adaptive multimodal fusion via a squeeze-excitation attention gating module. For 360-dimensional angular power spectrum (APS) prediction, a dedicated regression head and a composite multi-constraint loss are further designed. As a result, joint prediction of path loss (PL), delay spread (DS), azimuth spread of arrival (ASA), azimuth spread of departure (ASD), and APS is achieved. Experiments on a synchronized urban V2I measurement dataset yield the best root mean square error (RMSE) of 3.26 dB for PL, RMSEs of 37.66 ns, 5.05 degrees, and 5.08 degrees for DS, ASA, and ASD, respectively, and mean/median APS cosine similarities of 0.9342/0.9571, demonstrating strong accuracy, generalization, and practical potential for intelligent channel prediction in 6G vehicular communications.

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### Plateaus, Optima, and Overfitting in Multi-Layer Perceptrons: A Saddle-Saddle-Attractor Scenario

Authors: Alex Alì Maleknia, Yuzuru Sato
Published: 2026-04-02
Categories: cs.LG, nlin.AO
arXiv: https://arxiv.org/abs/2604.02393v2

Vanishing gradients and overfitting are central problems in machine learning, yet are typically analyzed in asymptotic regimes that obscure their dynamical origins. Here we provide a dynamical description of learning in multi-layer perceptrons (MLPs) via a minimal model inspired by Fukumizu and Amari. We show that training dynamics traverse plateau and near-optimal regions, both organized by saddle structures, before converging to an overfitting regime. Under suitable conditions on the data, this regime collapses to a single attractor modulo symmetry. Furthermore, for finite noisy datasets, convergence to the theoretical optimum is impossible, and the dynamics necessarily settle into an overfitting solution.

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### Beyond Fixed Inference: Quantitative Flow Matching for Adaptive Image Denoising

Authors: Jigang Duan, Genwei Ma, Xu Jiang, Wenfeng Xu, Ping Yang, Xing Zhao
Published: 2026-04-02
Categories: cs.CV
arXiv: https://arxiv.org/abs/2604.02392v1

Diffusion and flow-based generative models have shown strong potential for image restoration. However, image denoising under unknown and varying noise conditions remains challenging, because the learned vector fields may become inconsistent across different noise levels, leading to degraded restoration quality under mismatch between training and inference. To address this issue, we propose a quantitative flow matching framework for adaptive image denoising. The method first estimates the input noise level from local pixel statistics, and then uses this quantitative estimate to adapt the inference trajectory, including the starting point, the number of integration steps, and the step-size schedule. In this way, the denoising process is better aligned with the actual corruption level of each input, reducing unnecessary computation for lightly corrupted images while providing sufficient refinement for heavily degraded ones. By coupling quantitative noise estimation with noise-adaptive flow inference, the proposed method improves both restoration accuracy and inference efficiency. Extensive experiments on natural, medical, and microscopy images demonstrate its robustness and strong generalization across diverse noise levels and imaging conditions.

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### Reliability-Aware Geometric Fusion for Robust Audio-Visual Navigation

Authors: Teng Liu, Yinfeng Yu
Published: 2026-04-02
Categories: cs.SD, cs.AI, eess.AS
arXiv: https://arxiv.org/abs/2604.02391v1

Audio-Visual Navigation (AVN) requires an embodied agent to navigate toward a sound source by utilizing both vision and binaural audio. A core challenge arises in complex acoustic environments, where binaural cues become intermittently unreliable, particularly when generalizing to previously unheard sound categories. To address this, we propose RAVN (Reliability-Aware Audio-Visual Navigation), a framework that conditions cross-modal fusion on audio-derived reliability cues, dynamically calibrating the integration of audio and visual inputs. RAVN introduces an Acoustic Geometry Reasoner (AGR) that is trained with geometric proxy supervision. Using a heteroscedastic Gaussian NLL objective, AGR learns observation-dependent dispersion as a practical reliability cue, eliminating the need for geometric labels during inference. Additionally, we introduce Reliability-Aware Geometric Modulation (RAGM), which converts the learned cue into a soft gate to modulate visual features, thereby mitigating cross-modal conflicts. We evaluate RAVN on SoundSpaces using both Replica and Matterport3D environments, and the results show consistent improvements in navigation performance, with notable robustness in the challenging unheard sound setting.

