# Research Papers — 2026-05 · bundle page 53 of 326

> Full-text markdown of papers #2601–2650 of 16266 published in 2026-05, newest first. AI-readable mirrors of the full 16266-paper 2026-05 archive (50 papers per file).

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### T-GINEE: A Tensor-Based Multilayer Graph Representation Learning

Authors: Maolin Wang, Ziting Mai, Xuhui Chen, Zhiqi Li, Tianshuo Wei, Yutian Xiao, Wenlin Zhang, Wanyu Wang, Ruocheng Guo, Haoxuan Li, Zenglin Xu, Xiangyu Zhao
Published: 2026-05-27
Categories: cs.LG
arXiv: https://arxiv.org/abs/2605.28300v1

Traditional network analysis focuses on single-layer networks, real-world systems often form multilayer networks with multiple relationship types. However, existing methods typically fail to capture complex inter-layer dependencies by treating layers independently or aggregating them. To address this, we propose T-GINEE (Tensor-Based Generalized Multilayer-graph Estimating Equation), a statistical regularization framework combining tensor-based generalized estimating equations with task-specific loss to model cross-network correlations explicitly. Key innovations include: (1) CP tensor decomposition capturing structural dependencies via shared latent factors; (2) a generalized estimating equation framework modeling inter-layer correlations through working covariance matrices; and (3) a flexible link function accommodating characteristics like sparsity. Our theoretical analysis establishes consistency and asymptotic normality under mild conditions. Extensive experiments on synthetic and real-world datasets validate T-GINEE's effectiveness for multilayer network analysis.

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### REED: Post-Training Representation Editing for Cross-Domain Linguistic Steganalysis

Authors: Ruohan Lei, Jianxin Gao, Wanli Peng, Huimin Pei
Published: 2026-05-27
Categories: cs.AI
arXiv: https://arxiv.org/abs/2605.28298v1

In real-world scenarios of linguistic steganalysis, tested texts usually come from unseen domains with different vocabularies, topics, writing styles, and steganographic generation patterns, which can significantly degrade the detection performance. Although existing cross-domain steganalysis methods can effectively alleviate this problem through distribution alignment, domain-invariant feature learning, etc., the detection performance is not satisfactory. In this paper, we propose a post-training representation editing method for cross-domain linguistic steganalysis. Specifically, the detector is first trained on source-domain data, and then the feature extractor and classifier are kept frozen, and the intermediate representations are deterministically edited before classification. For domain adaptation, we construct a domain-offset vector from marginal source and target representations. For domain generalization, we derive a source-domain cover-to-stego direction to guide sample-specific editing. Experimental results show that compared with the advanced methods, the proposed method can achieve high cross-domain detection performance, especially in terms of F1-score, while requiring no architecture modification or parameter updates after source-domain training.

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### Machine Learning methods for event classification and vertex reconstruction of the 12C + 12C reaction with the MATE-TPC

Authors: Minghui Zhang, Xiaobin Li, Jie Chen, Ningtao Zhang, Fenhua Lu, Junrui Ma, Jiazhen Yan, Wanqin Tu, Xiaodong Tang, Bingshui Gao, Chengui Lu, Zhichao Zhang et al.
Published: 2026-05-27
Categories: cs.LG, nucl-ex, physics.ins-det
arXiv: https://arxiv.org/abs/2605.28296v1

In modern nuclear physics experiments, identifying events of interest is challenging for nuclear reaction studies with the active target Time Projection Chamber (TPC). In this work, machine learning techniques are employed to analyze the complex data of the 12C + 12C fusion reaction from a TPC named MATE (multi-purpose active-target time projection chamber for nuclear experiments). Specifically, we successfully applied Residual Neural Network (ResNet-50, ResNet-34 and ResNet-18) and Visual Geometry Group (VGG-19) to classify elastic scattering and fusion reaction events from the 12C + 12C reaction. The classification results of the four models are nearly identical, with accuracies of approximately 97% for the simulated data and 90% for the experimental data. Moreover, these approaches successfully identify some events that are misclassified by traditional methods. These models are also applied to classify events from different fusion reaction channels, with classification accuracies of approximately 95% on simulated data. In addition, a Convolutional Neural Network (CNN) model is developed to reconstruct the reaction vertex, providing an alternative strategy for vertex reconstruction. These results indicate that machine learning techniques can effectively classify reaction events from different channels and reconstruct the reaction vertex, thereby paving the way for future analyses of complex nuclear reaction data.

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### Where Rollouts Begin: Low-Load, High-Leverage First-Token Diversification for RLVR

Authors: Soeun Kim, Albert No
Published: 2026-05-27
Categories: cs.AI, cs.CL, cs.LG
arXiv: https://arxiv.org/abs/2605.28295v1

Reinforcement Learning with Verifiable Rewards (RLVR) trains reasoning models without labeled trajectories, relying on grouped rollouts to expose the policy to alternative reasoning paths and a verifier to score them. Rollout diversity has accordingly emerged as a central bottleneck in RLVR, with most existing methods broadening exploration through temperature, prefix, or rollout-selection adjustments. We identify a structurally distinguished but overlooked position for broadening this diversity: the first token after the reasoning marker. The policy's first-token distribution exhibits a sharply peaked yet correctness-decoupled phenomenon, and this first token position can broaden the regions a rollout group covers without altering the correctness signal. We introduce REFT (Rollout Exploration with First-Token Diversification), a light addition to the RLVR pipeline that samples first tokens uniformly from the policy's own top-$N$ candidates and allocates rollouts evenly, leaving every other component unchanged. Trained on the resulting diversified rollouts, REFT improves aggregate Pass@1, Pass@8, and Pass@64 over DAPO and GRPO baselines across four base models (0.5B-7B) and three difficulty regimes.

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### ProRL: Effective Reinforcement Learning for Proactive Recommendation via Rectified Policy Gradient Estimation

Authors: Hongru Hou, Tiehua Mei, Denghui Geng, Jinhui Huang, Ao Xu, Hengrui Chen, Jiaqing Liang, Deqing Yang
Published: 2026-05-27
Categories: cs.LG, cs.AI
arXiv: https://arxiv.org/abs/2605.28293v2

Proactive Recommender Systems (PRSs) aim to guide user preference shift toward target items by generating paths of intermediate recommendations. Reinforcement learning (RL) provides a principled framework for optimizing such sequential decision tasks, as path rewards can naturally capture both short-term acceptance and long-term guidance effectiveness. However, naively applying policy gradients to PRS results in deficient gradient estimation. We identify two deficiencies: (1) path-level rewards decompose into step-level rewards with positive mean, creating a length-dependent bias that causes gradients to favor path extension over meaningful exploration; (2) weighting each step by the entire path-level reward ignores the decomposition structure, leading to high gradient variance. To rectify these two deficiencies, we propose an effective RL framework ProRL with two novel mechanisms for proactive recommendation. First, Stepwise Reward Centering subtracts expected rewards to neutralize length-dependent bias, ensuring that path extension yields zero expected gradient signal. Second, Position-Specific Advantage Estimation leverages the reward decomposition structure to compute step-dependent baselines, reducing gradient variance. Together, these mechanisms yield policy gradients that precisely target path quality. Our experiments on three real-world datasets demonstrate that ProRL significantly outperforms state-of-the-art PRSs. Our code is available at https://github.com/hongruhou89/ProRL.

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### CIRF: Tokenizing Chain-of-Thoughts into Reusable Functional Units for Efficient Latent Reasoning in Large Language Models

Authors: Yukyung Lee, Yumeng Shen, Jinhyeong Park, Hyein Yang, Jun-Hyung Park
Published: 2026-05-27
Categories: cs.CL
arXiv: https://arxiv.org/abs/2605.28292v1

Implicit Chain-of-Thought (CoT) reduces the inference cost of large language models by internalizing the explicit rationales. However, existing approaches typically lack alignment with explicit rationales and adaptivity to example complexity. In this work, we propose CIRF (\textit{\underline{C}hain-of-thoughts \underline{I}nto \underline{R}eusable \underline{F}unctional units}), an implicit CoT framework that performs reasoning as a dynamic sequence of discrete functional tokens. CIRF assigns a functional token to each semantically coherent reasoning unit in explicit CoT traces. The model is then fine-tuned to autoregressively generate functional tokens and their optional results, followed by the final answer. This design aligns latent reasoning with a sequence of functional units, facilitating parallel training, explicit rationale alignment, and adaptive reasoning. Extensive experiments on mathematical, symbolic, and commonsense reasoning benchmarks show that CIRF provides a favorable accuracy-latency trade-off compared with state-of-the-art implicit CoT methods. Further analyses demonstrate that CIRF constructs distinct, interpretable functional tokens, leading to consistent performance improvements.

