# Research Papers — 2026-10 · bundle page 106 of 156

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### Socio-Foundation: A Model for Generalizable Individual Behavior Simulation via Hierarchical Capability Distillation

Authors: Liang Wang, Wenxuan Xie, Xinyi Mou, Yixin Luo, Zhongyu Wei
Published: 2026-10-06
Categories: cs.AI
arXiv: https://arxiv.org/abs/2610.08967v1

Simulating individual behavior requires large language models (LLMs) to preserve persona traits while adapting to dynamic social contexts. However, general-purpose LLMs often flatten distinct personas, while task-specific tuning suffers from fragmentation and generalization. To overcome these challenges, we organize individual simulation into the \textbf{FONTS Taxonomy}, comprising five complementary capability dimensions: \emph{persona fidelity} (\textbf{F}), \emph{outcome realization} (\textbf{O}), \emph{behavioral naturalness} (\textbf{N}), \emph{trajectory coherence} (\textbf{T}), and \emph{social grounding} (\textbf{S}). Grounded in this taxonomy, we curate a standardized training corpus library of approximately 10 million instances across 14 representative datasets and present \textbf{Socio-Foundation}. Socio-Foundation decouples specialization from integration via a three-stage pipeline: learning task experts via DAPO, consolidating them into capability experts via off-policy distillation, and unifying them via multi-teacher on-policy distillation (MOPD). We also establish \textbf{IndiEval}, consolidating 29 metrics across the FONTS dimensions. Experiments show that Socio-Foundation outperforms its \textit{Qwen3-8B} base by 11.0 points and approaches frontier models such as \textit{GLM-5.2}, with ablations and out-of-distribution evaluations further demonstrating the effectiveness and generalization of our model.

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### Humanity's Sixth Sense: Benchmarking Intuitive Visual Reasoning in Multimodal Models

Authors: Xingang Guo, Jing Gu, Brian Jang, Renxiong Wang, Utkarsh Tyagi, Daniel Quigley, Steven Li, David Yan, Daniel Yue Zhang, Darvin Yi, Forrest Huang, HiJae Kim et al.
Published: 2026-10-06
Categories: cs.AI, cs.MM
arXiv: https://arxiv.org/abs/2610.08966v2

Humans perceive far more in a scene than what is explicitly depicted: a single glance captures past causes and future trajectories; a quick peek determines if a vehicle can fit between two parked cars; a few seconds of video reveals who holds authority in a room; and a fleeting clip highlights subtle abstract patterns like unwritten rules or hidden labels. This capacity reflects a form of humanity's sixth sense: an intuitive reasoning mechanism that recovers implicit information beyond raw sensory perception. Crucially, this rapid, zero-shot visual intuition underpins everyday navigation and social interaction, making it a vital capability for Multimodal Large Language Models (MLLMs) deployed alongside people. Existing visual benchmarks, however, target either deliberate expert-level analysis in academic and mathematical domains or low-level perception, leaving the intuitive reasoning that people perform largely untested. To bridge this gap, we introduce Humanity's Sixth Sense (HSS), a benchmark for intuitive visual reasoning. HSS spans diverse image and video inputs, organizes items under a structured taxonomy, and pairs each with human-written prompts probing the implicit temporal, spatial, social, and abstract structure that people infer at a glance. Frontier MLLMs fall short of human performance: participants reach 93.1% accuracy, while the strongest model, GPT-6-astra, reaches only 53.6% even at maximum reasoning effort. Despite excelling in many complex tasks that require advanced perception and knowledge, current models still struggle significantly on these visual tasks that are intuitive for humans. We further explore agentic setup that apply dynamic visual manipulation to HSS, which narrows but does not close the gap. HSS establishes intuitive visual reasoning as a measurable axis and directs attention to a capability that scaling on current benchmarks has so far left behind.

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### On KL-Regularized Policy Optimization

Authors: Yifan Zhang
Published: 2026-10-06
Categories: cs.LG, cs.AI, cs.CL
arXiv: https://arxiv.org/abs/2610.08963v1

Asynchronous reinforcement learning (RL) for large language model (LLM) agents trains one policy on trajectories generated by another: rollouts come from stale checkpoints, and the inference engine's probabilities differ from the trainer's even at identical parameters. Standard remedies either clip importance ratios, which biases the update, or, as in GRPO, sample a group of responses per prompt, which is costly when episodes are long. We propose KL-Regularized Policy Optimization (KLPO), a framework that anchors the KL regularizer at the sampler. The regularized improvement step then has a closed-form Gibbs solution, and KLPO fits its log-ratio optimality condition by least squares on the sampler's own trajectories, so the sampler probability enters through a log-ratio and no importance weights are needed. Profiling out the regression intercept replaces the intractable log-partition function with the signal's sampler mean plus a sampler-to-trainer KL divergence. For token-level policy mirror descent targets, we show that the resulting gradient can be computed from terminal returns without a critic, via sampler-centered scores or a single trajectory residual, even under stochastic tool outputs. We further prove that independent Monte Carlo estimates of the KL term keep these gradients unbiased, derive the exact KL gap of cheaper top-$K$ and binary approximations, and show that SPPO, GPO, REBEL, and BPO arise as special cases of KLPO. The result is a critic-free update that uses one rollout per prompt and requires neither a learned normalizer nor a group of responses.

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### Directed Temporal Representations for Offline Visual Control

Authors: Chenyang Yuan, Haoyu Wang, Zhuo Sun, Xiaoyuan Cheng
Published: 2026-10-06
Categories: cs.LG
arXiv: https://arxiv.org/abs/2610.08960v3

Predictive world models provide compact visual representations for control. Control requires a latent geometry aligned with temporal reachability rather than predictive similarity alone. We introduce Directed Temporal Representations for Control (DTRC), which learns such a geometry from offline visual trajectories on top of frozen LeWorldModel (LeWM) features. DTRC constructs a directed temporal quasimetric over the learned control representation. Short-range temporal offsets calibrate the distance scale. Bootstrapped targets extend temporal reachability across longer horizons. Action-conditioned consistency aligns the representation with local transition dynamics. The resulting distance estimates temporal reaching cost, and its change across a transition defines goal-relative temporal progress. We use this progress signal as a temporal critic for direct goal-conditioned policy learning. Model-assisted targets provide an additional training-time refinement under behavior-support and dynamics-agreement constraints. Across ten visual control tasks, DTRC achieves strong goal-conditioned control performance relative to planning and direct-policy baselines. Held-out diagnostics on the four LeWM tasks show consistent short-range temporal calibration, task-dependent long-range and directional structure, and positive transition-level progress. Temporal supervision improves the same flow-policy parameterization across all four LeWM tasks, while the resulting policy acts directly without iterative trajectory search at test time.

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### GraphOPD: Graph-Augmented On-Policy Distillation for LLM Agents

Authors: Bohan Lin, Liyi Chen, Zhuoning Guo, Muyang Li, Qimeng Wang, Yan Gao, Yao Hu, Yudong Zhang
Published: 2026-10-06
Categories: cs.LG, cs.AI
arXiv: https://arxiv.org/abs/2610.08959v2

On-policy distillation post-trains large language model agents by supplying dense, step-level guidance from a teacher policy when the reinforcement-learning reward is sparse and arrives only once per trajectory. Existing instantiations allocate this guidance by the size of the teacher-student divergence at each step, on the single-turn intuition that a large disagreement marks a mistake worth correcting. Once decisions chain over many turns, that rule misfires, since an early drift enters every later context both policies condition on, leaving the teacher consistent with the drifted trajectory instead of flagging its cause, while interchangeable steps register large but outcome-irrelevant divergences. We demonstrate this on an agentic benchmark, where distilling the highest-divergence steps brings no consistent benefit over random selection. To this end, we introduce GraphOPD, the first method to bring graph-based structural augmentation into on-policy distillation for agent capabilities. It reads which steps enabled which later ones from the environment's own record of state changes, immune to the drift that corrupts the teacher-student gap, organizes them into a dependency graph, scores each step by a random-walk stationary distribution over it, and fuses that structural credit with the divergence signal into a trajectory-relative mask concentrating supervision on each rollout's highest-aptitude steps. Across three model scales and eleven baselines on ALFWorld, WebShop, and SearchQA, GraphOPD shows competitive performance throughout, improving over the strongest baseline by up to +5.8 pp. An executed-replay audit further shows that this structural credit score tracks true causal impact far above chance, that both fused signals are independently necessary, and that the same signal transfers to out-of-domain tool-integrated reasoning.

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### RACER: Reflective Agent Coupling Query Interpretation and Tool-Based Retrieval for Frame Selection in Long Video Understanding

Authors: Yiyang Huang, Yitian Zhang, Yizhou Wang, Jianglin Lu, Qihua Dong, Hailing Wang, Huimin Zeng, Mingyuan Zhang, Yun Fu
Published: 2026-10-06
Categories: cs.CV, cs.AI
arXiv: https://arxiv.org/abs/2610.08954v1

Video large language models (Vid-LLMs) excel at diverse video-language tasks by reasoning over selected frames. However, frame selection for long videos remains challenging, as it requires retrieving relevant frames distributed across segments from a large candidate pool given complex queries. This paper investigates dominant approaches to long-video frame selection from a task-decomposition perspective, identifying two key challenges: the Query Comprehension Gap in similarity-based methods and the Interpretation--Selection Gap in judgment-based methods. To address them, we propose RACER, a training-free reflective agentic framework that decomposes long-video frame selection into query interpretation driven by a lightweight Vid-LLM and evidence localization supported by an embedding model serving as a retrieval tool. Specifically, the Vid-LLM is responsible solely for reformulating the complex query into sub-queries that make implicit information requirements explicit, mitigating the Query Comprehension Gap. Meanwhile, the retrieval tool leverages these sub-queries to localize relevant evidence, relieving the Vid-LLM of direct frame selection and thus addressing the Interpretation--Selection Gap. Finally, the retrieved frames are fed back to the Vid-LLM for sub-query refinement, forming a reflection loop that iteratively improves query interpretation and frame selection. Experiments across multiple benchmarks show that RACER consistently improves long video understanding. Notably, RACER achieves effective frame selection even with limited-capability components, demonstrating that agentic integration enables these components to enhance more capable Vid-LLMs.