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### Spatial-Aware Conditioned Fusion for Audio-Visual Navigation

Authors: Shaohang Wu, Yinfeng Yu
Published: 2026-04-02
Categories: cs.SD, cs.AI, eess.AS
arXiv: https://arxiv.org/abs/2604.02390v1

Audio-visual navigation tasks require agents to locate and navigate toward continuously vocalizing targets using only visual observations and acoustic cues. However, existing methods mainly rely on simple feature concatenation or late fusion, and lack an explicit discrete representation of the target's relative position, which limits learning efficiency and generalization. We propose Spatial-Aware Conditioned Fusion (SACF). SACF first discretizes the target's relative direction and distance from audio-visual cues, predicts their distributions, and encodes them as a compact descriptor for policy conditioning and state modeling. Then, SACF uses audio embeddings and spatial descriptors to generate channel-wise scaling and bias to modulate visual features via conditional linear transformation, producing target-oriented fused representations. SACF improves navigation efficiency with lower computational overhead and generalizes well to unheard target sounds.

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### Audio Spatially-Guided Fusion for Audio-Visual Navigation

Authors: Xinyu Zhou, Yinfeng Yu
Published: 2026-04-02
Categories: cs.SD, cs.AI, eess.AS
arXiv: https://arxiv.org/abs/2604.02389v1

Audio-visual Navigation refers to an agent utilizing visual and auditory information in complex 3D environments to accomplish target localization and path planning, thereby achieving autonomous navigation. The core challenge of this task lies in the following: how the agent can break free from the dependence on training data and achieve autonomous navigation with good generalization performance when facing changes in environments and sound sources. To address this challenge, we propose an Audio Spatially-Guided Fusion for Audio-Visual Navigation method. First, we design an audio spatial feature encoder, which adaptively extracts target-related spatial state information through an audio intensity attention mechanism; based on this, we introduce an Audio Spatial State Guided Fusion (ASGF) to achieve dynamic alignment and adaptive fusion of multimodal features, effectively alleviating noise interference caused by perceptual uncertainty. Experimental results on the Replica and Matterport3D datasets indicate that our method is particularly effective on unheard tasks, demonstrating improved generalization under unknown sound source distributions.

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### EventHub: Data Factory for Generalizable Event-Based Stereo Networks without Active Sensors

Authors: Luca Bartolomei, Fabio Tosi, Matteo Poggi, Stefano Mattoccia, Guillermo Gallego
Published: 2026-04-02
Categories: cs.CV
arXiv: https://arxiv.org/abs/2604.02331v1

We propose EventHub, a novel framework for training deep-event stereo networks without ground truth annotations from costly active sensors, relying instead on standard color images. From these images, we derive either proxy annotations and proxy events through state-of-the-art novel view synthesis techniques, or simply proxy annotations when images are already paired with event data. Using the training set generated by our data factory, we repurpose state-of-the-art stereo models from RGB literature to process event data, obtaining new event stereo models with unprecedented generalization capabilities. Experiments on widely used event stereo datasets support the effectiveness of EventHub and show how the same data distillation mechanism can improve the accuracy of RGB stereo foundation models in challenging conditions such as nighttime scenes.

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### ActionParty: Multi-Subject Action Binding in Generative Video Games

Authors: Alexander Pondaven, Ziyi Wu, Igor Gilitschenski, Philip Torr, Sergey Tulyakov, Fabio Pizzati, Aliaksandr Siarohin
Published: 2026-04-02
Categories: cs.CV, cs.AI, cs.LG
arXiv: https://arxiv.org/abs/2604.02330v2

Recent advances in video diffusion have enabled the development of "world models" capable of simulating interactive environments. However, these models are largely restricted to single-agent settings, failing to control multiple agents simultaneously in a scene. In this work, we tackle a fundamental issue of action binding in existing video diffusion models, which struggle to associate specific actions with their corresponding subjects. For this purpose, we propose ActionParty, an action controllable multi-subject world model for generative video games. It introduces subject state tokens, i.e. latent variables that persistently capture the state of each subject in the scene. By jointly modeling state tokens and video latents with a spatial biasing mechanism, we disentangle global video frame rendering from individual action-controlled subject updates. We evaluate ActionParty on the Melting Pot benchmark, demonstrating the first video world model capable of controlling up to seven players simultaneously across 46 diverse environments. Our results show significant improvements in action-following accuracy and identity consistency, while enabling robust autoregressive tracking of subjects through complex interactions.