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### Adaptive Bandit Algorithms for Contextual Matching Markets

Authors: Shiyun Lin, Simon Mauras, Vianney Perchet, Nadav Merlis
Published: 2026-05-27
Categories: cs.LG, cs.GT, stat.ML
arXiv: https://arxiv.org/abs/2605.28290v1

We study bandit learning in matching markets, where players and arms constitute the two market sides, and the players' utilities are linear in the arm contexts. In each round, new arms arrive with observable contexts. Then, the algorithm matches them to players, aiming to minimize each player's regret against a stable matching benchmark. This contextual structure creates significant complexity: subtle context shifts can slightly alter one player's utility while completely reconfiguring the underlying benchmark, causing large regret spikes for others. We address this in two settings: stochastic contexts, drawn from a latent distribution, and adversarial contexts, which may be arbitrary. For the stochastic case, we introduce a novel minimum preference gap to capture learning difficulty and provide a fully adaptive algorithm with an instance-dependent poly-logarithmic regret upper bound. We also establish matching instance-independent regret upper and lower bounds under a mild distributional assumption. For the adversarial setting, we propose a tractable regret notion that remains valid under arbitrary contexts and achieves an instance-independent sublinear regret bound via an adaptive algorithm.

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### AtomComposer: Discovering Chemical Space from First Principles with Reinforcement Learning

Authors: Bjarke Hastrup, Francois Cornet, Tejs Vegge, Arghya Bhowmik
Published: 2026-05-27
Categories: cs.LG, cond-mat.mtrl-sci
arXiv: https://arxiv.org/abs/2605.28287v1

Discovering novel stable molecules without training data remains a grand scientific challenge. Current molecular generative models are trained on large, pre-curated datasets, which introduce biases and limit exploration of novel chemistry. In contrast, we propose a new paradigm: autonomous, generalized agents capable of mapping vast, unknown chemical spaces without any pretraining. For the first time, we present AtomComposer, a self-guided agent that autonomously constructs valid 3D isomers under stoichiometric constraints and is trained exclusively online using reinforcement learning. Unlike existing approaches that generally overfit to a specific chemical formula, we establish a multi-composition training scheme that enables a broad generalization across diverse chemistry, guided by energy- and validity-based rewards. Our agent can discover up to an order of magnitude more valid isomers on unseen test formulas than existing single-composition reinforcement-learning baselines trained with per-step energy rewards. These results fulfill the promise of online reinforcement learning as a powerful paradigm for scalable, from-scratch exploration of chemical configuration space.

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### PrunePath: Towards Highly Structured Sparse Language Models

Authors: Zhexuan Gu, Zixun Fu, Yancheng Yuan
Published: 2026-05-27
Categories: cs.CL, cs.AI
arXiv: https://arxiv.org/abs/2605.28283v1

Feed-forward networks (FFNs) dominate the parameter count and computation of modern language models, yet existing pruning methods often struggle to convert sparsity into hardware-friendly inference efficiency gains. We introduce \textbf{PrunePath}, a budget-adaptive structured sparsification framework for FFN layers. Built on MoEfication, PrunePath replaces independent expert-wise thresholding with a softmax-normalized routing distribution and activates important experts under a cumulative-mass threshold. This formulation imposes a token-level probability budget, enabling adaptive expert counts and a direct inference-time sparsity knob from a single checkpoint. Across NLU, NLG, and instruction-tuning evaluations, PrunePath achieves a favorable sparsity--performance trade-off compared with existing static pruning and MoEfication-based methods. We further implement Triton kernels for KV-cache decoding to translate the resulting structured sparsity into practical memory savings and measurable decoding-speed improvements. These results demonstrate the superior performance of PrunePath for building highly sparse, deployment-friendly large language models.

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### ResearchLoop: An Evidence-Gated Control Plane for AI-Assisted Research

Authors: Yihan Xia, Taotao Wang
Published: 2026-05-27
Categories: cs.AI
arXiv: https://arxiv.org/abs/2605.28282v1

AI-assisted research compresses ideation, implementation, evaluation, and manuscript writing into a single interactive loop. This compression is useful, but it also creates a publication risk: paper claims can become easier to state than to audit. We present ResearchLoop, an evidence-gated control plane for AI-assisted computational research. ResearchLoop treats research questions, task contracts, evidence objects, claim ledgers, closeouts, and paper bindings as durable project state, realized here as a repository-backed runtime. This technical report provides the complete protocol specification, state model, transition rules, claim-admission algorithm, and insight-compounding mechanism. It also reports the full experimental record spanning nine versions (V0--V9), including a self-hosting case study, a controlled task-suite study with component ablations, a mathematical olympiad evaluation, and a supplementary SciCode boundary experiment evaluated with the official generated-code harness. All artifacts, manifests, and verification reports are preserved in the project repository.

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### Do LLMs Build World Models From Text? A Multilingual Diagnostic of Spatial Reasoning

Authors: Zhikai Pan, Chih-Ting Liao, Chunrui Liu, Xi Xiao, Yitong Qiao, Chunlei Meng, Zhangquan Chen, Xin Cao
Published: 2026-05-27
Categories: cs.AI
arXiv: https://arxiv.org/abs/2605.28277v1

Whether large language models (LLMs) construct internal spatial world models from pure-text descriptions remains contested, and whether such capabilities transfer across languages has not been systematically studied. We introduce MentalMap, a multilingual diagnostic benchmark with a six-level capability hierarchy (L0-L5) spanning atomic spatial facts to generative world-graph construction, together with four diagnostic axes probing frame of reference, reading-direction bias, reasoning-effort allocation, and hallucination. MentalMap is built from 100 ProcTHOR household scenes, covers eight typologically diverse languages plus a structured-text control, and contains 39 task families across 1,950 evaluation cells. Evaluating thirteen LLMs across scales and model families, we identify a universal L3 reasoning cliff: no model retains even half of its L0 performance on viewpoint reasoning once baseline atomic accuracy exceeds 40%. The cliff persists across languages, scales, and prompting strategies, while structured-output failures and reasoning patterns vary substantially across models. Human evaluation under the identical pure-text protocol reproduces the same failure pattern, suggesting that the bottleneck arises from text-only working memory constraints rather than being specific to current LLM architectures. Our findings reframe pure-text spatial reasoning as a multi-axis world-modeling problem and motivate multimodal and scratchpad-augmented reasoning as future directions.

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### Commit to the Bit: Reactive Reinforcement Learning Done Right

Authors: Onno Eberhard, Claire Vernade, Michael Muehlebach
Published: 2026-05-27
Categories: cs.LG
arXiv: https://arxiv.org/abs/2605.28276v2

Reinforcement learning algorithms are commonly analyzed (and designed) under the Markov assumption. This is unrealistic, as most environments encountered in practice are either partially observable, or require function approximation that restricts the agent to access non-Markovian state features. We consider the problem of learning an optimal reactive policy in a finite environment with deterministic observations (or equivalently, hard state aggregation). We introduce a new algorithm, Committed Q-learning, and prove almost-sure convergence to the optimal reactive policy under an intuitive assumption we call rewire-robustness. This assumption is strictly weaker than the $q_\star$-realizability condition used in prior work. Our algorithm is a variant of classical Q-learning in which the behavior policy commits to a single action upon entering a feature, and only resamples actions when the observed feature changes. A crucial part of our analysis is the introduction of quasi-Markov environments.

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### Global Policy-Space Response Oracles for Two-Player Zero-Sum Games

Authors: Junyu Zhang, Feihong Yang, Jian Wang, Chao Wang, Xudong Zhang
Published: 2026-05-27
Categories: cs.AI
arXiv: https://arxiv.org/abs/2605.28273v1

The Policy-Space Response Oracles (PSRO) framework scales equilibrium computation to large zero-sum games by iteratively expanding a restricted strategy set using deep reinforcement learning (DRL). A central challenge is to construct, under limited computational budgets, a small strategy population whose induced game well approximates the full game. Existing PSRO variants typically expand the population using best responses to meta-strategies computed from restricted-game payoffs, which can lead to inefficient expansions that provide limited global improvement. We propose to guide population expansion by directly evaluating the post-expansion population quality. Specifically, we adopt Population Exploitability (PE) to measure how well a restricted strategy set represents the full game, and introduce a two-phase exploration--selection framework that explicitly minimizes PE during expansion. We instantiate this framework as Global PSRO, a practical DRL-based algorithm that efficiently generates candidate responses and estimates PE via parameter-sharing conditional neural networks. Experiments across multiple two-player zero-sum games show that Global PSRO achieves lower exploitability and approximates Nash equilibria with significantly fewer policy iterations than prior PSRO methods.