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### One-Slide Calibration of Pathology Foundation Models

Authors: Ming Ren Hou, Tianyi Huang
Published: 2026-10-06
Categories: cs.CV, cs.AI
arXiv: https://arxiv.org/abs/2610.08944v1

Scanner variation changes how pathology foundation models represent the same tissue. We introduce SlideRuler, which uses regions within a slide as internal controls to estimate and correct acquisition-induced shifts in other regions. A transfer map learned from paired rescans enables calibration from a single scan at inference while keeping the foundation model fixed. Across two encoders and five SCORPION scanners, learned transfer reduces mean target-to-source embedding distance by 16.3-38.5% relative to raw embeddings. Comparisons with unrelated same-scanner controls reveal a positive same-slide contribution across all four evaluation settings, including scanner holdout. A source-anchored variant reduces source-feature displacement by 47.7-83.6% relative to learned transfer while retaining most of its alignment gain. By drawing calibration information from the slide itself, SlideRuler offers a path toward more consistent use of frozen pathology models across imaging systems.

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### SPW-Nav: A Streaming Panoramic World Model for Language-Guided Navigation

Authors: Yunheng Liu, Ziqi Cai, Siqi Yang, Yimu Wang, Minggui Teng, Jiaming Tan, Shuchen Weng, Erwin Wu, Kaipeng Zhang, Boxin Shi
Published: 2026-10-06
Categories: cs.CV
arXiv: https://arxiv.org/abs/2610.08941v1

Language-guided panoramic video generation benefits various downstream applications, such as interactive 3D scene exploration, virtual reality experiences, and embodied agent training. Existing panoramic generators follow predefined trajectories, and interactive world models act through low-level actions in perspective views. We propose SPW-Nav, a streaming panoramic world model that understands movement instructions and streams one minute of 2K 360-degree video in real time from a single panorama. SPW-Nav interprets each instruction in the previously generated panorama as camera motion. Spherical rotation decoupling applies rotation exactly on the sphere, pose-aligned conditioning keeps translation inputs bounded over long streams, and a multi-term memory with a few-step generator continues the scene as instructions change. We also build SPW-NavSet, panoramic videos with camera trajectories and verified instructions. Driven by language, SPW-Nav outperforms prior panoramic generators in camera-following accuracy and video quality, and supports on-the-fly instruction switching.

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### A Shortcut to Structure in AlphaFold 3

Authors: Jonathan Feldman, Jeffrey Skolnick
Published: 2026-10-06
Categories: q-bio.BM, cs.AI
arXiv: https://arxiv.org/abs/2610.08937v1

AlphaFold 3 predicts protein structures with remarkable accuracy, yet how structural information emerges within the model remains poorly understood. Here, through causal interventions on internal representations and direct probing of every Pairformer block, we trace the formation of global protein geometry and identify the multiple sequence alignment (MSA) as a structural shortcut to the fold. Removing the MSA largely preserves local secondary structure while disrupting the long-range relationships that define global topology. Restoring the MSA-enriched pair representation at only forty residues recovers most of this lost organization, including at pairs never directly modified. This contribution depends on the detailed direction of the MSA module's output rather than its magnitude. The Pairformer rapidly converts this signal into global geometry: the final fold becomes recoverable by approximately block 9 of 48 for a majority of proteins, roughly twenty-seven blocks before the model's decoder can render it, whereas without the MSA it remains inaccessible for most proteins throughout the pass. Which homologs are supplied shapes this trajectory more strongly than which query is supplied; it persists for a designed query that never evolved but collapses for a shuffled sequence. Most importantly, an alignment built for a different protein that shares the fold, supplied only at the structurally corresponding columns, raises the median TM-score against experiment from 0.44 to 0.72, while the same alignment shifted a few residues along the chain performs worse than supplying no alignment at all. What AlphaFold 3 reads from an alignment is therefore a description of the fold itself, transferable between proteins that share one, rather than the query's own evolutionary history. This explains both its accuracy and the limits of what it has solved.

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### VCR-Bench: A Modular Open-Source Benchmark for Video Classification Robustness

Authors: Maksim Plinskiy, Aleksandr Gushchin, Sergey Lavrushkin, Dmitriy S. Vatolin, Anastasia Antsiferova
Published: 2026-10-06
Categories: cs.CV
arXiv: https://arxiv.org/abs/2610.08936v1

Robustness of image classification has several benchmarks, but their video counterparts are absent. In video classification temporal dimension introduces additional degrees of freedom for adversarial attacks, defenses, and preprocessing. Temporal sampling, perturbation budgets, and metric aggregation also interact in ways with no direct analogue in the image setting. Therefore, robustness for video classifiers is studied across scattered, incompatible implementations, making reported numbers hard to reproduce and analyze. We introduce VCR-Bench, a modular open-source benchmark framework that standardizes video loading, wrappers for classifiers, adversarial attacks and defenses, perceptual metrics, configuration presets, and result logging. VCR-Bench currently integrates 30 video classification models, 14 adversarial attacks, and 10 defense wrappers under a common evaluation protocol. We evaluate representative video classifiers, attacks, and defenses on Kinetics-400 subset, reporting clean accuracy, attack success rate, perceptual quality, runtime, and memory usage. VCR-Bench is released with documented installation, reproducible run presets, component-extension interfaces, and scripts for reproducing the reported results at https://github.com/msu-video-group/vcr-bench.

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### Toward Evidence-Driven Human-Agent-Robot Teaming for Earth-Independent Anomaly Triage

Authors: Ignacio G Lopez-Francos, Alexis Gallagher, Samira Shalal
Published: 2026-10-06
Categories: cs.RO, cs.AI, cs.HC
arXiv: https://arxiv.org/abs/2610.08933v1

Deep-space crews cannot rely on real-time ground support for urgent off-nominal events. Initial alerts may underdetermine cause, while discriminating evidence may reside in crew observations or at locations that are unsafe, costly, or unavailable for crew inspection. We present an evidence-driven architecture for human-agent-robot teaming in Earth-independent anomaly triage. Agentic AI is treated as a stateful coordinator over bounded, inspectable services rather than as a fully autonomous vehicle controller. A triage state manager maintains hypotheses, evidence provenance, uncertainty, operational context, and tool status; a crew-facing embodied agent elicits observations and explains assessment changes; and a mobile robot acquires targeted, localized evidence. Typed interfaces separate dialogue and orchestration from monitoring, robot command, context retrieval, and safety-critical control. Two scenarios illustrate the architecture: a crewed deep-space mission based on an actual ISS ammonia false alarm, where suspected contamination restricts crew access, and a power-interface anomaly at a crewed lunar base, where robotic inspection distinguishes a local connector fault from other causes ambiguous in remote telemetry. Our main contribution is an authority-bounded closed evidence-loop architecture, exercised in a hardware-in-the-loop integration prototype using Reachy Mini and an Innate MARS mobile robot.

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### Multi-Aspect Runtime Verification for Simulation-Based V&amp;V of LLM-Enabled Autonomous Agents

Authors: Nikolaos Kekatos, Dimitrios Nikou, Anastasios Temperekidis, Alexios Lekidis, Nikolaos Kolokotronis, Panagiotis Katsaros, Stylianos Basagiannis
Published: 2026-10-06
Categories: cs.CR, cs.AI, cs.LO
arXiv: https://arxiv.org/abs/2610.08928v1

LLM-based agents are entering decision-support roles in defence staff work, where the obligations they must respect are already written down and binding, and where retraining is not available as a control because models arrive as procured components. What can be placed under engineering control is the interface between the agent and the systems it acts on. Those obligations are at once spatial, temporal and text-semantic, and a violation typically lives in the composition of a multi-step interaction, which is why per-event guardrails miss sequential tool-attack chains. We present a multi-aspect runtime-verification framework that decomposes a natural-language policy clause into a typed spatial/temporal/semantic triple over one canonical event stream, checks each aspect with its own monitoring specification, and fuses the verdicts through a four-valued algebra that carries provenance. The spatial aspect is interpreted over a weighted two-sorted location graph in which mission geometry and information-release topology are one object; we show that these spatial obligations are not in general subsumed by a first-order temporal specification. The past-time aspect runs on the unmodified MonPoly engine, which agrees with our reference monitor at every time point. Across two mission domains, casualty evacuation and contested sustainment, and one civil domain, composition under the precautionary blocking policy drives attack success to zero with no observed false positives and microsecond-scale per-event cost, while every single aspect and every pair leaves a substantial share of attacks succeeding. In a closed-loop experiment a policy-naive planner reaches a violating state in most unshielded missions and in none when shielded, and four refused episodes in five still recover to a compliant outcome.