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### Generative World Renderer

Authors: Zheng-Hui Huang, Zhixiang Wang, Jiaming Tan, Ruihan Yu, Yidan Zhang, Bo Zheng, Yu-Lun Liu, Yung-Yu Chuang, Kaipeng Zhang
Published: 2026-04-02
Categories: cs.CV
arXiv: https://arxiv.org/abs/2604.02329v1

Scaling generative inverse and forward rendering to real-world scenarios is bottlenecked by the limited realism and temporal coherence of existing synthetic datasets. To bridge this persistent domain gap, we introduce a large-scale, dynamic dataset curated from visually complex AAA games. Using a novel dual-screen stitched capture method, we extracted 4M continuous frames (720p/30 FPS) of synchronized RGB and five G-buffer channels across diverse scenes, visual effects, and environments, including adverse weather and motion-blur variants. This dataset uniquely advances bidirectional rendering: enabling robust in-the-wild geometry and material decomposition, and facilitating high-fidelity G-buffer-guided video generation. Furthermore, to evaluate the real-world performance of inverse rendering without ground truth, we propose a novel VLM-based assessment protocol measuring semantic, spatial, and temporal consistency. Experiments demonstrate that inverse renderers fine-tuned on our data achieve superior cross-dataset generalization and controllable generation, while our VLM evaluation strongly correlates with human judgment. Combined with our toolkit, our forward renderer enables users to edit styles of AAA games from G-buffers using text prompts.

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### Modulate-and-Map: Crossmodal Feature Mapping with Cross-View Modulation for 3D Anomaly Detection

Authors: Alex Costanzino, Pierluigi Zama Ramirez, Giuseppe Lisanti, Luigi Di Stefano
Published: 2026-04-02
Categories: cs.CV
arXiv: https://arxiv.org/abs/2604.02328v1

We present ModMap, a natively multiview and multimodal framework for 3D anomaly detection and segmentation. Unlike existing methods that process views independently, our method draws inspiration from the crossmodal feature mapping paradigm to learn to map features across both modalities and views, while explicitly modelling view-dependent relationships through feature-wise modulation. We introduce a cross-view training strategy that leverages all possible view combinations, enabling effective anomaly scoring through multiview ensembling and aggregation. To process high-resolution 3D data, we train and publicly release a foundational depth encoder tailored to industrial datasets. Experiments on SiM3D, a recent benchmark that introduces the first multiview and multimodal setup for 3D anomaly detection and segmentation, demonstrate that ModMap attains state-of-the-art performance by surpassing previous methods by wide margins.

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### Steerable Visual Representations

Authors: Jona Ruthardt, Manu Gaur, Deva Ramanan, Makarand Tapaswi, Yuki M. Asano
Published: 2026-04-02
Categories: cs.CV, cs.AI
arXiv: https://arxiv.org/abs/2604.02327v2

Pretrained Vision Transformers (ViTs) such as DINOv2 and MAE provide generic image features that can be applied to a variety of downstream tasks such as retrieval, classification, and segmentation. However, such representations tend to focus on the most salient visual cues in the image, with no way to direct them toward less prominent concepts of interest. In contrast, Multimodal LLMs can be guided with textual prompts, but the resulting representations tend to be language-centric and lose their effectiveness for generic visual tasks. To address this, we introduce Steerable Visual Representations, a new class of visual representations, whose global and local features can be steered with natural language. While most vision-language models (e.g., CLIP) fuse text with visual features after encoding (late fusion), we inject text directly into the layers of the visual encoder (early fusion) via lightweight cross-attention. We introduce benchmarks for measuring representational steerability, and demonstrate that our steerable visual features can focus on any desired objects in an image while preserving the underlying representation quality. Our method also matches or outperforms dedicated approaches on anomaly detection and personalized object discrimination, exhibiting zero-shot generalization to out-of-distribution tasks.