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### EchoAvatar: Real-time Generative Avatar Animation from Audio Streams

Authors: Bohong Chen, Yumeng Li, Yinglin Xu, Youyi Zheng, Yanlin Weng, Kun Zhou
Published: 2026-05-27
Categories: cs.CV
arXiv: https://arxiv.org/abs/2605.28272v1

Real-time synthesis of high-fidelity 3D character motion from audio is a pivotal component for next-generation interactive avatars and virtual assistants. However, most existing approaches are limited to offline processing of complete audio sequences or are constrained to specific domains, rarely handling both speech and music effectively. In this paper, we introduce a novel framework designed to generate continuous, coherent full-body motion from streaming speech and music with low latency. Central to our approach is a unified streaming architecture capable of synthesizing continuous motion from incremental audio inputs. We employ a robust training strategy that enforces strong audio dependency, allowing the model to seamlessly generalize across conversational speech and rhythmic music without requiring explicit domain labels or mode switching. Additionally, we explored Reinforcement Learning to refine the quality of online generation. Furthermore, we bridge reactive animation with intent-driven behavior via a tool-call interface that allows upstream Large Language Models to inject explicit semantic control. By combining this controllability with stream audio-driven synthesis, our framework serves as a plug-and-play solution for transforming voice agents into interactive humanoid avatars. Extensive experiments demonstrate that our method outperforms state-of-the-art realtime baselines in motion quality and synchronization while maintaining the flexibility required for live deployment. Our code, pre-trained models, and videos are available at https://robinwitch.github.io/EchoAvatar-Page.

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### LV-OSD: Language-Vision-Complementary Open-Set Object Detection

Authors: Yupeng Zhang, Ruize Han, Wei Feng, Song Wang, Liang Wan
Published: 2026-05-27
Categories: cs.CV
arXiv: https://arxiv.org/abs/2605.28271v1

Object detection is an important task in computer vision, which aims to detect the objects of interest. through the given category list or query images. In this work, we propose a new problem of language-visual-complementary open-set object detection (LV-OSD), i.e., using the flexible text-based and/or image-based prompts to specify the desired object categories. This setting is more common and practical in real-world applications. For this purpose, we design a dual-branch detection framework, LVDor, which can simultaneously accept both text and image prompts. Specifically, we first build the Multi-modal Prompts (MPr) containing various text descriptions and image samples for each category. Subsequently, to bridge the semantic gap among the input image, text prompts, and image prompts, we design a Target-guided Prompt Dynamic Weighting (TPDW) module. Guided by the prior information of the target image, this module dynamically produces the text and image prompts that best align with the target semantics, achieving precise alignment and effectively reducing the discrepancy between the two modalities, thereby accommodating the LV-OSD setting. We also propose a simple Prompt Random Masking (PRM) mechanism during training to simulate the arbitrary combination of text and/or image prompts in testing. Extensive experimental results verify our problem formulation's reasonability and our method's effectiveness. Prompts and code will be released publicly.

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### Every9D-21M: Large-Scale Real-World 9D Canonicalization of Everyday Objects

Authors: Leonhard Sommer, Emil Akopyan, Adam Kortylewski
Published: 2026-05-27
Categories: cs.CV
arXiv: https://arxiv.org/abs/2605.28270v1

Estimating the 9D pose of everyday objects from a single real-world image remains challenging. This is largely due to the lack of large-scale supervision. Most existing datasets either rely heavily on synthetic renderings or provide limited coverage of real-world objects: the largest real-world 9D pose dataset to date contains only 17K annotated objects across 9 categories. We address this gap with Every9D-21M, a dataset of 9D pose annotations for 21.8M real-world images from 109K object- centric videos spanning 700 everyday object categories - two orders of magnitude larger than prior real-world 9D pose benchmarks in both image and category count. To achieve this scale, we leverage object-centric videos by reconstructing object- level point clouds via multi-view geometry and aligning similar instances into a shared canonical coordinate frame. Canonical poses are manually annotated for only a small set of reference objects (fewer than 0.01% of all images) and propagated to the remaining instances via cross-instance alignment. All propagated canonical poses are then verified from multiple viewpoints. We further introduce cross-category orientation rules that induce category-level symmetries, enabling symmetry-aware evaluation. Beyond establishing dedicated training and evaluation splits as a benchmark for 9D pose foundation models, we show that training on Every9D-21M improves performance on ImageNet3D and PASCAL3D+, and generalizes to HANDAL substantially better than training on ImageNet3D. Data and code are available at https://github.com/GenIntel/Every9D.

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### Dynamic Topic Modeling with a Higher-Order Hypergraphical Representation

Authors: Hanjia Gao, Hanwen Ye, Qing Nie, Annie Qu
Published: 2026-05-27
Categories: cs.LG, stat.ME
arXiv: https://arxiv.org/abs/2605.28269v1

Dynamic topic modeling is widely used to analyze evolving trends in scientific literature, medical records, and social media. Traditional topic models represent each topic through a single probability vector on the multinomial simplex and implicitly couple word occurrence and repetition within one probabilistic mechanism. However, this formulation restricts the dependence structure among words and overlooks informative higher-order interactions, particularly in dynamic corpora with overlapping semantics. To address these limitations, we introduce a hypergraph representation of text where each document is modeled as a hyperedge connecting all co-occurring words, with repetition intensities encoded as node weights. This representation naturally separates word occurrence from repetition and induces a novel hypergraph-based multinomial distribution with a nonlinear normalization depending on the observed word set of each document. Building on this likelihood, we develop a dynamic topic modeling framework via structured low-rank factorizations with explicit temporal regularization on topic-word profiles. Moreover, we establish local convergence guarantees and derive non-asymptotic error bounds despite the intrinsic nonconvexity induced by bilinear factorization and document-specific nonlinear normalization. Numerical experiments on synthetic data and an application to the International Conference on Learning Representations (ICLR) corpus demonstrate consistent improvements over existing multinomial-based topic models.

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### Parameter-Efficient Generative Modeling with Controlled Vector Fields

Authors: Peyman Morteza
Published: 2026-05-27
Categories: cs.LG, stat.ML
arXiv: https://arxiv.org/abs/2605.28267v1

We introduce a continuous-time generative modeling framework, motivated by the Chow-Rashevskii theorem, that builds expressive flows from a small set of fixed vector fields and learned scalar controls. Instead of learning an unconstrained high-dimensional vector field, our framework constructs the velocity by modulating fixed vector fields with learned scalar control functions. When the fixed fields are bracket-generating, their Lie algebra spans the ambient space, providing a mechanism for expressive transport with only a small number of learned control channels and offering a parameter-efficient geometric alternative to standard vector-field parameterizations. This decoupled formulation yields a structured and interpretable generative model in which the number of learned scalar output channels can be chosen independently of the ambient dimension. We formulate an expressivity principle showing that, under suitable controllability and well-posedness assumptions, such controlled flows can transport a source distribution to a target distribution. We train the resulting model using a continuous-normalizing-flow likelihood objective and present proof-of-concept experiments on synthetic distributions.

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### Entropy Distribution as a Fingerprint for Hallucinations in Generative Models

Authors: Mattia J. Villani, Pranav Deshpande, Akshay Seshadri, Romina Yalovetzky, Niraj Kumar
Published: 2026-05-27
Categories: cs.AI
arXiv: https://arxiv.org/abs/2605.28264v1

Large Language Models (LLMs) often generate factually incorrect outputs, commonly termed hallucinations, that undermine trust and limit deployment in high-stakes settings. Existing hallucination detection methods typically require multiple forward passes, or access to model internals. In this work, we provide theoretical background and empirical evidence that the distribution of token-level entropies, beyond the mean captured by perplexity or length-normalised entropy, serves as a fingerprint of hallucination, with distributional shape and tail behaviour carrying independent signal. We formalize hallucination detection as a statistical hypothesis test and propose the Calibrated Entropy Score (CES), a lightweight algorithm requiring only a single forward pass and black-box access to token logits. CES combines the mean signal with the maximum signal of the generated entropy through a calibrated reference CDF, producing scores that are directly comparable across models and tasks. We establish finite-sample calibration guarantees via a novel random-length Dvoretzky--Kiefer--Wolfowitz inequality, and also prove that CES detects hallucinations with probability converging to one exponentially fast in the generation length. Across eight QA benchmarks and ten generator models spanning open-source and API access models, CES achieves the highest detection performance among all single-pass black-box methods while providing formal error guarantees that existing heuristics lack. Remarkably, CES is statistically indistinguishable from multi-sample methods that require far greater computational cost, closing the gap between lightweight and expensive detection and making it suitable for real-time, large-scale deployment.