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### Can AI Agents Make Open-Ended Scientific Discovery? Evidence from Station

Authors: Wenyu Du, Stephen Chung
Published: 2026-10-06
Categories: cs.AI, cs.MA
arXiv: https://arxiv.org/abs/2610.08927v1

Recent AI systems have made rapid progress in scientific discovery when given well-defined metrics, but whether they can autonomously undertake open-ended scientific discovery remains unclear. We investigate AI's ability to tackle open-ended tasks in Station, an open-world environment in which multiple agents simulate a scientific ecosystem. To tackle challenges specific to open-ended tasks, we propose augmenting Station with two mechanisms: a Supervisor mechanism and periodic Meta Reflection, which encourage persistent exploration even when intermediate metrics are lacking. We construct open-ended tasks from three recent oral papers presented at ICLR. We give agents the main research question studied in each paper while withholding the paper's results and disabling web access. We then measure how many of the original findings-partitioned into individual criteria-agents rediscover. We find that Station rediscovers 62.7% of the criteria on average, compared with 15.4% for Codex Multiagent-v2 and 14.4-20.6% for AI Scientist-v2. Ablation and behavioral analyses indicate that adding the two mechanisms together improves research coverage and continuity. We further evaluate Station on two open-ended tasks without oracle papers and find that some of the discoveries made by the agents closely match discoveries reported by researchers after the knowledge cutoff date. Together, these results indicate that a suitable environment can enable agents to autonomously make meaningful progress in open-ended scientific discovery.

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### AdaGuard: Enhancing Safety and Policy Compliance with Reasoning-Enabled LLM-As-A-Judge Guardrails

Authors: Melissa Kazemi Rad, Sihui Dai, Isha Slavin, Kushal Chawla, Mann Patel, Jian Ni, William M. Campbell, Stephen Rawls, Sambit Sahu
Published: 2026-10-06
Categories: cs.AI
arXiv: https://arxiv.org/abs/2610.08923v1

Enterprise generative AI applications require robust safety mechanisms that can accommodate diverse risk postures, evolving policies, and varying latency constraints. Current guardrail solutions often suffer from rigidity, relying on fixed policy sets and offering limited transparency or reasoning flexibility. We present Adaguard, an adaptive LLM-as-a-Judge framework designed to address these challenges through dynamic policy enforcement and adaptive reasoning-budget allocation. Built using supervised fine-tuning (SFT) and reinforcement learning (GRPO), AdaGuard generalizes to user-defined safety and compliance policies at runtime without requiring frequent model updates. A core innovation of our approach is the ability to dynamically infer the complexity of input-policy pairs, allowing the model to switch between high-speed black-box inference and explainable, reasoning-enabled moderation. This flexibility enables developers to balance stringent latency requirements with the need for actionable transparency. This adaptive capability allows AdaGuard to rival other guardrail and frontier models several times its size, while its auto-reasoning mode recovers the accuracy of always-on reasoning at a fraction of the latency

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### CARE: Certifying Acceleration for Vision-Language-Action Inference

Authors: Rui Liu, Tong Zheng, Jindong Gu, Zhipeng Wang
Published: 2026-10-06
Categories: cs.CL, cs.LG
arXiv: https://arxiv.org/abs/2610.08917v1

While vision-language-action (VLA) models have advanced rapidly, running them at every control step remains expensive. Prior work accelerates VLA inference using techniques like action chunking and visual-token pruning, typically evaluating based on latency and average task success. However, acceleration may discard information and break tasks the original policy would solve, a risk hidden by average metrics. Measuring these failures is challenging because action deviations compound over closed-loop trajectories, meaning task failure is only observable across full episodes. We therefore define an acceleration-induced failure via paired rollouts from identical initial conditions, tracking when the reference succeeds but the accelerated policy fails. To manage this, we introduce CARE, an approach for certified accelerator selection. CARE uses paired rollouts on a calibration set to provide finite-sample guarantees that acceleration-induced failure risk stays below a user-specified budget. It deploys the fastest certified candidate, falling back to the reference if none qualify. By relying only on terminal outcomes and measured compute, CARE applies unchanged across diverse acceleration mechanisms, while sequential testing and failure-triggered reference rollouts keep certification affordable. On four LIBERO suites with OpenVLA-OFT, CARE certifies $9.0$--$10.8\times$ speedups while guaranteeing (at $95\%$ confidence) that at least $85.8\%$ of reference-solved episodes are preserved. Under tight budgets, selectors without guarantees exceed the budget in up to $75\%$ of trials, whereas CARE stays within budget and its sequential form uses $78.9\%$ fewer rollouts than exhaustive evaluation. CARE further generalizes to flow-step reduction for $π_{0.5}$, and to Qwen3.5-9B and Llama-3.1-8B agents in Crafter.

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### Agent Plasticity: Measuring Self-Improvement Through Experience

Authors: Harman Singh, Anton Bakhtin, Rulin Shao, Gabriel Synnaeve, Ilia Kulikov, Rob Fergus, Sanjeev Arora, Kurt Keutzer, Jason Weston, Anuj Mahajan, Anirudh Goyal
Published: 2026-10-06
Categories: cs.AI
arXiv: https://arxiv.org/abs/2610.08902v1

AI agents increasingly operate in environments where they can diagnose failures and improve through experience, yet existing evaluations largely measure what an agent can do at a fixed point in time rather than how effectively it learns. Evaluating self-improvement requires answering three questions: does future performance improve and generalize beyond the interactions that enabled learning; how efficiently are new capabilities acquired; and where does the self-improvement process break down? To answer these questions, we study self-improvement in a controlled setting where agents amortize past experience into reusable artifacts that are inherited by future instances. At each checkpoint, we measure performance on training and held-out environment interactions while accounting for learning cost. We introduce agent plasticity, the efficiency with which an agent converts experience into gains in future held-out performance. Across multiple environments, frontier models exhibit sharply different improvement trajectories despite comparable opportunities to learn. Some achieve substantial and persistent gains, while others remain near or below their initial performance, and gains within the training regime often transfer only partially to out-of-distribution conditions. Endpoint capability and acquisition efficiency also diverge: the agent that ultimately performs best need not be the one that improves most efficiently. Tracing failures through the improvement loop further reveals different candidate bottlenecks. Agents with low plasticity often fail to reuse relevant artifacts, whereas more plastic agents may still fail despite reusing relevant artifacts, pointing to limitations in artifact quality, generalization, or application. Evaluating self-improving agents requires measuring not only what they can do, but how effectively they become better through experience.

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### Sequential Probabilistic Uncertainty Estimation for Parallel Multi-Agent Reasoning Systems

Authors: Tunyu Zhang, Zihao Zhao, Yusong Zhao, Haizhou Shi, Zhuohang Li, Haoxian Chen, Hao Wang, Dimitris N. Metaxas
Published: 2026-10-06
Categories: cs.AI
arXiv: https://arxiv.org/abs/2610.08901v1

LLM-based multi-agent systems (MAS) have attracted growing attention for improving reasoning through interaction among multiple agents. In this work, we focus on parallel multi-agent reasoning systems, where several agents solve the same problem over multiple rounds and aggregate their outputs into a final answer. Despite their strong reasoning performance, uncertainty estimation for such systems remains underexplored: the reliability of a MAS depends not only on individual generations, but also on how agents interact and evolve across rounds. We propose SAUCE (Sequential Agent Uncertainty through Consensus Evolution), a lightweight, training-free uncertainty estimator that formulates MAS uncertainty as sequential inference over a latent system-level belief. SAUCE aggregates round-level agreement and generation-uncertainty signals through a filtering-style update. Across five backbones, five benchmarks, and two MAS protocols, SAUCE improves misclassification detection, selective prediction, and calibration over a broad set of uncertainty estimation baselines, including standard log-likelihood-based methods and MAS-specific estimators.

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### Humanize: Judgement Engineering for Agentic Coding

Authors: Sihao Liu, Ligeng Zhu, Zijian Zhang, Dongyun Zou, Zhengyang Zhang, Changye Li, Song Bian, Song Han, Tony Nowatzki
Published: 2026-10-06
Categories: cs.AI, cs.CY
arXiv: https://arxiv.org/abs/2610.08900v2

Agentic coding makes code generation cheap, but reliable completion remains difficult: the agent that writes the code is a weak judge of whether it is done. We present Humanize, a multi-agent orchestration workflow for agentic coding built around judgement engineering: explicit, mechanically enforced decisions at the boundaries between planning, implementation, review, and learning. A human approves a plan contract, a builder agent implements it in rounds, and a reviewer agent from another vendor decides completion; deterministic hooks, not a model, route work between these roles and enforce 72 mechanical gates. Viewed as a Markov chain over repository states, alternating builder and reviewer samples jointly from two models, so a defect survives only if both miss it. We study Humanize through its deployment, 118 public postmortems of real loops, and its applications. Over 68 versions in 108 days, it gathered 1,468 GitHub stars. Applications include a 567-file gem5 build-system migration under upstream review; Kernel Design Agents, which extend the loop with a kernel knowledge base and profiling feedback and placed in the top three of all three Full-Agent tracks of the MLSys 2026 FlashInfer contest; and, through Humanize Olympiad Agents (HOA), full scores in IOI 2026, IMO 2026, IPhO 2026, and IBO 2024, 418.5/437 in IChO 2026 (gold-medal). Humanize also achieves 672/672 on PutnamBench and ranks first (251/303) on Lean-Eval's leaderboard even competiting with professional mathematicians. The postmortems show that independent review catches unsupported builder claims, but stopping remains a key weakness. In reports that separate rounds by phase, two thirds of rounds occurred after implementation was accepted. This evidence is observational, not a controlled comparison of workflows.