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### Grounded Token Initialization for New Vocabulary in LMs for Generative Recommendation

Authors: Daiwei Chen, Zhoutong Fu, Chengming Jiang, Haichao Zhang, Ran Zhou, Tan Wang, Chunnan Yao, Guoyao Li, Rui Cai, Yihan Cao, Ruijie Jiang, Fedor Borisyuk et al.
Published: 2026-04-02
Categories: cs.CL, cs.AI, cs.LG
arXiv: https://arxiv.org/abs/2604.02324v2

Language models (LMs) are increasingly extended with new learnable vocabulary tokens for domain-specific tasks, such as Semantic-ID tokens in generative recommendation. The standard practice initializes these new tokens as the mean of existing vocabulary embeddings, then relies on supervised fine-tuning to learn their representations. We present a systematic analysis of this strategy: through spectral and geometric diagnostics, we show that mean initialization collapses all new tokens into a degenerate subspace, erasing inter-token distinctions that subsequent fine-tuning struggles to fully recover. These findings suggest that \emph{token initialization} is a key bottleneck when extending LMs with new vocabularies. Motivated by this diagnosis, we propose the \emph{Grounded Token Initialization Hypothesis}: linguistically grounding novel tokens in the pretrained embedding space before fine-tuning better enables the model to leverage its general-purpose knowledge for novel-token domains. We operationalize this hypothesis as GTI (Grounded Token Initialization), a lightweight grounding stage that, prior to fine-tuning, maps new tokens to distinct, semantically meaningful locations in the pretrained embedding space using only paired linguistic supervision. Despite its simplicity, GTI outperforms both mean initialization and existing auxiliary-task adaptation methods in the majority of evaluation settings across multiple generative recommendation benchmarks, including industry-scale and public datasets. Further analyses show that grounded embeddings produce richer inter-token structure that persists through fine-tuning, corroborating the hypothesis that initialization quality is a key bottleneck in vocabulary extension.

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### Grounded Token Initialization for New Vocabulary in LMs for Generative Recommendation

Authors: Daiwei Chen, Zhoutong Fu, Chengming Jiang, Haichao Zhang, Ran Zhou, Tan Wang, Chunnan Yao, Guoyao Li, Rui Cai, Yihan Cao, Ruijie Jiang, Fedor Borisyuk et al.
Published: 2026-04-02
Categories: cs.CL, cs.AI, cs.LG
arXiv: https://arxiv.org/abs/2604.02324v1

Language models (LMs) are increasingly extended with new learnable vocabulary tokens for domain-specific tasks, such as Semantic-ID tokens in generative recommendation. The standard practice initializes these new tokens as the mean of existing vocabulary embeddings, then relies on supervised fine-tuning to learn their representations. We present a systematic analysis of this strategy: through spectral and geometric diagnostics, we show that mean initialization collapses all new tokens into a degenerate subspace, erasing inter-token distinctions that subsequent fine-tuning struggles to fully recover. These findings suggest that \emph{token initialization} is a key bottleneck when extending LMs with new vocabularies. Motivated by this diagnosis, we propose the \emph{Grounded Token Initialization Hypothesis}: linguistically grounding novel tokens in the pretrained embedding space before fine-tuning better enables the model to leverage its general-purpose knowledge for novel-token domains. We operationalize this hypothesis as GTI (Grounded Token Initialization), a lightweight grounding stage that, prior to fine-tuning, maps new tokens to distinct, semantically meaningful locations in the pretrained embedding space using only paired linguistic supervision. Despite its simplicity, GTI outperforms both mean initialization and existing auxiliary-task adaptation methods in the majority of evaluation settings across multiple generative recommendation benchmarks, including industry-scale and public datasets. Further analyses show that grounded embeddings produce richer inter-token structure that persists through fine-tuning, corroborating the hypothesis that initialization quality is a key bottleneck in vocabulary extension.

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### Beyond Referring Expressions: Scenario Comprehension Visual Grounding

Authors: Ruozhen He, Nisarg A. Shah, Qihua Dong, Zilin Xiao, Jaywon Koo, Vicente Ordonez
Published: 2026-04-02
Categories: cs.CV
arXiv: https://arxiv.org/abs/2604.02323v1

Existing visual grounding benchmarks primarily evaluate alignment between image regions and literal referring expressions, where models can often succeed by matching a prominent named category. We explore a complementary and more challenging setting of scenario-based visual grounding, where the target must be inferred from roles, intentions, and relational context rather than explicit naming. We introduce Referring Scenario Comprehension (RSC), a benchmark designed for this setting. The queries in this benchmark are paragraph-length texts that describe object roles, user goals, and contextual cues, including deliberate references to distractor objects that often require deep understanding to resolve. Each instance is annotated with interpretable difficulty tags for uniqueness, clutter, size, overlap, and position which expose distinct failure modes and support fine-grained analysis. RSC contains approximately 31k training examples, 4k in-domain test examples, and a 3k out-of-distribution split with unseen object categories. We further propose ScenGround, a curriculum reasoning method serving as a reference point for this setting, combining supervised warm-starting with difficulty-aware reinforcement learning. Experiments show that scenario-based queries expose systematic failures in current models that standard benchmarks do not reveal, and that curriculum training improves performance on challenging slices and transfers to standard benchmarks.