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### MORI-Seg: Learning Morphological Geometry for Instance Segmentation without Instance Annotations

Authors: Leiyue Zhao, Tianyu Shi, Daniel Reisenbuchler, Xinzi He, Junchao Zhu, Tianyuan Yao, Yuechen Yang, Yanfan Zhu, Junlin Guo, Gelei Xu, Haichun Yang, Yuankai Huo et al.
Published: 2026-05-27
Categories: cs.CV
arXiv: https://arxiv.org/abs/2605.28261v1

Instance-level quantification of kidney functional units is essential for morphometric analysis, yet most publicly available pathology datasets provide only semantic segmentation annotations, where adjacent structures of the same class are merged into single regions. This prevents reliable instance-level analysis and limits downstream quantitative studies. Existing heuristic post-processing methods often yield suboptimal instance separation, particularly in crowded and adherent regions, while deep learning-based instance segmentation approaches typically require intensive instance-level annotations that are costly and labor-intensive to obtain. We propose MORI-Seg, a deep learning framework that enables instance segmentation without requiring instance-level annotations. Instead of heuristic splitting or instance supervision, MORI-Seg learns morphology-aware geometric representations directly from semantic masks by jointly modeling object-centric distance fields and boundary-band representations to encode interior structure and contact interfaces. A class-conditioned feature disentanglement module further promotes intra-instance coherence and inter-instance separation. Under semantic-only supervision, MORI-Seg decomposes connected semantic regions into distinct instance masks in an end-to-end manner. Experiments demonstrate improved instance separation accuracy and more reliable morphometric quantification compared with classical post-processing pipelines and representative semantic-to-instance learning approaches. The official implementation is publicly available at https://github.com/ddrrnn123/MORI-Seg.

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### GUI Agents for Continual Game Generation

Authors: Yixu Huang, Bo Li, Na Li, Zhe Wang, Kaijie Chen, Haonan Ge, Qingyi Si, Yuanzhe Shen, Ruihan Yang, Guangjing Wang, Hongcheng Guo
Published: 2026-05-27
Categories: cs.SE, cs.AI, cs.CV, cs.HC
arXiv: https://arxiv.org/abs/2605.28258v1

Generating a game is not the same as making one that can be played. Despite advances in code generation, existing approaches treat game generation as one-shot translation from prompt to artifact, leaving interaction-level failures undetected. We argue that evaluating and improving game generation requires a player, and study two roles for graphical user interface (GUI) agents in this process: (1) as an objective evaluator, for which we introduce PlaytestArena, a new evaluation environment that pairs 200 browser-based game generation tasks across eight genres with rubrics of expected in-play behaviors, adjudicated by a GUI agent that loads each build in a browser and plays it; and (2) as a subjective playtester, for which we propose Play2Code, where a game agent and a GUI agent operate in a sustained loop with shared memory, turning game generation into a dialogue between coding and playing. Our experiments show that even frontier models struggle to generate playable games directly, while Play2Code achieves a 66.8\% rubric pass-rate, improving over single-pass and agentic-coding baselines by 37.1 and 14.6 points respectively. Further analysis shows that GUI playtester feedback is more traceable than a human report, yet idiosyncratic in ways reminiscent of human testers, establishing game playtesting as a critical testbed for interactive code generation. Our project website is available at https://continual-game-generation.vercel.app/.

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### Category-Level 3D Correspondence in Camera Space via Morphable Object Priors

Authors: Leonhard Sommer, Artur Jesslen, Basavaraj Sunagad, Adam Kortylewski
Published: 2026-05-27
Categories: cs.CV
arXiv: https://arxiv.org/abs/2605.28257v1

Understanding 3D objects from images is fundamental to robotics and AR/VR applications. While recent work has made progress in category-level pose estimation, current representations fail to capture the fine-grained semantics needed for reasoning about object parts, functions, and interactions. In this work, we study category-level 3D correspondence in camera space -- predicting, from a single image, 3D locations that remain consistent across instances within a category -- and show that it can emerge without explicit correspondence supervision by learning a shared morphable object prior. To enable research in this direction, we introduce HouseCorr3D, the first large-scale benchmark for monocular category-level 3D correspondence with 178k images across 50 household object categories, 280 unique instances, and 3D keypoint annotations directly on CAD models. Crucially, HouseCorr3D provides amodal correspondence labels for occluded regions and explicit symmetry annotations, addressing key limitations of existing datasets. We further propose Morpheus, a method that learns morphable category-level shape priors by disentangling canonical shape, deformation, and object pose. Through this shared canonical grounding, semantically meaningful 3D correspondences in camera space emerge implicitly. These emerging 3D correspondences set a new state of the art on HouseCorr3D, demonstrating that semantic 3D object understanding can arise without direct correspondence supervision. Data and code are publicly available at https://github.com/GenIntel/HouseCorr3D.

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### AI, Take the Wheel: What Drives Delegation and Trust in Human-Computer Cooperative Question Answering?

Authors: Maharshi Gor, Yoo Yeon Sung, Yu Hou, Eve Fleisig, Irene Ying, Tianyi Zhou, Jordan Boyd-Graber
Published: 2026-05-27
Categories: cs.AI, cs.CL, cs.HC
arXiv: https://arxiv.org/abs/2605.28255v1

AI systems are fallible, and humans can make mistakes in deciding whether to trust AI over their own judgment. Thus, improving human-AI collaboration requires understanding when, why, and how humans decide to rely on AI. We study two distinct reliance decisions: the delegation choice -- deciding when to let AI act autonomously without knowing its output, and the adoption choice -- evaluating AI suggestions and deciding how to use them. Both of these decoupled reliance patterns shape collaboration, but prior work rarely studies them together in realistic settings with the same users. We address this gap by studying collaborative human--AI teams competing in a question-answering game in which humans can choose when and how to work with AI agents to win. Our 24 matches pair 23 expert humans with 16 AI agents, capturing 387 delegation and 1440 adoption decisions. While human--AI collaboration performs better than either AI or humans alone, humans make suboptimal collaboration decisions, both under-relying on correct AI suggestions (3.9% of opportunities missed) and over-relying when AI misleads them (1.7%). Both parties contribute wrong answers: reported model confidence is near chance when humans and AI disagree, while confirmation bias drives higher under-reliance (64.5%) when an AI suggestion agrees with humans' initial incorrect answer. To close this gap, we recommend calibrated confidence, evidence-grounded explanations, and mechanisms that help users refine trust.

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### Building Community-Centred NLP Resources for Puno Quechua

Authors: Elwin Huaman, Adrian Gamarra Lafuente, Johanna Cordova, Anna Korhonen
Published: 2026-05-27
Categories: cs.CL, cs.DB, cs.HC
arXiv: https://arxiv.org/abs/2605.28253v1

The preservation of under-resourced languages requires digital tools and resources shaped by and for their speakers. We present the first dedicated ASR resources for Puno Quechua (ISO 639-3: qxp): (1) the largest speech corpus for any single Quechua variety, consisting in 66 hours of recordings for scripted and spontaneous speech (including 36 hours of manually transcribed and validated data), collected via a participatory design campaign; (2) the first systematic ASR benchmark for Puno Quechua, evaluating state-of-the-art models and fine-tuning Whisper-base, wav2vec2-base, and XLS-R-300M, with and without continued pre-training (CPT); (3) an open release of all datasets and fine-tuned models.

---

### Counterfactually Fair Regression via Optimal Transport

Authors: M. Generali Lince, S. Gaucher, J-J. Vie, P. Loiseau
Published: 2026-05-27
Categories: stat.ML, cs.CY, cs.LG
arXiv: https://arxiv.org/abs/2605.28251v1

We consider the problem of learning a counterfactually fair regressor. We adopt a causal uncertainty view in which counterfactual fairness is defined with resampled noise. We focus on obtaining theoretical fairness guarantees for a new post-processing estimator. We begin by showing that counterfactual fairness is equivalent to satisfying demographic parity conditional on the latent variable. This allows us to provide a closed-form expression of the optimal fair regressor via a barycentric quantile map. In order to handle continuous latent variables, we propose a discretized post-processing method. Then, under mild regularity assumptions, we prove high-probability finite-sample fairness guarantees for our estimator, providing an unfairness decay at rate $\tilde O(n^{-1/3})$, and establishing a matching risk bound of order $\tilde O(n^{-1/3})$. We provide a matching lower bound on the excess risk of almost fair predictions. Finally, we extend our results to the setting of relaxed counterfactual fairness. We validate our approach on real-world and synthetic data.

---

### IRDS: Interpretable RLVR Data Selection via Verifier-Coupled Sparse Autoencoder Coverage

Authors: Yuhan Li, Mingxu Zhang, Dazhong Shen, Ying Sun
Published: 2026-05-27
Categories: cs.LG, cs.AI
arXiv: https://arxiv.org/abs/2605.28247v1

Reinforcement learning with verifiable rewards (RLVR) has become a key technique for en- hancing LLM reasoning, yet its data ineffi- ciency remains a major bottleneck. Existing methods address this problem only partially, each missing at least one of subset-level cov- erage, verifier signal use, or interpretability. To address this gap, we present IRDS (Inter- pretable RLVR Data Selection), which selects RLVR training instances on a sparse autoen- coder (SAE) cluster basis so the selection itself is auditable on recognizable problem motifs. To select instances the model both fails on and can still learn from, we introduce a verifier- coupled coverage objective on the SAE basis and solve it by greedy log-determinant max- imization. Experiments on three instruction- tuned models and six math reasoning bench- marks show that IRDS achieves the highest overall accuracy, exceeding the strongest base- line by +3.9/+4.0 pp on the two Qwen models and by +0.5 pp on Llama-3.1-8B, while run- ning an order of magnitude cheaper than the trajectory-based baseline.