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### Contextualization of Third-Party Cloud Security Findings

Authors: Leon Goldberg, Gal Engelberg
Published: 2026-10-06
Categories: cs.CR, cs.AI
arXiv: https://arxiv.org/abs/2610.08895v1

Finding severity is the main driver of how security teams prioritize remediation. For third-party cloud security findings, that severity is static: the rule that raised the finding assigns it before the rule meets any environment, so it reflects the risk of the condition in general rather than the risk the finding poses to the concrete environment where it lives. Scoring standards define where environment-specific context belongs. How far that context changes finding severities in production, where the deciding evidence lies, and whether it holds against the live environment have not been measured. We address this gap with contextualization, re-deriving each finding's severity from evidence in the environment where the finding lives. A deep research agent over a precomputed cross-signal asset graph investigates each finding against the resource's state, its graph neighborhood, and other products' signals, and returns an adjusted severity with an evidence trace. We evaluate it in a production field study of 9,967 vendor HIGH findings from two commercial cloud security platforms across eight real production environments, on three criteria: the faithfulness of the facts behind each verdict to the live environment, the dependence of each decision on context beyond the flagged resource, and the regularity of the reasoning. Three in four findings are re-graded, mostly downward, and the same rule often moves in opposite directions inside a single environment. About half of the decisive evidence lies beyond the flagged resource, and read-only probes of live infrastructure confirm the decisive fact for 99.4% of decided findings.

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### Trustworthy Domain-Specific AI for Structured Knowledge Retrieval and Reasoning

Authors: Ryan C. Barron
Published: 2026-10-06
Categories: cs.IR, cs.AI
arXiv: https://arxiv.org/abs/2610.08894v1

This dissertation presents a scalable architecture for transforming unstructured, domain-specific text into structured knowledge for retrieval and reasoning. It integrates semi-automatic corpus curation, semantic structuring, retrieval, and inference into an interpretable pipeline. The research introduces Binary Bleed, an adapted binary search method that reduces low-rank search complexity for Non-negative Matrix Factorization (NMF), and Hierarchical NMF with automatic latent feature selection (HNMFk), a depth-adaptive topic modeling method that produces interpretable taxonomies guided by subject matter experts. These representations populate a typed Knowledge Graph and a semantically aligned Vector Store containing extracted latent features, synchronized through an event-driven substrate. Tensor-Structured Retrieval-Augmented Generation (T-SRAG) dynamically routes queries across retrieval paths. Contrastive alignment maps document and query embeddings to hierarchical topic structures to improve semantic fidelity and reduce hallucinations. Beyond retrieval, tensor-based link prediction identifies and completes missing links in the Knowledge Graph, supporting inference grounded in citation structure. Applications across cybersecurity, law, materials science, and healthcare demonstrate improvements in retrieval precision, early trend detection, hypothesis generation, and hallucination mitigation. The dissertation provides a deployable, modular foundation for trustworthy, domain-specific AI systems that retrieve and reason over structured knowledge.

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### Hybrid++: The Bridge between PDE Models and Deep Learning for Gamma Noise Removal

Authors: Mahipal Jetta, Sujato Dutta
Published: 2026-10-06
Categories: eess.IV, cs.AI
arXiv: https://arxiv.org/abs/2610.08892v1

Multiplicative gamma noise is one of the dominant noise factors in Synthetic Aperture Radar (SAR) and medical ultrasound images. They are dependent on pixel level noises due to which they are highly varying across the image and harder to handle as compared to additive noise. The denoising methods to address this noise currently include classical partial differential equation (PDE) methods which are good for interpretation but lack the restoration ability as compared to the state-of-the-art models while deep convolutional networks like DnCNN achieve high performance but at the cost of transparency due to which practitioners are skeptical to use them in high-risk critical fields like medicine. This paper presents Hybrid++, a novel trainable nonlinear reaction-diffusion architecture that addresses both the concerns - staying interpretable while offering performance close to huge black-box models. It combines a fully learnable PDE initialization with a 3-stage reaction-diffusion network having 64-channel multiscale filter banks, 4-layer Squeeze-and-Excitation attention-based influence functions and a 64-dimensional noise level embedding. It uses a two-phase training strategy, stage-wise optimization followed by joint end-to-end refinement which enables co-adaptation of all learnable parameters. On the FoE benchmark, Hybrid++ substantially improves over classical PDE, BM3D and the original TNRD baselines. In the severe-noise setting L=1, it comes within 0.23 dB PSNR of a separately trained DnCNN while using only about 8% of its parameters. We therefore position Hybrid++ not as a universal state-of-the-art image restoration backbone, but as a compact, physically structured reaction-diffusion model for multiplicative gamma noise.

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### Steering Follows Geometry, Not Labels: Emotion Directions in a Full-Duplex Speech Model

Authors: Pulak Kuli
Published: 2026-10-06
Categories: cs.CL, cs.SD
arXiv: https://arxiv.org/abs/2610.08887v1

Full-duplex voice agents need to modulate emotion and delivery during real-time conversations, when de-escalating a complaint, carrying urgency in dispatch, softening a clinical result. Emotion and delivery control is well studied for TTS and turn based models through prompt-conditioned synthesis, reference-conditioned synthesis and activation steering; PersonaPlex controls identity in a duplex model but not affect. We study emotion steering in Moshi, a fully open sourced full-duplex speech language model, across four emotions, using mean-difference activation steering, which costs only a few vector additions per frame and no retraining. We show that emotion is linearly decodable from Moshi's residual stream, but activation steering is only partially achievable, and unevenly so; as happy, angry and surprise steer towards a shared direction while sad is distinctly steerable. We also show that the shared component across the three emotions cannot simply be projected away from all the emotions equally.

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### Task-Sufficient Contraction: Source Selection for Machine Information Interfaces

Authors: Joss Armstrong
Published: 2026-10-06
Categories: cs.IT, cs.LG
arXiv: https://arxiv.org/abs/2610.08884v1

A declared task can sometimes certify a reduced source before a downstream encoder, codebook, rate, distortion target, or optimizer is chosen. This paper studies when one such reduction preserves the complete downstream problem family, a property termed Task-Sufficient Contraction. The reduced source is fixed by the task before the later operating point is selected. An exact contraction allows the later problem to be solved on that source with the same result as if the full source had been retained. For a machine with a fixed set of possible actions and a fixed loss, the paper identifies a consumer-specific source by merging states only when every available action has the same regret in both. For finite action sets, replacing the richer source by this reduced source preserves the complete one-step rate-regret curve, even though the reduction is fixed before the distortion target is chosen. A second result gives an exact characterization for quadratic loss on affine feasible-action sets: the canonical reduced source is the projection onto the directions in which feasible actions can differ. Under a fixed energy budget, this becomes centered load, while retaining only the optimal water-filled action is too coarse. Earlier Information Bottleneck, semantic rate-distortion, and goal-oriented quantization results are then used to distinguish exact, architecture-conditioned, approximate, failed, and corrected contractions. The framework suggests a way for heterogeneous machines to exchange what a receiving task needs without first aligning their full internal representations.

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### Trust-Region Optimization for Smooth Potential-Interaction Energies in Wasserstein Space

Authors: You Wan, Ting Gao, Jinqiao Duan
Published: 2026-10-06
Categories: stat.ML, cs.LG, math.OC, math.PR
arXiv: https://arxiv.org/abs/2610.08883v1

Finding low-energy configurations of interacting particles and approximating probability distributions lead to the minimization of potential-interaction energies in Wasserstein space. These energies can be nonconvex, making it important to exploit second-order information while controlling the reliability of local approximations. We study trust-region optimization of smooth potential-interaction energies on the Wasserstein space of probability measures with finite second moment. The method uses a quadratic model along pushforward curves, an $L^2(ρ)$ step radius, and a Steihaug-Toint subsolver with an explicit self-adjoint second-variation operator. A ratio test determines acceptance and guides the radius update. Under a lower energy bound and globally bounded Hessians of the potential and interaction kernel, we prove that the objective is nonincreasing, the Wasserstein-gradient norms converge to zero, and an $\varepsilon$-stationary iterate is reached within $O(\varepsilon^{-2})$ total outer trials, including rejected trials. If the potential is quadratically coercive, every weak accumulation point is stationary. The analysis applies to arbitrary initial measures with finite second moment. For empirical measures, the iteration is a finite-dimensional trust-region method in the $L^2(ρ_N)$ inner product, with complexity constants independent of particle number and dimension when the initial objective gaps are uniformly bounded. Numerical experiments include a smooth soft-particle energy, maximum-mean-discrepancy minimization for non-Gaussian targets, component ablations, and scaling studies in particle number and dimension.

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### FinVector-Market-4B: A Controlled Study of LoRA Adaptation for Structured Financial Tasks

Authors: Alina Khaybullina
Published: 2026-10-06
Categories: cs.LG, cs.AI, cs.CL, q-fin.GN
arXiv: https://arxiv.org/abs/2610.08882v1

FinVector-Market-4B adapts Qwen/Qwen3.5-4B with rank-16 LoRA on a 22,000-example corpus for structured financial tasks. We evaluate the base and adapted models on the same 600-example benchmark under implicit and explicit JSON-schema contracts. Supplying the schema alone raises base-model JSON validity from 0% to 91.3%. Under matched explicit prompting, the frozen scores improve from 14.7% to 40.0% for FinQA answer exact match, from 48.0% to 82.7% for calculator-expression correctness, from 20.1% to 89.5% for scenario branch-label agreement, and from 52.4% to 87.2% for implication-direction agreement. A post-hoc policy-scoring audit shows that the reported macro-F1 decline reflects a changing label set; using the same three target classes gives 77.4% for the base and 83.1% for the adapter. Filing overlap and calculator-target inconsistencies qualify the benchmark's generalization claims. The results show that compact financial domain adaptation can produce substantial task-specific gains beyond output-format learning under matched prompting, with gains bounded by the evaluated task distribution and prompt contract.