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### Batched Contextual Reinforcement: A Task-Scaling Law for Efficient Reasoning

Authors: Bangji Yang, Hongbo Ma, Jiajun Fan, Ge Liu
Published: 2026-04-02
Categories: cs.LG, cs.AI, cs.CL
arXiv: https://arxiv.org/abs/2604.02322v1

Large Language Models employing Chain-of-Thought reasoning achieve strong performance but suffer from excessive token consumption that inflates inference costs. Existing efficiency methods such as explicit length penalties, difficulty estimators, or multi-stage curricula either degrade reasoning quality or require complex training pipelines. We introduce Batched Contextual Reinforcement, a minimalist, single-stage training paradigm that unlocks efficient reasoning through a simple structural modification: training the model to solve N problems simultaneously within a shared context window, rewarded purely by per-instance accuracy. This formulation creates an implicit token budget that yields several key findings: (1) We identify a novel task-scaling law: as the number of concurrent problems N increases during inference, per-problem token usage decreases monotonically while accuracy degrades far more gracefully than baselines, establishing N as a controllable throughput dimension. (2) BCR challenges the traditional accuracy-efficiency trade-off by demonstrating a "free lunch" phenomenon at standard single-problem inference. Across both 1.5B and 4B model families, BCR reduces token usage by 15.8% to 62.6% while consistently maintaining or improving accuracy across five major mathematical benchmarks. (3) Qualitative analyses reveal emergent self-regulated efficiency, where models autonomously eliminate redundant metacognitive loops without explicit length supervision. (4) Crucially, we empirically demonstrate that implicit budget constraints successfully circumvent the adversarial gradients and catastrophic optimization collapse inherent to explicit length penalties, offering a highly stable, constraint-based alternative for length control. These results prove BCR practical, showing simple structural incentives unlock latent high-density reasoning in LLMs.

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### Large-scale Codec Avatars: The Unreasonable Effectiveness of Large-scale Avatar Pretraining

Authors: Junxuan Li, Rawal Khirodkar, Chengan He, Zhongshi Jiang, Giljoo Nam, Lingchen Yang, Jihyun Lee, Egor Zakharov, Zhaoen Su, Rinat Abdrashitov, Yuan Dong, Julieta Martinez et al.
Published: 2026-04-02
Categories: cs.CV, cs.GR
arXiv: https://arxiv.org/abs/2604.02320v2

High-quality 3D avatar modeling faces a critical trade-off between fidelity and generalization. On the one hand, multi-view studio data enables high-fidelity modeling of humans with precise control over expressions and poses, but it struggles to generalize to real-world data due to limited scale and the domain gap between the studio environment and the real world. On the other hand, recent large-scale avatar models trained on millions of in-the-wild samples show promise for generalization across a wide range of identities, yet the resulting avatars are often of low-quality due to inherent 3D ambiguities. To address this, we present Large-Scale Codec Avatars (LCA), a high-fidelity, full-body 3D avatar model that generalizes to world-scale populations in a feedforward manner, enabling efficient inference. Inspired by the success of large language models and vision foundation models, we present, for the first time, a pre/post-training paradigm for 3D avatar modeling at scale: we pretrain on 1M in-the-wild videos to learn broad priors over appearance and geometry, then post-train on high-quality curated data to enhance expressivity and fidelity. LCA generalizes across hair styles, clothing, and demographics while providing precise, fine-grained facial expressions and finger-level articulation control, with strong identity preservation. Notably, we observe emergent generalization to relightability and loose garment support to unconstrained inputs, and zero-shot robustness to stylized imagery, despite the absence of direct supervision.