---

### PointQ-Bench: Benchmarking Diagnostic and Interpretable Point Cloud Quality Assessment

Authors: Duanchu Wang, Cheng Li, Junjie Yang, Jing Huang, Zihang Cheng, Zhi Gao, Bohong Zhu, Di Wang
Published: 2026-05-27
Categories: cs.CV
arXiv: https://arxiv.org/abs/2605.28241v2

Point cloud quality plays a critical role in 3D acquisition, reconstruction, rendering, and perception, yet existing point cloud quality assessment (PCQA) research remains largely centered on scalar score prediction. In practical inspection scenarios, quality assessment often involves identifying defects, characterizing dominant issue types, assessing downstream usability, and providing evidence-supported descriptions, which are not explicitly evaluated by current benchmarks. We introduce PointQ-Bench, a benchmark designed to extend PCQA from scalar scoring toward comprehensive quality understanding. PointQ-Bench consists of 3,083 point clouds spanning authentic scans, simulated distortions, and AI-generated content, covering eight major issue types. Each sample is annotated with mean opinion scores (MOS), quality levels, issue tags, expert-grounded descriptions, and 12,332 question-answer pairs. The benchmark supports three perception-oriented tasks: anomaly sensing, defect diagnosis, and usability grading, as well as a cognition-oriented task of open-ended quality reporting. To evaluate free-form quality descriptions, we further propose SSFRQ-5D, a five-dimensional evaluation protocol validated through human-AI agreement analysis. Extensive experiments on 14 vision-language models and traditional PCQA baselines reveal a consistent perception-diagnosis gap: while current models exhibit emerging abilities in coarse defect perception, they struggle with grounded diagnosis and quality calibration. Strong 2D MLLMs generally outperform existing 3D VLMs, and the benefit of additional views or point-level inputs is non-uniform, varying across tasks, data sources, and models, particularly under boundary-ambiguous conditions. Overall, PointQ-Bench provides a diagnostic testbed for advancing reliable and interpretable point cloud quality understanding.

---

### PointQ-Bench: Benchmarking Diagnostic and Interpretable Point Cloud Quality Assessment

Authors: Duanchu Wang, Cheng Li, Junjie Yang, Jing Huang, Zihang Cheng, Zhi Gao, Bohong Zhu, Di Wang
Published: 2026-05-27
Categories: cs.CV
arXiv: https://arxiv.org/abs/2605.28241v1

Point cloud quality plays a critical role in 3D acquisition, reconstruction, rendering, and perception, yet existing point cloud quality assessment (PCQA) research remains largely centered on scalar score prediction. In practical inspection scenarios, quality assessment often involves identifying defects, characterizing dominant issue types, assessing downstream usability, and providing evidence-supported descriptions, which are not explicitly evaluated by current benchmarks. We introduce PointQ-Bench, a benchmark designed to extend PCQA from scalar scoring toward comprehensive quality understanding. PointQ-Bench consists of 3,083 point clouds spanning authentic scans, simulated distortions, and AI-generated content, covering eight major issue types. Each sample is annotated with mean opinion scores (MOS), quality levels, issue tags, expert-grounded descriptions, and 12,332 question-answer pairs. The benchmark supports three perception-oriented tasks: anomaly sensing, defect diagnosis, and usability grading, as well as a cognition-oriented task of open-ended quality reporting. To evaluate free-form quality descriptions, we further propose SSFRQ-5D, a five-dimensional evaluation protocol validated through human-AI agreement analysis. Extensive experiments on 14 vision-language models and traditional PCQA baselines reveal a consistent perception-diagnosis gap: while current models exhibit emerging abilities in coarse defect perception, they struggle with grounded diagnosis and quality calibration. Strong 2D MLLMs generally outperform existing 3D VLMs, and the benefit of additional views or point-level inputs is non-uniform, varying across tasks, data sources, and models, particularly under boundary-ambiguous conditions. Overall, PointQ-Bench provides a diagnostic testbed for advancing reliable and interpretable point cloud quality understanding.

---

### Learning to Label: A Reinforced Self-Evolving Framework for Semi-supervised Referring Expression Segmentation

Authors: Runlong Cao, Ying Zang, Chuanwei Zhou, Tianrun Chen, Tong Zhang, Zhen Cui, Chunyan Xu
Published: 2026-05-27
Categories: cs.CV
arXiv: https://arxiv.org/abs/2605.28239v1

Semi-supervised referring expression segmentation (SS-RES) aims to achieve precise pixel-level language grounding under limited annotation, yet suffers from limited supervision and unreliable pseudo-labels when exploiting unlabeled image-text pairs. In this work, we propose Learning to Label, a reinforced self-evolving framework (L2L) that casts pseudo-label construction as a learnable decision-making process. To build foundational understanding, we leverage a multimodal large language model to extract semantic-spatial priors, which are instantiated as initial soft segmentation proposals and elevated, together with textual cues, into learnable guidance signals that condition a hierarchical segmentation network. To ensure stable learning, reinforced pseudo-label selection is formulated as an exploratory decision process that adaptively rewards high-utility pixel-level supervision based on multimodal priors and model predictions. This reinforced self-evolving loop enables joint optimization of the segmentation model and pseudo-labels, progressively enhancing label reliability under sparse supervision. Extensive experiments on RefCOCO, RefCOCO+, and RefCOCOg demonstrate improvements over existing methods, validating its effectiveness and generalization.

---

### POINav: Benchmarking and Enhancing Final-Meters Arrival in Real-World Vision-Language Navigation

Authors: Ruiyan Gong, Meisheng Zhang, Yuxiang Zhao, Mingchao Sun, Yanfen Shen, Zedong Chu, Zhining Gu, Wei Guo, Xiaolong Cheng, Qiming Li, Kangning Niu, Yanqing Zhu et al.
Published: 2026-05-27
Categories: cs.RO, cs.CV
arXiv: https://arxiv.org/abs/2605.28237v1

Real-world navigation is fundamentally driven by Points of Interest (POIs), yet reaching a precise POI remains a critical "final-meters" challenge. Existing Vision-Language Navigation (VLN) benchmarks of POI-goal navigation often suffer from coarse granularity or significant sim-to-real gaps due to generated scene. To bridge this gap, we present POINav-Bench, the first benchmark designed for closed-loop evaluation of real-world POI-goal navigation. It comprises 11 commercial areas reconstructed from real-world captures using 3D Gaussian Splatting (3DGS), covering 126,398 $m^{2}$ in total and spanning 163 distinct POIs. With traversability-aware annotations and reference trajectories, POINav-Bench enables high-fidelity evaluation of navigation agents in realistic, POI-rich real-world environments. Building on this, we propose the POINav Brain-Action Framework where a Brain module performs POI-grounded reasoning to guide an Action module in predicting continuous waypoints for real-world execution. We further curate the POINav-Dataset, containing 70K real-world signage-entrance pairs. Experiments show that our framework provides a viable path toward refining real-world POI-goal navigation.

---

### Bridging the Sampling Distribution Shift in Radio Map Estimation: A Trajectory-Aware Paradigm

Authors: Feng Qiu, Zheng Fang, Shuhang Zhang, Kangjun Liu, Longkun Zou, Jing Liu, Ke Chen
Published: 2026-05-27
Categories: cs.CV
arXiv: https://arxiv.org/abs/2605.28234v1

Learning-based radio map estimation (RME) plays a critical role in UAV-assisted wireless sensing, enabling tasks such as coverage prediction and network optimization. Most current methods assume an independently and identically distributed (i.i.d.) training and testing setting based on random sampling. However, practical UAV measurements are collected sequentially along feasible trajectories, resulting in highly structured and spatially correlated patterns. This mismatch introduces a sampling distribution shift that increases the intrinsic difficulty of spatial field recovery and compromises the generalization of models trained under i.i.d. assumptions. To mitigate this issue, we propose a trajectory-aware training paradigm based on Stochastic-Triggered Trajectory-Based Sampling (ST-TBS), which preserves trajectory continuity while introducing sampling variability. Moreover, from a statistical perspective, we show that trajectory-based sampling reduces spatial diversity and increases information redundancy compared to random sampling. Extensive experiments on the RadioMapSeer and SpectrumNet datasets demonstrate that models trained with random sampling suffer significant performance degradation under trajectory-based observations, with RMSE increasing from 0.0391 to 0.2632 on SpectrumNet. Conversely, our proposed ST-TBS method effectively reduces the RMSE to 0.0571. These results highlight the necessity of aligning training and deployment sampling distributions for reliable RME.