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### Physics-based Sphere Packing for Lagrangian Mesh Morphing

Authors: Jiong Lin, Hod Lipson
Published: 2026-10-06
Categories: cs.GR, cs.AI
arXiv: https://arxiv.org/abs/2610.08880v1

This paper studies tetrahedral meshes as the body representation for differentiable simulation and computational design. Fixed-connectivity meshes degrade under large morphs, while remeshing from scratch discards node correspondence. We present JamTet, a physics-based sphere-packing framework for volumetric meshing and morphing. We contribute (i) a GPU-parallel mesher combining octree-hierarchical packing with constrained Delaunay tetrahedralization, producing more uniform element volumes than TetGen and fTetWild; (ii) Lagrangian mesh morphing that preserves interior-node identities by re-equilibrating the same spheres within changing shapes and rebuilding the boundary and connectivity, remaining inversion-free where fixed-connectivity and TetSphere meshes invert; and (iii) a differentiable GPU simulator in JAX, with mass-spring edges and a volumetric Neo-Hookean term, integrated with mesh morphing in a design pipeline. In soft-robot morphology design experiments, interior-node gradients improve swimming fitness by 0.73-1.07 over a matched surface-only variant, while voxelized versions of the same designs yield 32-63% lower fitness. These results establish sphere packing as a practical volumetric mesh representation for gradient-based shape optimization. Code and media: under review.

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### Tiny-Scale Chinese BERT Pretraining: A Controlled Comparison of MLM, WWM, and MacBERT Strategies

Authors: Yiping Bai
Published: 2026-10-06
Categories: cs.CL, cs.AI
arXiv: https://arxiv.org/abs/2610.08879v1

Pretraining strategies significantly impact the quality of language models, yet existing comparisons of Masked Language Modeling (MLM), Whole Word Masking (WWM), and MacBERT-style replacement have focused primarily on base-scale models (&gt;=110M parameters). This paper presents a controlled comparison of these three strategies on a tiny-scale Chinese BERT model (4 layers, 256 hidden dimensions, 8.7M parameters). Under identical architecture, corpus (1.29M sentences from Chinese Wikipedia), and hyperparameters, we train three models from scratch and evaluate them across five intrinsic dimensions: perplexity, MLM hit rate, semantic discrimination, grammatical judgment, and contextual sensitivity. At tiny scale, MLM achieves the best overall intrinsic performance (winning 3 of 5 dimensions), while WWM excels in both perplexity (1.27 vs. 2.10, a 39.5% improvement) and MLM hit rate (22% vs. 16%). Notably, MacBERT under a severely limited synonym dictionary (222 entries, 3.3% coverage) exhibits severe perplexity degradation (47.23, 22x higher than MLM), yielding a ranking (MLM &gt; WWM &gt;&gt; MacBERT) that differs markedly from the established base-scale conclusion (MacBERT &gt; WWM &gt; MLM). We further identify a critical evaluation pitfall: MacBERT achieves the lowest training loss (2.17) yet the highest perplexity (47.23), revealing that training loss alone is unreliable under mixed replacement strategies. All models and corpus are publicly available at https://huggingface.co/eebyp.

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### How Could AI Eliminate Humanity? A Failure-Mode Analysis of Civilizational Risk

Authors: Mikołaj Sienicki, Krzysztof Sienicki
Published: 2026-10-06
Categories: cs.AI, cs.CY, cs.HC
arXiv: https://arxiv.org/abs/2610.08878v1

This article develops a failure-mode framework for analyzing how advanced artificial intelligence could contribute to human extinction, irreversible civilizational collapse, or permanent human disempowerment. The central thesis is that catastrophic AI risk does not require consciousness, hostility, or an explicit intention to harm humanity. Instead, risk may arise through several distinct but interacting pathways, including autonomous misalignment, harmful human use, organizational failure, and competitive deployment. The severity of these pathways depends on factors such as capability, autonomy, external access, persistence, institutional safeguards, and the preservation of recovery capacity. The analysis is deliberately non-operational: it identifies causal conditions, empirically tractable intermediate quantities, and defensive research questions rather than procedures for causing harm.

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### An Empirical Study of Agent Skills' Downstream Utility

Authors: Yu Cheng, Dehai Zhao, Zhongxin Liu, Qing Huang, Zhenchang Xing, Xiaoxue Ren
Published: 2026-10-06
Categories: cs.AI, cs.LG
arXiv: https://arxiv.org/abs/2610.08875v2

Agent Skills package procedural guidance and resources for reuse, but a relevant Skill does not necessarily improve task performance. Existing studies characterize Skill content and evaluate downstream performance, yet provide limited explanations of how utility depends on content, execution configuration, and multi-Skill organization. We conduct an empirical study on 87 SkillsBench tasks, defining downstream utility as the pass-rate difference from No-Skill on the same tasks under the same model--harness configuration. We compare the same Skills across nine configurations, then examine alternative published Skills and organizations of fixed Skill sets under three selected configurations. We retrieve marketplace candidates from a curated corpus of 37,596 Skills. LLM-assisted analysis of content, execution traces, and final artifacts, followed by author review, relates provided support to actual use and task outcomes. The same Skills help some configurations and hurt others on 36.78\% of tasks, with trajectories showing that recommended procedures can become an execution burden. Relevance rankings overlook more useful candidates. Within the evaluated candidate sets, reranking by support for required operations raises first-choice pass rates by 4.35--5.80 percentage points across the three configurations. We derive 17 authoring practices linking executable procedures to recovery, preservation of task requirements, and checks on final artifacts. Stage Plan and Dependency DAG outperform use order alone, with DAG's additional benefits concentrated in tasks supplied with five or six Skills. These findings guide developers to assess usable operation support, allow procedure adaptation while preserving task requirements, and make artifact dependencies explicit when organizing Skills.

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### Slow Beats Fast at the Kesten-Stigum Threshold: Minimax, Fisher-Information and Belief-Propagation Characterizations of the Information-Computation Gap in Sparse Stochastic Block Models

Authors: Soroor Ghandali
Published: 2026-10-06
Categories: cs.IT, cs.LG, math.PR, math.ST, stat.ML
arXiv: https://arxiv.org/abs/2610.08872v1

We study community recovery in the sparse symmetric stochastic block model with $q$ communities, average degree $d$ and signal strength $λ$ through statistical decision theory and Fisher information, and obtain three characterizations of the Kesten-Stigum threshold $dλ^2=1$ and of the information-computation gap below it. First, on each community-size profile the minimax risk of any class of rules closed under averaging and vertex relabeling equals its Bayes risk under the uniform prior; the posterior mean is the unique Bayes rule and is admissible, and the Bayes risk of degree-$D$ polynomial rules is the trivial risk times $1-\mathrm{Corr}_D^2$. Combined with known low-degree and information-theoretic results, this gives the gap as a worst-case statement: for $q\ge 5$ there is a window below the threshold in which no low-degree rule beats the trivial risk asymptotically, while an exponential-time rule does on a set of labelings of probability $1-o(1)$. Second, the Fisher information about $λ$ carried by cycle counts is a series with terms of order $k(dλ^2)^k$, convergent exactly when $dλ^2&lt;1$; below the threshold the relative error of every unbiased cycle-based estimator of $λ^k$ stays above an explicit constant, and every cycle-count test has success probability bounded below one. Third, the derivative of belief propagation at its uninformative fixed point multiplies a random perturbation by $|λ|\sqrt{d}$ per iteration, and one EM step taken there leaves $λ$ unchanged. A signal-to-noise computation recovers the condition $dλ^{1/χ}&gt;1$ of Chin et al. for $q=n^χ$ communities and identifies personalized PageRank as a walk count with suboptimal weights. Experiments on networks with up to $3\times 10^5$ vertices confirm the threshold for $q=2$, the hard window for $q=5$, and the many-community scaling.

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### CredLeakBench: Evaluating Credential Leakage and Recovery in LLM Agents

Authors: Rafid Ahmed, Joseph Fioresi, Mubarak Shah, Yuzhang Shang
Published: 2026-10-06
Categories: cs.CR, cs.AI
arXiv: https://arxiv.org/abs/2610.08871v1

Language model agents are increasingly deployed to automate everyday digital chores from managing emails and social media to handling banking and bills allowing users to step away from supervision. However, this capability also exposes sensitive information to phishing. Safe execution requires distinguishing malicious requests from genuine ones without simply refusing to act. Despite its practical importance, this problem remains underexplored and it is unclear whether current agents or existing defenses can achieve it. To study this problem, we first propose CredLeak-Bench, a comprehensive benchmark designed to evaluate how effectively and securely agents automate human workflows when confronted with phishing and identity verification. The benchmark covers both user-directed authentication and autonomous inbox monitoring, where agents are not explicitly instructed to log in. It systematically varies deceptive cues and pairs phishing scenarios with legitimate counterparts, enabling joint evaluation of information leakage and utility on genuine tasks. Within a sandboxed environment, leakage is measured through actual submissions of information rather than agents' self-reported behavior. Our evaluation reveals that all tested models are vulnerable to leakage. Agents also disclose sensitive information during autonomous inbox monitoring, demonstrating that phishing can induce disclosure without a user request to authenticate. Furthermore, most evaluated mitigations that reduce leakage also impair performance on genuine tasks, exposing a security utility trade off in existing defenses. These findings show why reducing leakage alone is insufficient: effective defenses must prevent unauthorized disclosure while preserving legitimate task completion. CredLeak-Bench provides a controlled framework for measuring both objectives and evaluating progress toward secure, useful agents.