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### No Single Best Model for Diversity: Learning a Router for Sample Diversity

Authors: Yuhan Liu, Fangyuan Xu, Vishakh Padmakumar, Daphne Ippolito, Eunsol Choi
Published: 2026-04-02
Categories: cs.CL
arXiv: https://arxiv.org/abs/2604.02319v3

When posed with prompts that permit a large number of valid answers, comprehensively generating them is the first step towards satisfying a wide range of users. In this paper, we study methods to elicit a comprehensive set of valid responses. To evaluate this, we introduce diversity coverage, a metric that measures the total quality scores assigned to each unique answer in the predicted answer set relative to the best possible answer set with the same number of answers. Using this metric, we evaluate 18 LLMs, finding no single model dominates at generating diverse responses to a wide range of open-ended prompts. Yet, per each prompt, there exists a model that outperforms all other models significantly at generating a diverse answer set. Motivated by this finding, we introduce a router that predicts the best model for each query. On NB-WildChat, our trained router outperforms the single best model baseline (26.3% vs 23.8%). We further show generalization to an out-of-domain dataset (NB-Curated) as well as different answer-generation prompting strategies. Our work lays foundation for studying generating comprehensive answers when we have access to a suite of models.

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### No Single Best Model for Diversity: Learning a Router for Sample Diversity

Authors: Yuhan Liu, Fangyuan Xu, Vishakh Padmakumar, Daphne Ippolito, Eunsol Choi
Published: 2026-04-02
Categories: cs.CL
arXiv: https://arxiv.org/abs/2604.02319v2

When posed with prompts that permit a large number of valid answers, comprehensively generating them is the first step towards satisfying a wide range of users. In this paper, we study methods to elicit a comprehensive set of valid responses. To evaluate this, we introduce \textbf{diversity coverage}, a metric that measures the total quality scores assigned to each \textbf{unique} answer in the predicted answer set relative to the best possible answer set with the same number of answers. Using this metric, we evaluate 18 LLMs, finding no single model dominates at generating diverse responses to a wide range of open-ended prompts. Yet, per each prompt, there exists a model that outperforms all other models significantly at generating a diverse answer set. Motivated by this finding, we introduce a router that predicts the best model for each query. On NB-Wildchat, our trained router outperforms the single best model baseline (26.3% vs $23.8%). We further show generalization to an out-of-domain dataset (NB-Curated) as well as different answer-generation prompting strategies. Our work lays foundation for studying generating comprehensive answers when we have access to a suite of models.

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### Stop Wandering: Efficient Vision-Language Navigation via Metacognitive Reasoning

Authors: Xueying Li, Feng Lyu, Hao Wu, Mingliu Liu, Jia-Nan Liu, Guozi Liu
Published: 2026-04-02
Categories: cs.RO, cs.CV
arXiv: https://arxiv.org/abs/2604.02318v1

Training-free Vision-Language Navigation (VLN) agents powered by foundation models can follow instructions and explore 3D environments. However, existing approaches rely on greedy frontier selection and passive spatial memory, leading to inefficient behaviors such as local oscillation and redundant revisiting. We argue that this stems from a lack of metacognitive capabilities: the agent cannot monitor its exploration progress, diagnose strategy failures, or adapt accordingly. To address this, we propose MetaNav, a metacognitive navigation agent integrating spatial memory, history-aware planning, and reflective correction. Spatial memory builds a persistent 3D semantic map. History-aware planning penalizes revisiting to improve efficiency. Reflective correction detects stagnation and uses an LLM to generate corrective rules that guide future frontier selection. Experiments on GOAT-Bench, HM3D-OVON, and A-EQA show that MetaNav achieves state-of-the-art performance while reducing VLM queries by 20.7%, demonstrating that metacognitive reasoning significantly improves robustness and efficiency.

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### A Simple Baseline for Streaming Video Understanding

Authors: Yujiao Shen, Shulin Tian, Jingkang Yang, Ziwei Liu
Published: 2026-04-02
Categories: cs.CV
arXiv: https://arxiv.org/abs/2604.02317v1

Recent streaming video understanding methods increasingly rely on complex memory mechanisms to handle long video streams. We challenge this trend with a simple finding: a sliding-window baseline that feeds only the most recent N frames to an off-the-shelf VLM already matches or surpasses published streaming models. We formalize this baseline as SimpleStream and evaluate it against 13 major offline and online video LLM baselines on OVO-Bench and StreamingBench. Despite its simplicity, SimpleStream delivers consistently strong performance. With only 4 recent frames, it reaches 67.7% average accuracy on OVO-Bench and 80.59% on StreamingBench. Controlled ablations further show that the value of longer context is backbone-dependent rather than uniformly increasing with model scale, and reveal a consistent perception-memory trade-off: adding more historical context can improve recall, but often weakens real-time perception. This suggests that stronger memory, retrieval, or compression modules should not be taken as evidence of progress unless they clearly outperform SimpleStream under the same protocol. We therefore argue that future streaming benchmarks should separate recent-scene perception from long-range memory, so that performance improvements from added complexity can be evaluated more clearly.