---

### Geometry of Relaxed Fair Regression: A Unified Framework for Aware and Unaware Settings

Authors: M. Generali Lince, V. Divol, R. Flamary, S. Gaucher, P. Loiseau
Published: 2026-05-27
Categories: stat.ML, cs.CY, cs.LG
arXiv: https://arxiv.org/abs/2605.28233v1

Fairness-accuracy trade-offs are a central concern in the deployment of fairness-aware machine learning methods. When sensitive attributes are unavailable at inference time-the so called unawareness setting, principled methods for obtaining accurate predictions under relaxed fairness constraints are largely missing. In this work, we address this gap by formulating regression under a demographic parity penalty as an optimal transport problem. Our framework unifies both the \emph{aware} and \emph{unaware} settings and characterizes optimal prediction functions via optimal transport maps, under both squared Wasserstein-2 and Total Variation penalties. These results reveal that the choice of penalty reflects fundamentally different fairness philosophies: the Wasserstein penalty induces a smooth, population-wide compromise, while Total Variation enforces exact parity for a subset of individuals. Building on these theoretical characterizations, we propose an algorithm that is simple to implement, computationally efficient, and consistently matches or outperforms state-of-the-art baselines on real-world benchmarks.

---

### PIRS: Physics-Informed Reward Shaping for SAC-Based Building Energy Management

Authors: Shadmehr Zaregarizi, Khashayar Yavari
Published: 2026-05-27
Categories: cs.AI
arXiv: https://arxiv.org/abs/2605.28232v1

Occupant comfort and grid-aware energy efficiency are competing objectives whose joint optimization depends critically on how reward functions are specified in deep reinforcement learning (DRL) controllers for buildings. Yet reward design remains largely ad hoc: comfort terms are either hand-tuned heuristics or simple temperature-deviation proxies without explicit grounding in thermal-comfort physics. We present PIRS (Physics-Informed Reward Shaping), which replaces these ad-hoc comfort proxies with the ISO 7730 Predicted Mean Vote (PMV) formulation inside a weighted multi-objective reward for Soft Actor-Critic (SAC). By anchoring the comfort signal in the ISO 7730 PMV formulation, PIRS improves reward interpretability and provides a standards-grounded comfort proxy without changing any other component of the learning pipeline. We evaluate PIRS in CityLearn v2.1.2 (challenge 2022 phase 1) with a central SAC agent trained for 50k steps over five random seeds, and compare against a rule-based controller (RBC), a manually engineered reward (E2), an energy-only reward (E3), and a naive temperature-deviation comfort reward (E4). District-level key performance indicators (KPIs), reported as ratios versus RBC, show that PIRS attains cost, carbon, and electricity metrics on par with the manual baseline while substantially outperforming non-physics-grounded designs -- particularly on load ramping (1.78x vs. ~2.4x RBC) and daily peak demand. All DRL policies remain above RBC at this training budget; we interpret this gap honestly and position PIRS as an interpretable, standards-aligned foundation for reward design rather than a claim of dominance over classical control at limited compute.

---

### ProgVLA: Progress-Aware Robot Manipulation Skill Learning

Authors: Seungsu Kim, Jinyoung Choi, Seungmin Baek, Jean-Michel Renders
Published: 2026-05-27
Categories: cs.RO, cs.LG
arXiv: https://arxiv.org/abs/2605.28231v1

We present ProgVLA, a compact vision-language-action (VLA) model designed for reliable robot manipulation under tight compute and memory budgets. The model specifically focuses on efficiently processing long multi-modal sequences by maintaining an explicit representation of task progress over extended horizons. To this end, ProgVLA integrates two key components. First, a multi-modal encoder with a two-stage Perceiver resampling scheme compresses variable-length visual, language, and proprioceptive streams into a fixed set of control-ready context tokens, substantially reducing sequence length while preserving cross-modal grounding. Second, an auxiliary set of progress heads is trained with offline reinforcement learning (RL) objectives to jointly learn critics over normalized remaining-horizon targets. This provides the policy with an internal estimate of task progress and enables advantage- and success-weighted flow-matching imitation learning. On two well-established multi-task robot manipulation benchmarks, a 0.1B-parameter ProgVLA model reaches success rates that are competitive with, and on long-horizon and harder task tiers exceed, substantially larger pretrained baselines. Ablations indicate that the learned context resampler and task-adaptive visual fine-tuning are the largest single contributors, while progress-aware training provides a consistent additional gain that is concentrated on long-horizon and multi-object tasks. We further validate the approach in real-world toy-kitchen environments.

---

### Proprio: Latent Self-Scoring and Inference-Time Refinement for Physically Plausible Video Generation

Authors: Mariam Hassan, Kaouther Messaoud, Wuyang Li, Alexandre Alahi
Published: 2026-05-27
Categories: cs.CV
arXiv: https://arxiv.org/abs/2605.28230v1

Modern video generative models produce visually impressive results, yet frequently violate basic physical principles. We propose Proprio, a training-free framework that enables a frozen video generator to assess and improve the physical plausibility of its own outputs. Inspired by proprioception, the biological sense of one's own movement, Proprio treats the model's flow residual under controlled latent perturbations as a self-scoring signal. Samples that are better explained by the generator's learned dynamics induce smaller and more stable residuals. We aggregate this signal across timesteps and perturbations, focus it on motion-relevant regions with a dynamic spatiotemporal mask, and use it for best-of-N search, gradient-based self-refinement, or both. Across text-to-video and image-to-video benchmarks, Proprio consistently improves physical plausibility, outperforming VLM-based scoring, and external world-model baselines in several settings. With TurboWan2.2, Proprio improves Physics-IQ from 32.2 to 37.5 (+16.5%) and VideoPhy2-hard physical commonsense from 45.6 to 55.0 (+20.6%). Human evaluation further shows that raters prefer Proprio-selected or refined videos for physical plausibility in roughly two-thirds of comparisons. These results suggest that frozen video generators contain actionable internal signals for evaluating and improving the physical plausibility of their own outputs.

---

### VidPrism: Heterogeneous Mixture of Experts for Image-to-Video Transfer

Authors: Rui Lin, Chuanming Wang, Huadong Ma
Published: 2026-05-27
Categories: cs.CV, cs.AI
arXiv: https://arxiv.org/abs/2605.28229v1

With the rapid development of pre-training technologies, adapting large-scale Vision-Language Models (VLMs) for video understanding \emph{\ie} image-to-video transfer learning has become a dominant paradigm. To achieve superior performance, it raises as an effective strategy among recent advances to employ Mixture-of-Experts (MoE) to enhance VLMs' temporal modeling capabilities. However, conventional MoE designs suffer from expert homogenization, where all experts act as identical generalists, inefficiently learning spatio-temporal features from undifferentiated video streams. To overcome this problem, we propose VidPrism, a novel heterogeneous temporal Mixture-of-Experts framework. VidPrism pioneers a division of labor by deploying functionally specialized experts, each assuming a role ranging from spatial understanding to temporal modeling. To feed these specialists appropriately, we introduce a content-aware, multi-rate sampling module that dynamically generates streams ranging from semantically rich to motion-focused representations, providing specialized inputs for experts. Furthermore, a dynamic, bidirectional fusion mechanism enables synergistic information exchange between these pathways, leading to a comprehensive video representation. Extensive experiments on various video recognition benchmarks demonstrate that VidPrism achieves state-of-the-art performance and effectively fosters expert specialization. Our source code is available at \href{https://github.com/Lrrrr549/VidPrism.git}{https://github.com/Lrrrr549/VidPrism.git}.

---

### When Seekers Are Hard to Help: Evaluating Emotional Support Dialogue Systems in Worst-Case Interactions

Authors: Jiajie Yang, Yangchun Li, Guanyi Chen, Rui Fan, Xin Bai, Tingting He
Published: 2026-05-27
Categories: cs.CL
arXiv: https://arxiv.org/abs/2605.28228v1

Emotional Support Dialogue Systems (ESDSes) are increasingly evaluated and trained with LLM-simulated seekers. However, such simulated seekers often behave as cooperative, average-case users who disclose clearly, respond constructively, and accept support within a few turns. This can lead to overly optimistic evaluation and obscure whether ESDSes can handle difficult help-seeking interactions. In this work, we study ESDS evaluation under worst-case interactions, where seekers are hard to help due to low engagement, resistance, limited self-disclosure, emotional volatility, or rigid negative interpretations. We first conduct an expert simulation study with eight experienced counselling professionals, who simulate difficult seekers, interact with existing Chinese ESDSes, provide scale ratings, and participate in semi-structured interviews. Based on this study, we derive worst-case seeker behaviours and identify key limitations of current systems. We then propose a worst-case evaluation framework consisting of an LLM-based worst-case seeker simulator and four worst-case-oriented metrics: Deep Emotional Understanding, Guided Exploration, Balanced Emotional Support, and Authentic and Grounded Support. Evaluating 17 systems, we find that nearly all models suffer substantial performance drops under worst-case interactions. Large general-purpose LLMs are generally more robust than specialised ESDSes, but even the strongest models struggle to sustain engagement and improve seekers' emotional states. Finally, we show that worst-case simulation can also generate useful training data, improving the robustness of smaller models.