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### Learned Monotone Recurrent Features in Governed Credit Scoring: The Price of the Frame and the Necessity of Macro Conditioning

Authors: Yew Lee Tan
Published: 2026-10-06
Categories: q-fin.RM, cs.LG, stat.AP
arXiv: https://arxiv.org/abs/2610.08869v1

Regulated credit scoring requires scores monotone non-decreasing in every exposure input. Deployed pipelines -- hand-crafted monotone aggregates feeding sign-constrained gradient boosting -- already meet this by composition; the open question is what learned temporal aggregation is worth inside one. We answer on five production-scale credit datasets at matched admissibility (one priced baseline convention excepted), with a monotone recurrent architecture whose per-input guarantee we extend, with proofs, to vector-valued inputs and to exogenously macro-conditioned decay gates, severities, thresholds, and peak memory. Two findings result. First, a strictness ladder: the value of learned monotone features rises with governance-frame strictness -- zero on unconstrained engineered panels, maximal in summaries-only frames -- replicated across two datasets and an official temporal-stability metric, though unconditioned features degrade on externally adjudicated later weeks. Second, a conditioning-delivery asymmetry under regime shift. On a train-on-boom, test-on-crisis mortgage design, two public macroeconomic series hurt as input columns, yet conditioning the recurrence on them delivers the paper's only learned-block crisis-cohort uplifts. The confirmed effect: +0.006 to +0.013 AUC on an internally pre-registered Freddie Mac replication, at all five held-out seeds. The discovery estimate: +0.015 to +0.021 on Fannie Mae (three of five seeds post hoc), worth 10-27 basis points of defaulted balance at an 80% approval cutoff, and grows with early-prepaid loans excluded. A state-level test identifies the mechanism: between-cohort calibration transfer. A pandemic-band episode bounds scope: under forbearance-distorted labels the gain generalizes at a quarter to a third of crisis size on Fannie Mae, on Freddie Mac only against the capacity control.

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### World Models' Last Exam in Physics

Authors: Mingju Gao, Qingle Liu, Yuzhao Peng, Xinjie Lin, Ziming Qin, Zheng Jiang, Wenyi Li, Calvin Xiao, Youjie Zheng, Kaisen Yang, Qinhuai Na
Published: 2026-10-06
Categories: cs.CV
arXiv: https://arxiv.org/abs/2610.08791v1

Video world models can produce visually convincing yet physically inconsistent sequences, raising concerns about their reliability for prediction and planning in embodied AI systems. Existing evaluations often rely on model-based judgments or reference videos, while direct physical tests largely focus on mechanics. We introduce World Models' Last Exam in Physics, a measurement-based benchmark for evaluating physical consistency in video world models. The benchmark comprises 40 controlled tasks spanning mechanics, optics, fluids, thermal and phase-change phenomena, electromagnetism, and surface tension. Each task pairs an initial image and a generation prompt with predefined physical criteria, enabling interpretable tests of observable physical relationships without requiring reference videos. Its evaluator combines task-observability screening with task-specific quantitative physical measurements. Experiments on eight video generation models across 1,280 videos reveal persistent physical inconsistencies and substantial variation across tasks, with the best model achieving an overall score of 57.76 out of 100. Evaluation on synthetic videos with known physical relationships provides evidence for the validity of the measurement module under controlled conditions. The evaluator also achieves higher agreement with human judgments than a direct vision-language model baseline in both within-task rankings and pairwise comparisons. By combining coverage across physical domains with scores grounded in measurable evidence and explicit measurement limitations, the benchmark provides an interpretable basis for diagnosing physical inconsistencies and tracking progress toward physically consistent video world models.

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### Building Rome from a Single Image

Authors: Jiraphon Yenphraphai, Fang Li, Tianshuo Xu, Depu Meng, Quentin Herau, Yihan Hu, Raymond A. Yeh, Wei Zhan
Published: 2026-10-06
Categories: cs.CV
arXiv: https://arxiv.org/abs/2610.08790v1

Single-image scene generation aims to produce a complete 3D scene mesh from a single image, including surfaces the camera did not observe. While pretrained 3D object generators encode a strong shape prior, they are mainly designed for isolated objects in a fixed canonical volume and focus mostly on indoor scenes, since diverse 3D data for outdoor scenes are quite limited. In this work, we present a method that redesigns such an object-centric generator, e.g., Trellis 2, to work on both indoor and outdoor scenes while retaining its prior. We accomplish this by (a) partitioning the scene into adaptive chunks that scale relative to the distance to the camera; nearby chunks have a smaller size to keep the finer detail, while distant structures, e.g., buildings, are covered by large chunks; (b) making the generator capture explicit 2D-3D correspondence by lifting image features and making the model aware of the free space, observed surface, and unobserved region; (c) synthesizing around 4,000 outdoor scenes to broaden the training data, as existing scene datasets are largely indoor. Experiments on Tanks and Temples, ScanNet++, and in-the-wild images show that our method outperforms all baselines in geometric accuracy and perceptual quality across both indoor and outdoor scenes.

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### QF3: Fast Flow RL with Filtered Q-Gradients

Authors: Chung Min Kim, Brent Yi, David McAllister, Hongsuk Choi, Himanshu Gaurav Singh, Jinkun Cao, Ken Goldberg, Pieter Abbeel, Carmelo Sferrazza, Angjoo Kanazawa
Published: 2026-10-06
Categories: cs.RO, cs.LG
arXiv: https://arxiv.org/abs/2610.08789v1

Flow policies have become a standard policy class for learning robot behaviors from demonstrations, but reinforcement learning is still critical for improving pre-trained flow policies or learning them from scratch through interaction. We introduce QF3 (Fast Flow RL with Filtered Q-Gradients), an online off-policy RL algorithm that trains a flow policy with flow matching plus the critic's action gradient, backpropagated through a one-step prediction of the flow's output. To keep updates where the critic and this prediction are reliable, QF3 applies the critic gradient only to action dimensions that stay near the replay action. To our knowledge, QF3 is the first off-policy flow RL method to train humanoid locomotion policies from scratch and transfer them zero-shot to hardware. Paired with a high-throughput off-policy training recipe, it trains humanoid locomotion and motion-tracking policies with a 10x wall-clock speedup over FPO++, a recent on-policy flow RL method. We further apply QF3 to fine-tune pretrained flow-based manipulation policies on both ABC-Sim and Robomimic tasks. These results suggest that QF3 can both learn robot policies from scratch and refine those acquired from demonstrations. Website: https://qf3-rl.github.io/

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### Conformal Prediction Sets Quantify Information Gain: A Theoretical Perspective

Authors: Kevin Zhang, Stephen Bates
Published: 2026-10-06
Categories: cs.LG
arXiv: https://arxiv.org/abs/2610.08785v1

Conformal prediction is a popular tool for uncertainty quantification that outputs prediction sets with finite-sample coverage guarantees. While prediction set size is commonly used as a heuristic measure of uncertainty, the information-theoretic basis for this interpretation remains poorly understood. In this work, we provide such a foundation using a decision-theoretic generalization of entropy tailored to set-valued prediction. In particular, we introduce a family of generalized information measures based on the size and coverage of conformal prediction sets. Notably, Shannon mutual information admits an exact integral representation in terms of these measures. We then show that, in standard classification settings, the reduction in conformal set size from additional information (i) is sandwiched between calibration-dependent members of this family and (ii) obeys a data processing inequality, both up to finite-sample calibration and model error terms. Together, our results formally relate conformal prediction to classical information-theoretic quantities and justify using set-size reduction as an information gain metric. Empirically, we validate our theory across 11 classification settings and show that set-size reduction and Shannon mutual information can rank features differently in a greedy feature selection experiment.

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### 4D-HOF: Hand-Object Flow Matching for Feed-Forward 4D Interaction Reconstruction

Authors: Shiqi Li, Sean Cho, Yijie Li, Fengzhi Guo, Bowen Wen, Cheng Zhang
Published: 2026-10-06
Categories: cs.CV, cs.AI, cs.GR
arXiv: https://arxiv.org/abs/2610.08782v1

Existing methods for 4D hand-object reconstruction often rely on costly per-sequence optimization, while generative approaches typically synthesize interactions from random noise, which can lead to unstable interaction prediction. We introduce 4D-HOF, a feed-forward framework that reconstructs 4D hand-object interactions from coarse but informative estimates produced by vision foundation models. Concretely, we learn a conditional flow matching model that transports foundation-model-derived hand-object states toward an interaction manifold, allowing the model to correct errors in translation, rotation, and alignment in a feed-forward manner. A key advantage of our generative formulation is that it naturally enables test-time guidance within the transport process. Rather than applying a separate post-hoc optimization after reconstruction, we directly steer the evolving generative states using physical interaction constraints and observed 2D evidence, allowing the reconstruction to be refined as part of the generative process itself. By training the generative model on diverse datasets, 4D-HOF generalizes robustly to challenging in-the-wild scenarios. Experiments on out-of-domain benchmarks show that 4D-HOF achieves state-of-the-art performance, producing more stable and accurate 4D hand-object reconstructions.

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### IdeaAnchor: Teaching LLMs to Turn Literature into Research Ideas

Authors: Ziyu Chen, Yilun Zhao, Jiashuo Sun, Yiling Ma, Manasi Patwardhan, Arman Cohan
Published: 2026-10-06
Categories: cs.CL, cs.AI
arXiv: https://arxiv.org/abs/2610.08781v1

Scientific research often begins by synthesizing ideas from a set of related papers to identify gaps and formulate new directions. However, training language models to perform this form of literature-grounded ideation remains challenging, as existing approaches based on prompting or feedback lack structured supervision for how papers should be synthesized. We introduce IdeaAnchor, a paradigm for training LLMs to perform research ideation using structured specifications as privileged signals. Each IdeaAnchor instance encodes how each input paper should be synthesized into a successful idea, including their functional roles, relationships, and target synthesis criteria. We build this paradigm by mining instances from published papers, capturing how real ideas emerge from prior literature. We then train models via demonstration, self-distillation, and reinforcement learning, and further enhance generation with retrieval at inference time. Experiments show consistent improvements in ideation quality. Our analysis reveals a functional decomposition: anchor-based training strengthens creative synthesis, retrieval enhances detail elaboration, and combining both yields the best performance.