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### Beyond the Assistant Turn: User Turn Generation as a Probe of Interaction Awareness in Language Models

Authors: Sarath Shekkizhar, Romain Cosentino, Adam Earle
Published: 2026-04-02
Categories: cs.AI
arXiv: https://arxiv.org/abs/2604.02315v2

Standard LLM benchmarks evaluate the assistant turn: the model generates a response to an input, a verifier scores correctness, and the analysis ends. This paradigm leaves unmeasured whether the LLM encodes any awareness of what follows the assistant response. We propose user-turn generation as a probe of this gap: given a conversation context of user query and assistant response, we let a model generate under the user role. If the model's weights encode interaction awareness, the generated user turn will be a grounded follow-up that reacts to the preceding context. Through experiments across $11$ open-weight LLMs (Qwen3.5, gpt-oss, GLM) and $5$ datasets (math reasoning, instruction following, conversation), we show that interaction awareness is decoupled from task accuracy. In particular, within the Qwen3.5 family, GSM8K accuracy scales from $41\%$ ($0.8$B) to $96.8\%$ ($397$B-A$17$B), yet genuine follow-up rates under deterministic generation remain near zero. In contrast, higher temperature sampling reveals interaction awareness is latent with follow up rates reaching $22\%$. Controlled perturbations validate that the proposed probe measures a real property of the model, and collaboration-oriented post-training on Qwen3.5-2B demonstrates an increase in follow-up rates. Our results show that user-turn generation captures a dimension of LLM behavior, interaction awareness, that is unexplored and invisible with current assistant-only benchmarks.

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### Topological Effects in Neural Network Field Theory

Authors: Christian Ferko, James Halverson, Vishnu Jejjala, Brandon Robinson
Published: 2026-04-02
Categories: hep-th, cond-mat.dis-nn, cs.LG
arXiv: https://arxiv.org/abs/2604.02313v1

Neural network field theory formulates field theory as a statistical ensemble of fields defined by a network architecture and a density on its parameters. We extend the construction to topological settings via the inclusion of discrete parameters that label the topological quantum number. We recover the Berezinskii--Kosterlitz--Thouless transition, including the spin-wave critical line and the proliferation of vortices at high temperatures. We also verify the T-duality of the bosonic string, showing invariance under the exchange of momentum and winding on $S^1$, the transformation of the sigma model couplings according to the Buscher rules on constant toroidal backgrounds, the enhancement of the current algebra at self-dual radius, and non-geometric T-fold transition functions.

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### go-$m$HC: Direct Parameterization of Manifold-Constrained Hyper-Connections via Generalized Orthostochastic Matrices

Authors: Torque Dandachi, Sophia Diggs-Galligan
Published: 2026-04-02
Categories: cs.LG, cs.CL
arXiv: https://arxiv.org/abs/2604.02309v1

Doubly stochastic matrices enable learned mixing across residual streams, but parameterizing the set of doubly stochastic matrices (the Birkhoff polytope) exactly and efficiently remains an open challenge. Existing exact methods scale factorially with the number of streams ($d$), while Kronecker-factorized approaches are efficient but expressivity-limited. We introduce a novel exact parameterization grounded in the theory of generalized orthostochastic matrices, which scales as $\mathcal{O}(d^3)$ and exposes a single hyperparameter $s$ which continuously interpolates between a computationally efficient boundary and the fully expressive Birkhoff polytope. Building on Manifold-Constrained Hyper-Connections ($m$HC), a framework for learned dynamic layer connectivity, we instantiate this parameterization in go-$m$HC. Our method composes naturally with Kronecker-factorized methods, substantially recovering expressivity at similar FLOP costs. Spectral analysis indicates that go-$m$HC fills the Birkhoff polytope far more completely than Kronecker-factorized baselines. On synthetic stream-mixing tasks, go-$m$HC achieves the minimum theoretical loss while converging up to $10\times$ faster. We validate our approach in a 30M parameter GPT-style language model. The expressivity, efficiency, and exactness of go-$m$HC offer a practical avenue for scaling $d$ as a new dimension of model capacity.