---

### Why We Need Speech to Evaluate Speech Translation

Authors: Maike Züfle, Danni Liu, Vilém Zouhar, Jan Niehues
Published: 2026-05-27
Categories: cs.CL
arXiv: https://arxiv.org/abs/2605.28227v2

Speech translation models are increasingly capable of preserving speech-specific information (e.g., speaker gender, prosody, and emphasis), yet evaluation metrics remain blind to such phenomena. We meta-evaluate both text- and speech-based quality estimation metrics on two contrastive datasets targeting gender agreement and prosody, and find that both fall short, even when given direct access to the speech signal. We then train SpeechCOMET, a family of quality estimation models with speech encoders, and evaluate a state-of-the-art SpeechLLM as a judge. Both match or exceed text-based COMET on standard quality estimation, but neither consistently assesses speech-specific phenomena. We identify three causes: (1) speech-specific features are not reliably preserved in current encoders, (2) models tend to ignore the speech source signal, and (3) quality estimation training data contains too few relevant examples. We release all models and code, and argue that progress requires dedicated speech-specific training data and models that genuinely condition on speech.

---

### Why We Need Speech to Evaluate Speech Translation

Authors: Maike Züfle, Danni Liu, Vilém Zouhar, Jan Niehues
Published: 2026-05-27
Categories: cs.CL
arXiv: https://arxiv.org/abs/2605.28227v1

Speech translation models are increasingly capable of preserving speech-specific information (e.g., speaker gender, prosody, and emphasis), yet evaluation metrics remain blind to such phenomena. We meta-evaluate both text- and speech-based quality estimation metrics on two contrastive datasets targeting gender agreement and prosody, and find that both fall short, even when given direct access to the speech signal. We then train SpeechCOMET, a family of quality estimation models with speech encoders, and evaluate a state-of-the-art SpeechLLM as a judge. Both match or exceed text-based COMET on standard quality estimation, but neither consistently assesses speech-specific phenomena. We identify three causes: (1) speech-specific features are not reliably preserved in current encoders, (2) models tend to ignore the speech source signal, and (3) quality estimation training data contains too few relevant examples. We release all models and code, and argue that progress requires dedicated speech-specific training data and models that genuinely condition on speech.

---

### PhAME: Phenotype-Aware Molecular Editing via Latent Diffusion

Authors: Łukasz Janisiów, Sebastian Musiał, Bartosz Zieliński, Dawid Rymarczyk, Tomasz Danel
Published: 2026-05-27
Categories: cs.LG
arXiv: https://arxiv.org/abs/2605.28226v1

Small-molecule drug discovery requires simultaneous optimization of numerous properties of candidate molecules. These properties can be investigated through the analysis of high-dimensional biological signatures, such as cell morphology and transcriptomic perturbations, which provide a rich perspective on the underlying biological mechanisms. However, existing generative methods, which use those signatures for optimization, fail to meet two key requirements: providing precise guidance toward desired phenotypic signatures while maintaining structural proximity to a known hit. We introduce PhAME (Phenotype-Aware Molecular Editing), a latent diffusion framework that overcomes this challenge by recasting molecular optimization as editing in the latent space of a pretrained graph-based VAE. Our central contribution is a compositional classifier-free guidance scheme with two independent scales, one for the phenotype-conditioning and one for similarity to the seed structure, allowing practitioners to control the tradeoff between these two objectives. Empirical evaluations across diverse benchmarks, including docking score optimization and multimodal phenotypic generation, demonstrate that PhAME achieves state-of-the-art results while maintaining high chemical validity and novelty.

---

### Supervised Semantic Differential for Cross-Cultural Concept Analysis: A Case Study of Human Affect

Authors: Jan Sikora, Paweł Lenartowicz, Hubert Plisiecki
Published: 2026-05-27
Categories: cs.CL
arXiv: https://arxiv.org/abs/2605.28225v1

Cross-cultural comparison of psychological meaning requires methods that go beyond word-level translation and examine how semantic dimensions are organized across languages. We introduce a cross-lingual extension of the Supervised Semantic Differential (SSD), which estimates supervised semantic gradients in embedding space and compares them across aligned multilingual word embeddings. The method tests gradient alignment and difference using permutation procedures and bootstrap intervals, and interprets residual differences through clustering around the difference gradient. We demonstrate the approach on Polish, English, and French affective norm lexicons, modeling Valence, Arousal, and Dominance where available. Affective dimensions were significantly recoverable across languages and model settings. Cross-lingual comparisons showed broad alignment together with structured residual differences: Valence appeared mostly shared, whereas Arousal and Dominance produced more interpretable contrasts involving bodily threat, aesthetic stimulation, internal emotionality, macro-level authority, and everyday control. Several clusters also reflected corpus-specific artifacts, underscoring the need for cautious interpretation. Cross-lingual SSD offers an explainable framework for testing semantic alignment, identifying divergence, and generating hypotheses about cross-cultural differences in psychological meaning.

---

### When Does Memory Help Multi-Trajectory Inference for Tool-Use LLM Agents?

Authors: Xinzhe Li, Yaguang Tao
Published: 2026-05-27
Categories: cs.AI
arXiv: https://arxiv.org/abs/2605.28224v1

Multi-trajectory inference for tool-use LLM agents - generating multiple reasoning attempts and selecting among them - benefits from transferring knowledge across attempts so that later ones avoid the pitfalls of earlier ones. Existing cross-trajectory memory methods (trajectory-level reflection, atomic fact extraction, raw observation injection) are each evaluated under a single inference strategy on a single task, making it unclear whether reported gains reflect properties of the memory abstraction or of the inference method. We propose a unified framework that decomposes memory along two axes -- the scope of transfer (within an expansion vs. across trajectories) and the abstraction of the transferred content -- and evaluate four methods under three inference strategies (best-of-N, beam search, MCTS) on four tool-use benchmarks spanning SQL, knowledge-graph, and CLI environments, in a verifier-free setting that matches the deployment regime of practical agents. The experiment matrix identifies the inference method as a confound: the same memory method produces statistically distinct results under different inference strategies on the same examples. Reflection reaches significance only under MCTS (not under best-of-N); within-expansion injection (conditioning each candidate on prior siblings' outcomes) helps only diversity-starved beam search; and atomic fact extraction is accuracy-neutral but shortens trajectories by 19-26% on tasks with reusable environmental structure.

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### Analyzing Quality-Latency-Resource Trade-offs in a Technical Documentation RAG Assistant Using LoRA Adaptation

Authors: Evgenii Palnikov, Elizaveta Gavrilova
Published: 2026-05-27
Categories: cs.CL, cs.IR, cs.LG
arXiv: https://arxiv.org/abs/2605.28222v1

We study quality-latency-resource trade-offs in a documentation-grounded retrieval-augmented generation (RAG) system that uses Low-Rank Adaptation (LoRA) of the generator. We build a manually verified benchmark of 5,144 question-answer pairs over the official Kubernetes documentation and combine it with a fixed hybrid-retrieval pipeline (BGE-M3 dense, BGE-M3 native sparse, Reciprocal Rank Fusion, cross-encoder reranking). Over this benchmark we ablate 20 LoRA configurations on Llama-3.2-3B-Instruct and Llama-3.1-8B-Instruct across rank and target-module choices, and evaluate each on token-level F1, LLM-judged groundedness and correctness (pass@4), inference latency, inference memory, and training cost, all reported with bootstrap 95% confidence intervals. Pareto analysis shows that LoRA adapters acting only on the q and v attention projections consistently dominate the front, while the 3B/8B choice mainly defines operating regime. A param-matched control comparison further indicates that the q/v advantage is structural rather than purely parametric. The benchmark, selected adapters, and code are available at https://github.com/EugPal/rag-lora-tradeoffs.

---

### SmartIterator: Visual Analytics Workflows for Supervising Unsupervised Data Grouping

Authors: Gennady Andrienko, Natalia Andrienko
Published: 2026-05-27
Categories: cs.HC, cs.AI, cs.LG
arXiv: https://arxiv.org/abs/2605.28219v1

Unsupervised learning methods -- topic modeling, partition-based and density-based clustering -- produce data groupings without human guidance, yet choosing and evaluating those groupings should not itself be unsupervised. We present \emph{SmartIterator}~(SI), a visual analytics approach that treats the full sequence of grouping results across a parameter sweep as a first-class analytical object. For each method family, SI provides a structured six-phase workflow that guides the analyst through systematic exploration of grouping results -- from quality-metric overview through transition-stability assessment, membership-confidence evaluation, content and context inspection, and recurrent-archetype verification to an informed decision -- building cumulative understanding of data structure along the way. The workflows are operationalized through \emph{IteraScope}~(IS), a coordinated visual display combining quality-metric charts with semantic color encoding, a 1D group embedding with Sankey-style transition flows and violin plots of membership confidence, a 2D group embedding with HDBSCAN-detected recurrent archetypes that highlights iterations capturing all persistent patterns, and domain-specific linked views for contextualized interpretation. We demonstrate the three workflows on: (1)~simulated social-media messages from the VAST Challenge 2011 (density-based clustering, validated against ground truth), (2)~EU population statistics across ${\sim}1\,500$ NUTS-3 regions (partition-based clustering), and (3)~30 years of IEEE VIS papers (NMF topic modeling). The workflows constitute the main contribution: they provide actionable, method-specific guidance for navigating parameter spaces, studying how data structure evolves across configurations, and grounding analytical understanding in domain context -- yielding knowledge about the data that no single ``best'' result can provide.