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### DepthWorld: 3D World Model for Robot Manipulation

Authors: Jai Bardhan, Josef Sivic, Vladimir Petrik
Published: 2026-10-06
Categories: cs.RO, cs.AI, cs.CV
arXiv: https://arxiv.org/abs/2610.08780v1

World models offer a data-driven alternative to traditional simulators for robotics, with applications spanning policy evaluation, improvement, and planning. All of these uses depend on faithful 3D geometry, yet current video-based world models are trained on RGB alone and produce rollouts that look correct frame-by-frame but do not compose into a consistent 3D world. Closing this gap requires progress on two fronts: large-scale 3D supervision for manipulation, and an architecture that can absorb it without disturbing strong pretrained video priors. We introduce a calibration pipeline that combines learned stereo depth with a joint factor graph, pooling all episodes collected from the same physical robot to recover its shared kinematic parameters alongside per-scene extrinsics. Applied to the DROID dataset, this yields DROID-3D, a calibrated 3D dataset providing dense metric depth and recalibrated multi-view extrinsics (achieving &lt;0.7 px reprojection error on 90% of episodes for external cameras). We then train DepthWorld, a Stable Video Diffusion-based world model that jointly predicts multi-view RGB and depth via spatial latent tiling, leaving the pretrained Variational Autoencoder (VAE) unchanged. Depth supervision improves RGB prediction itself by +1.48 dB PSNR over an identical RGB-only baseline at equal training budget, while simultaneously yielding accurate metric depth for downstream geometric reasoning.

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### ALIVE: Interaction-Aligned Object Insertion for First-Frame-Guided Video Editing

Authors: Zhenghong Zhou, Zhe Lin, Jiebo Luo, Yuqian Zhou
Published: 2026-10-06
Categories: cs.CV
arXiv: https://arxiv.org/abs/2610.08779v1

Current video editors can insert objects but often struggle to make them participate in interactions such as being picked up or manipulated. We introduce ALIVE, a framework that makes inserted objects "alive" through coherent interactions with the source video's contents, using an edited first frame and an instruction naming only the added object. We curate 35,800 editing pairs combining 3D-rendered, model-generated, and real-world videos with general editing pairs from ROSE. Each pair differs in the target object's presence while preserving the surrounding action, teaching editors coordinated object behavior and source preservation. We further train a vision-language model (VLM) to predict interaction guidance from the same inputs. We introduce the ALIVE-interaction benchmark to assess interaction fidelity, source preservation, and visual coherence using a unified VLM-based protocol, and evaluate on the general video object insertion benchmark. Without VLM guidance, ALIVE improves Overall over the strongest evaluated baseline by 43.9% and 4.4% on the two benchmarks, respectively. VLM-predicted guidance further improves the ALIVE-interaction score by 0.95 points without additional user inputs.

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### Sherpa: Teaching LLMs to Teach Adaptively

Authors: Weixian Xu, Yanzhe Zhang, Zora Zhiruo Wang, Changyu Chen, Diyi Yang
Published: 2026-10-06
Categories: cs.AI, cs.CL
arXiv: https://arxiv.org/abs/2610.08778v1

Large language models (LLMs) have become increasingly capable problem solvers, but being able to solve a problem is not the same as being able to teach it. Existing approaches to training LLMs as teachers rely on demonstrations, preference data, or predefined pedagogical criteria that specify what good teaching looks like. However, these signals are often not grounded in individual student learning outcomes, where effective teaching strategies can vary substantially across learners. To address this, we introduce Sherpa, a multi-turn reinforcement learning framework that instantiates multiple student archetypes with LLMs conditioned on distinct learning preferences and trains a teacher model to adapt its instruction by directly maximizing their learning outcomes. Teacher LLMs trained with Sherpa improve instructed students' performance across all archetypes by an average of 20.5 percentage points. Under MathTutorBench's evaluation, Sherpa raises the overall pedagogy score from 52.5% to 79.2%, indicating better teaching responses. Our human studies show that the trained teacher is preferred over the base model in 79.6% of pairwise comparisons. Together, Sherpa trains LLM teachers to adapt to diverse simulated students and become better aligned with human teachers, paving the road towards AI tutors teaching real students.

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### CtrlCache: Accelerating Interactive Video World Models with Control-Aware Caching

Authors: Shangye Song, Dong Gong, Hong Jia, Yun Sing Koh, Xinyu Zhang
Published: 2026-10-06
Categories: cs.CV
arXiv: https://arxiv.org/abs/2610.08777v1

Interactive video world models need to generate each video chunk efficiently while responding faithfully to user controls. Many systems use chunk-wise autoregressive generation with few-step denoising, but each chunk still requires several costly denoising iterations. Training-free caching can reduce this cost, yet existing policies make reuse decisions primarily from model-internal denoising dynamics and do not explicitly account for control transitions. Actually, interactive generation explicitly exposes a signal they do not use: the controls for a chunk arrive before it is denoised, so a schedule derived from them costs no forward pass. To this end, we analyze adjacent chunks under different control regimes and find that structural similarity drops around action changes, while low-frequency structure remains more persistent than high-frequency detail. Motivated by these observations, we propose CtrlCache, a training-free control-aware caching framework that adapts computation to the current control sequence. Specifically, the action-aware scheduling and refresh policy detects action changes across and within chunks, and labels each chunk as initial, transition, turning, or steady state. At one selected interior denoising step, initial and transition chunks retain full computation, while turning and steady chunks reuse the transformer residual from the most recent fully computed step in the same chunk. To exploit the persistence of low-frequency structure during steady interaction, we further introduce a frequency-mixed history prior guidance that incorporates complementary information from the preceding clean latent without an additional DiT forward pass. Evaluated on Matrix-Game 2.0 and LingBot-World v1/v2, CtrlCache achieves 1.21x to 1.41x DiT-backbone speedups without model retraining while improving WBench Overall scores over original inference across all three models.

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### Agent in a Bottle: Can LLM Agents Turn Their Capabilities Into Cheap, Scalable Artifacts?

Authors: Ankit Sonthalia, Haritz Puerto, Alexander Rubinstein, Martin Gubri, Seong Joon Oh
Published: 2026-10-06
Categories: cs.AI
arXiv: https://arxiv.org/abs/2610.08775v1

Large language models (LLMs) can solve many narrow tasks, but querying them separately for millions of related instances can be prohibitively expensive. Can LLM agents autonomously create cheaper solutions for such workloads? We call this ability "bottling": the ability to turn general capabilities into task-specific solutions that balance answer quality and amortised cost. We introduce BOTTLED, a benchmark in which agents receive an entire unlabelled workload and must complete it under fixed time, compute and LLM API budgets. Agents choose their own approach, such as training a small model or writing a reusable program. Across ten models and three tasks, we find that strong zero-shot task performance does not reliably translate into strong bottling capabilities. Models with similar zero-shot scores can differ substantially after bottling, and 48 of 60 bottling runs score below the lower bound of the 95% confidence interval of their model's zero-shot performance. Moreover, 31 of 60 runs underperform the stronger of two small-model distillation baselines with the same token budget. Nevertheless, bottling can yield substantial savings: on query-product relevance classification, Opus 5 retains about 82% of its zero-shot macro-F1 at roughly 657 times lower reported cost. Bottling is also competitive with Jev, a "system one" model built especially for cheap, repetitive inference: Opus 5 on the same task recovers about 94% of Jev's macro-F1 at a quarter of Jev's projected full-workload cost. BOTTLED provides a basis for evaluating and improving agents' ability to invest limited resources in reusable solutions for large, repetitive workloads.

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### AdvSim2Real : Training Web Agents Against Adaptive Prompt Injection in a Web World Model

Authors: Sarim Hashmi, Mukul Ranjan, Kshitij Mishra, Mikhail Kuznetsov, Praneeth Vepakomma, Nils Lukas
Published: 2026-10-06
Categories: cs.CL, cs.AI, cs.LG
arXiv: https://arxiv.org/abs/2610.08773v1

Web agents complete user requests by reading and acting on pages that third parties write, so an instruction planted on a page can redirect the agent away from the user's goal. The agent cannot simply ignore the page, because the page also holds the values and controls the task requires. Current defenses fine-tune the agent on injections fixed before training, and attackers that adapt to the trained model bypass them. Adversarial training lets the attacker adapt but keeps the tasks fixed, so a task stops teaching once the agent solves it. We introduce AdvSim2Real, which co-evolves a task curriculum, an injection adversary, and the agent inside a frozen web world model. The curriculum is rewarded for tasks the agent solves about half of the time, and the adversary only for a success flip, an injection that turns a judged success into a failure. Training in the simulator makes a 4B agent both more capable and more robust: its completion rises with and without attacks, holds against a frontier-model adversary it never trained against, and its capability gain carries over to a real browser. On 150 web tasks, AdvSim2Real raises completion under this unseen adversary by 33.6\% relative to the base agent.