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### VOID: Video Object and Interaction Deletion

Authors: Saman Motamed, William Harvey, Benjamin Klein, Luc Van Gool, Zhuoning Yuan, Ta-Ying Cheng
Published: 2026-04-02
Categories: cs.CV, cs.AI
arXiv: https://arxiv.org/abs/2604.02296v1

Existing video object removal methods excel at inpainting content "behind" the object and correcting appearance-level artifacts such as shadows and reflections. However, when the removed object has more significant interactions, such as collisions with other objects, current models fail to correct them and produce implausible results. We present VOID, a video object removal framework designed to perform physically-plausible inpainting in these complex scenarios. To train the model, we generate a new paired dataset of counterfactual object removals using Kubric and HUMOTO, where removing an object requires altering downstream physical interactions. During inference, a vision-language model identifies regions of the scene affected by the removed object. These regions are then used to guide a video diffusion model that generates physically consistent counterfactual outcomes. Experiments on both synthetic and real data show that our approach better preserves consistent scene dynamics after object removal compared to prior video object removal methods. We hope this framework sheds light on how to make video editing models better simulators of the world through high-level causal reasoning.

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### Taming the Exponential: A Fast Softmax Surrogate for Integer-Native Edge Inference

Authors: Dimitrios Danopoulos, Enrico Lupi, Michael Kagan, Maurizio Pierini
Published: 2026-04-02
Categories: cs.LG, cs.AR
arXiv: https://arxiv.org/abs/2604.02292v1

Softmax can become a computational bottleneck in the Transformer model's Multi-Head Attention (MHA) block, particularly in small models under low-precision inference, where exponentiation and normalization incur significant overhead. As such, we suggest using Head-Calibrated Clipped-Linear Softmax (HCCS), a bounded, monotone surrogate to the exponential softmax function, which uses a clipped linear mapping of the max centered attention logits. This approximation produces a stable probability distribution, maintains the ordering of the original logits and has non-negative values. HCCS differs from previous softmax surrogates as it includes a set of lightweight calibration parameters that are optimized offline based on a representative dataset and calibrated for each individual attention head to preserve the statistical properties of the individual heads. We describe a hardware-motivated implementation of HCCS for high-throughput scenarios targeting the AMD Versal AI Engines. The current reference implementations from AMD for this platform rely upon either bfloat16 arithmetic or LUTs to perform the exponential operation, which might limit the throughput of the platform and fail to utilize the high-throughput integer vector processing units of the AI Engine. In contrast, HCCS provides a natural mapping to the AI Engines' int8 multiply accumulate (MAC) units. To the best of our knowledge, this is the first int8 optimized softmax surrogate for AMD AI engines that significantly exceeds the speed performance of other reference implementations while maintaining competitive task accuracy on small or heavily quantized MHA workloads after quantization-aware retraining.

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### AdamFlow: Adam-based Wasserstein Gradient Flows for Surface Registration in Medical Imaging

Authors: Qiang Ma, Qingjie Meng, Xin Hu, Yicheng Wu, Wenjia Bai
Published: 2026-04-02
Categories: cs.CV, math.OC
arXiv: https://arxiv.org/abs/2604.02290v1

Surface registration plays an important role for anatomical shape analysis in medical imaging. Existing surface registration methods often face a trade-off between efficiency and robustness. Local point matching methods are computationally efficient, but vulnerable to noise and initialisation. Methods designed for global point set alignment tend to incur a high computational cost. To address the challenge, here we present a fast surface registration method, which formulates surface meshes as probability measures and surface registration as a distributional optimisation problem. The discrepancy between two meshes is measured using an efficient sliced Wasserstein distance with log-linear computational complexity. We propose a novel optimisation method, AdamFlow, which generalises the well-known Adam optimisation method from the Euclidean space to the probability space for minimising the sliced Wasserstein distance. We theoretically analyse the asymptotic convergence of AdamFlow and empirically demonstrate its superior performance in both affine and non-rigid surface registration across various anatomical structures.

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