---

### IFMTBench: A Comprehensive Benchmark for Multilingual Translation Instruction Following

Authors: Mingrui Sun, Mao Zheng, Zheng Li, Mingyang Song
Published: 2026-05-27
Categories: cs.CL
arXiv: https://arxiv.org/abs/2605.28218v1

Modern translation workflows demand more than semantic equivalence. Users routinely require models to preserve JSON or HTML schemas, honor curated glossaries, disambiguate with provided context, and match prescribed registers, often several at once. Conventional metrics such as BLEU and xCOMET capture semantic fidelity but provide little signal on constraint adherence, while general instruction following benchmarks ignore the cross-lingual nature of translation. We introduce \bench, a benchmark for multilingual translation instruction following covering seven languages, with 4,506 single-constraint and 2,838 multi-constraint items spanning six constraint dimensions and five compositional patterns with instructions issued in all seven languages. Constraints are split into a gating subset verified by deterministic checkers and a continuous subset scored by a rubric-based LLM judge, combined under a multiplicative rule that resists reward hacking. Evaluating 15 models reveals systematic gaps that prior protocols miss: Instruction following scales with size more sharply than translation quality, glossary and structured-format constraints dominate the difficulty gradient, and general instruction following rankings correlate only weakly with translation behavior. Our benchmark are available at https://github.com/Tencent-Hunyuan/Hy-MT2/tree/main/IFMTBench.

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### A Patient-Specific Pulmonary Arterial Tree Digital Twin to Extract Pulmonary Embolism Biomarkers

Authors: Morgane des Ligneris, Nathan Painchaud, Allan Serva, Laurent Bertoletti, Pierre Croisille, Carole Frindel, Odyssée Merveille
Published: 2026-05-27
Categories: cs.CV
arXiv: https://arxiv.org/abs/2605.28217v1

Pulmonary embolism, the obstruction of a pulmonary artery by a blood clot, is one of the leading causes of acute cardiovascular syndrome. In clinical practice, therapeutic decisions after diagnosis via computed tomography pulmonary angiography rely on risk stratification, which categorizes 30-day mortality risk into three categories. This stratification depends on the right-to-left ventricular diameter ratio and blood levels of two cardiac enzymes. However, blood biomarkers are not always available in emergency settings, and manual calculation of established severity scores - such as Qanadli and Mastora - is time-consuming and rarely performed in clinical routine practice. This study introduces an automated pipeline that models a directed graph representation of the pulmonary arterial tree, labeling its hierarchical structure and characterizing pulmonary embolism. The pipeline derives image-based biomarkers, including local artery-level features (morphological information, hierarchical position, clot volume, and resulting obstruction) and global patient-level biomarkers such as automatically calculated severity scores (Qanadli and Mastora) and the total embolic volume distribution by lobes and hierarchical levels. Using artificial-intelligence-generated binary masks of arteries, emboli, lungs, and lobes, it creates a patient digital twin of the arterial structure. Validation of the pipeline through comparison to an existing pipeline, anatomical expectations, and manual severity score calculations demonstrates the pipeline's ability to automatically generate anatomically accurate digital twins and severity scores with strong agreement. This supports the potential of these image-derived biomarkers to automatically provide rapid, precise information on thrombotic burden and spatial clot distribution.

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### Explaining is Harder Than Predicting Alone: Evaluating Concept-based Explanations of MLLMs as ICL Visual Classifiers

Authors: Carmen Quiles-Ramírez, Leticia L. Rodríguez, Nicolás Martorell, Natalia Díaz-Rodríguez
Published: 2026-05-27
Categories: cs.AI, cs.CL, cs.LG, cs.LO, cs.MA
arXiv: https://arxiv.org/abs/2605.28215v2

In-context learning (ICL) enables multimodal large language models (MLLMs) to classify images from a few labelled examples. Yet, how these models use the provided context remains opaque. While Chain-of-Thought prompting is widely used, recent work argues that it may not reflect true internal computation. In this paper, we systematically evaluate the concept-based explainability of frozen MLLMs under few-shot ICL using five conditions of increasing formal rigour, ranging from baseline classification to Description Logics (DL) axiom generation. Evaluating four state-of-the-art MLLMs via an independent LLM-as-a-judge pipeline, we demonstrate that explaining is genuinely harder than predicting alone. Surprisingly, forcing models to generate formally structured, concept-based explanations degrades predictive accuracy monotonically (from 93.8% to 90.1%), contradicting the assumption that explicit reasoning universally aids performance. However, when models successfully articulate class-discriminative visual features, explanation quality strongly correlates with correct predictions. Our findings suggest that while MLLMs excel at visual classification, they lack the specific instruction-tuning required for formal, machine-verifiable explainability.

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### Out of Sight, Not Out of Mind: Unveiling Latent Attack in Latent-based Multi-Agent Systems

Authors: Chenxi Wang, Ruiyang Huang, Jiayan Sun, Lei Wei, Yifan Wu
Published: 2026-05-27
Categories: cs.CR, cs.LG, cs.MA
arXiv: https://arxiv.org/abs/2605.28214v2

Latent-based multi-agent systems replace parts of explicit inter-agent communication with hidden representations, offering a new direction for efficient and flexible agent collaboration. However, moving coordination into latent space may also move attacks beyond the reach of visible-text inspection. In this paper, we study whether latent states can carry attack-associated information that remains effective during clean executions. To examine this question, we introduce a latent attack framework that reactivates attack-induced effects through latent interventions without reusing adversarial text. Extensive experiments show that the resulting latent attacks can substantially degrade task performance in clean executions, especially when applied to inter-agent KV-cache handoffs rather than local hidden states. Further control analyses indicate that this degradation cannot be reduced to arbitrary perturbations or invalid generation. Overall, our findings suggest that latent-based collaboration does not remove attack risk. It shifts part of the risk into less observable execution states, calling for safeguards beyond visible-text inspection.

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### Out of Sight, Not Out of Mind: Unveiling Latent Attack in Latent-based Multi-Agent Systems

Authors: Chenxi Wang, Ruiyang Huang, Jiayan Sun, Lei Wei, Yifan Wu
Published: 2026-05-27
Categories: cs.CR, cs.LG, cs.MA
arXiv: https://arxiv.org/abs/2605.28214v1

Latent-based multi-agent systems replace parts of explicit inter-agent communication with hidden representations, offering a new direction for efficient and flexible agent collaboration. However, moving coordination into latent space may also move attacks beyond the reach of visible-text inspection. In this paper, we study whether latent states can carry attack-associated information that remains effective during clean executions. To examine this question, we introduce a latent attack framework that reactivates attack-induced effects through latent interventions without reusing adversarial text. Extensive experiments show that the resulting latent-only attacks can substantially degrade task performance in clean executions, especially when applied to inter-agent KV-cache handoffs rather than local hidden states. Further control analyses indicate that this degradation cannot be reduced to arbitrary perturbations or invalid generation. Overall, our findings suggest that latent-based collaboration does not remove attack risk. It shifts part of the risk into less observable execution states, calling for safeguards beyond visible-text inspection.

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### Learning When to Optimize: Verified Optimization Skills from Expert GPU-Kernel Lineages

Authors: Shuoming Zhang, Qiuchu Yu, Yangyu Zhang, Ruiyuan Xu, Xiyu Shi, Guangli Li, Xiaobing Feng, Huimin Cui, Jiacheng Zhao
Published: 2026-05-27
Categories: cs.AI
arXiv: https://arxiv.org/abs/2605.28213v1

LLM-based agents are increasingly used to generate GPU kernels, but they often know what optimizations to try without knowing when those optimizations are sound. We introduce KLineage, which learns this missing "when" knowledge from expert kernels: instead of relying on forward rollouts, KLineage walks expert implementations backward through validation-gated simplifications and reverses each accepted step into a reusable optimization skill. Each skill records not only the optimization intent, but also where it applies in code, what conditions made it valid, what effect it had, and what failures its assumptions avoid. A downstream LLM materializes these skills on new code surfaces under the same compile/correctness/profile gate. On five expert workloads across two NVIDIA architectures, these lineage-derived skills serve as an effective optimization curriculum, exceeding recent memory-based LLM-kernel baselines in both final kernel quality and optimization efficiency under the same fixed budget. We additionally use a separate 22-instance held-out check as a sanity test against source-case memorization.

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