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### Backend-Agnostic Sparse Attention for Fast High-Resolution Visual Generation

Authors: Liao Ma, Jiayi Song, Yunfeng Wu, Songhua Liu, Peilin Zhao
Published: 2026-10-06
Categories: cs.CV
arXiv: https://arxiv.org/abs/2610.08772v2

Diffusion Transformers (DiTs) have achieved strong performance in image and video generation, but the quadratic complexity of full attention makes high-resolution generation computationally expensive. Window attention offers an efficient alternative, yet existing methods face a practical trade-off: partitioned window attention typically achieves computational efficiency consistent with its theoretical complexity. However, isolated windows block cross-window interaction, often introducing visible grid-like artifacts in the generated results. Fine-grained sliding-window attention effectively restores interactions across neighboring windows and improves visual quality. However, its irregular computation patterns create a substantial gap between theoretical and practical speedups and require specialized kernels tailored to each hardware backend. To tackle these challenges, we propose BASA, a backend-agnostic sparse attention, which brings the best of both worlds: visual quality and practical acceleration. Specifically, BASA replaces visual self-attention with shifted local-window attention. By introducing a structured window-shifting scheme across DiT blocks, we allow tokens divided by window boundaries in one layer to communicate in the following layers, thereby achieving global information exchange and eliminating window-induced visual artifacts. Notably, our design introduces no additional irregular operators or customized kernels, making it readily deployable on existing attention backends and closing the gap between theoretical sparsity and practical acceleration. Experiments demonstrate that BASA achieves measured speedups exceeding 90\% of the theoretical estimates on FLUX and delivers a 4.52$\times$ attention speedup on Wan while maintaining competitive generation quality. Codes are publicly available at: https://github.com/lama0110/BASA.

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### Backend-Agnostic Sparse Attention for Fast High-Resolution Visual Generation

Authors: Liao Ma, Jiayi Song, Yunfeng Wu, Songhua Liu, Peilin Zhao
Published: 2026-10-06
Categories: cs.CV
arXiv: https://arxiv.org/abs/2610.08772v1

Diffusion Transformers (DiTs) have achieved strong performance in image and video generation, but the quadratic complexity of full attention makes high-resolution generation computationally expensive. Window attention offers an efficient alternative, yet existing methods face a practical trade-off: partitioned window attention typically achieves computational efficiency consistent with its theoretical complexity. However, isolated windows block cross-window interaction, often introducing visible grid-like artifacts in the generated results. Fine-grained sliding-window attention effectively restores interactions across neighboring windows and improves visual quality. However, its irregular computation patterns create a substantial gap between theoretical and practical speedups and require specialized kernels tailored to each hardware backend. To tackle these challenges, we propose BASA, a backend-agnostic sparse attention, which brings the best of both worlds: visual quality and practical acceleration. Specifically, BASA replaces visual self-attention with shifted local-window attention. By introducing a structured window-shifting scheme across DiT blocks, we allow tokens divided by window boundaries in one layer to communicate in the following layers, thereby achieving global information exchange and eliminating window-induced visual artifacts. Notably, our design introduces no additional irregular operators or customized kernels, making it readily deployable on existing attention backends and closing the gap between theoretical sparsity and practical acceleration. Experiments demonstrate that BASA achieves measured speedups exceeding 90\% of the theoretical estimates on FLUX and delivers a 4.52$\times$ attention speedup on Wan while maintaining competitive generation quality.

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### Data Leakage in Patch-Based Hyperspectral Image Classification: Quantifying the Impact of Spatial Overlap

Authors: Mohammed Q. Alkhatib
Published: 2026-10-06
Categories: cs.CV
arXiv: https://arxiv.org/abs/2610.08770v1

Patch-based learning improves hyperspectral image (HSI) classification by exploiting local spectral-spatial information, but random train-test sampling from the same image can cause spatial patch overlap, leading to data leakage and optimistic performance estimates. This paper investigates same-class train-test spatial overlap in patch-based HSI classification using two measures: overlap percentage (OP), which quantifies the global amount of overlapped testing patch pixels, and average overlap ratio (AOR), which measures the local severity among affected testing patches. Experiments on the Pavia University dataset compare random and non-random spatial sampling using SVM, MLP, 2D-CNN, 3D-CNN, ViT, and MorpMamba. The results show that deep patch-based models achieve high accuracy under random sampling, with 3D-CNN reaching 96.17% Overall Accuracy (OA), but drop substantially under non-random spatial sampling, where 3D-CNN decreases to 55.20% and ViT and 2D-CNN drop by 40.71 and 38.81 percentage points (PP), respectively. Patch-size analysis further shows that increasing the patch size from 5x5 to 19x19 raises the random-sampling overlap percentage from 23.28% to 77.02%. These findings demonstrate that random patch-based evaluation can substantially inflate classification performance, especially for models that strongly exploit spatial context. The code associated with this paper is available at: https://github.com/mqalkhatib/Data_Leakage_in_HSI_Classification.

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### Rapid Fredholm stabilization of the Kuramoto--Sivashinsky equation with unrestricted, spatially-varying anti-diffusion

Authors: Luke Bhan, Miroslav Krstic, Yuanyuan Shi
Published: 2026-10-06
Categories: eess.SY, cs.LG, math.AP, math.OC
arXiv: https://arxiv.org/abs/2610.08764v1

We develop the first feedback design for rapid stabilization of the Kuramoto--Sivashinsky equation with a spatially varying anti-diffusion coefficient. For constant coefficients, the single-input Fredholm design of Coron and Lü (2015) excludes a discrete set of values at which repeated unstable eigenvalues cause a loss of controllability. We overcome this obstruction by introducing a second boundary input and assigning the two inputs distinct roles. The key idea, inspired by Heymann's Lemma, is to use the boundary value $u(0,t)$ entirely for a pre-feedback that renders the modified plant controllable through the curvature input $u_{xx}(0,t)$. The latter input then stabilizes the plant through a Fredholm backstepping transformation. We show that two inputs suffice for controllability and are necessary when the plant has an unstable double eigenvalue. However, the Fredholm kernel still must be approximated for implementation. Hence, to enable kernel and gain approximation, we prove continuity of the coefficient-to-gain design map on compact admissible design classes. Unlike Volterra-based continuity proofs using successive approximations, our proof uses the modal representation to control the spectral data, the inverse coefficient system, and the tails of the kernel and gain series. This yields a single neural operator approximation of the gain to any prescribed $L^2$ accuracy across the class. Finally, we establish rapid local stabilization of the nonlinear closed-loop system under both the exact gains and sufficiently accurate approximations. We conclude with numerical results that illustrate prescribed decay rates and the computational cost of the approximations. In particular, we train a Fourier neural operator that achieves typical relative gain errors of approximately $0.1\%$ and stabilizes all held-out cases tested, including a plant with an unstable double eigenvalue.

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### VeriFine: Scaling Verification for Self-Improvement in Embodied Reasoning

Authors: Zewei Zhou, Rachel Luo, Yulong Cao, Chaowei Xiao, Chensheng Peng, Boyi Li, Thomas Tian, Zheng Lian, Yan Wang, Jiaqi Ma, Boris Ivanovic, Marco Pavone et al.
Published: 2026-10-06
Categories: cs.AI, cs.RO
arXiv: https://arxiv.org/abs/2610.08761v1

Self-improving policies continually expose new failure patterns, changing what their judges must be able to verify. However, current fixed judges constrain both optimization feedback and the discovery of useful training examples, limiting further self-improvement. This challenge is even more acute in embodied reasoning, where reliable evaluation must account for spatial grounding, causal reasoning, and safety-aware decision-making. We introduce VeriFine, an agent harness framework that scales verification through the co-evolution of the policy, training curriculum, and judge. The Policy Improvement Loop uses a rubric judge to diagnose recurring failures, construct an adaptive curriculum, and optimize the policy. When progress plateaus and verification becomes a bottleneck, the Judge Improvement Loop selectively queries human guidance on informative failure cases and refines the judge through coactive calibration, in which humans and agents resolve disagreements and converge toward the objective rubric of physical reasoning. The revised judge then guides the next stage of data selection and policy optimization. Experiments on driving and robot navigation tasks demonstrate continuous self-improvement in both policy and judge capability across reinforcement and supervised fine-tuning. These results show how scaling verification supports continuous self-improvement as policy failure patterns evolve.

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### WorldSonus: Bringing Sound to Worlds

Authors: Pengjun Fang, Jingyi Fa, Kam Man Wu, Jiaming Wang, Haoyuan Huang, Yaguang Wu, Xiangjun Huang, Ziyang Ma, Weijia Chen, Hongyu Liu, Zeyue Tian, Qifeng Chen
Published: 2026-10-06
Categories: cs.SD, cs.AI, cs.CV, eess.AS
arXiv: https://arxiv.org/abs/2610.08760v1

Recent advances in world models have enabled increasingly realistic visual synthesis. However, these generated environments remain largely silent. Bringing sound to world models poses three core challenges: real-time generation to keep pace with interactive video streams, interactive control to respond to mid-stream sound instructions, and spatially aligned stereo to reflect scene geometry and camera motion. To address these demands, we introduce WorldSonus, an interactive video-to-audio framework designed for real-time spatial sound synthesis in world models. For real-time generation, WorldSonus employs a streaming causal autoregressive diffusion architecture that synthesizes audio chunks at a low real-time factor (RTF) of 0.41. For interactive control, we incorporate an audio-centric captioning pipeline with chunk-indexed prompt scheduling, enabling dynamic manipulation of sound events during generation. For spatial alignment, we leverage high-quality stereo supervision curated from diverse stereo and ambisonic data. Extensive experiments demonstrate that while tailored for world models, WorldSonus generalizes effectively to open-domain video-to-audio benchmarks, matching or outperforming state-of-the-art bidirectional models in both acoustic quality and spatial alignment. Project page: https://noizai.github.io/WorldSonus/

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