# Research Papers — 2026-10 · bundle page 153 of 156

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### Continual Learning for 6-DoF Grasp Synthesis via Experience and Demonstrations

Authors: Giulio Schiavi, Andrei Cramariuc, Michael Pantic, Roland Siegwart
Published: 2026-10-01
Categories: cs.RO, cs.LG
arXiv: https://arxiv.org/abs/2610.01301v1

Most current grasp synthesis systems are trained offline and remain fixed during deployment. While this works well when deployment conditions resemble the training data, performance can degrade when robots encounter conditions they have not seen before, such as unfamiliar objects. In this work, we present a continual-learning framework for single-view 6-DoF grasp synthesis for a parallel-jaw gripper in cluttered scenes. Rather than finetuning a large parametric model, our method adapts through memory in a learned embedding space: grasp outcomes update future grasp scores, while optional user demonstrations are recalled and transferred to new scenes as additional candidate grasps. We evaluate our method in simulation and in extensive real-world experiments comprising over 1500 grasp trials. We show that our method matches the performance of existing 6-DoF grasping baselines even before adaptation, improves online on unseen objects from categories absent or underrepresented during training, and supports long-horizon continual learning with limited forgetting. In real-world experiments, our method reaches over 90\% success rates on several challenging object categories after only 50 online grasp attempts. Videos and code at https://giuschio.github.io/cl_grasping/.

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### Questionnaire-Guided Disaggregation of Energy Appliance Use for Domestic Smart Meter Data

Authors: Achal Nanjundamurthy, Rupam Misra, Suzanne Little, Alan F. Smeaton
Published: 2026-10-01
Categories: cs.AI
arXiv: https://arxiv.org/abs/2610.01297v1

Ireland's smart metering programme records electricity use at 30-minute resolution, with smart meters installed in over 80\% of households as of late 2025. While this is useful for billing of smart, time-of-use tariffs, it is too coarse to capture use of domestic appliances. We present a label-free disaggregation system that breaks usage data into 9 appliance categories by combining event detection for high-power loads with questionnaire-guided estimation. Our evaluation draws on four datasets: a calibration household with a commercial comparator, two public benchmarks (UK-DALE and REFIT) with per-appliance sub-metering, and a smart meter dataset of more than 4,800 years of use from 2,968 Irish consumers. Compared against two independently developed disaggregation systems our hybrid method combining analysis of usage data with questionnaire results, achieves the lowest whole-decomposition error on all buildings across the datasets, with better month-level performance over 54 paired months ($p&lt;0.001$, Holm-corrected). Our method provides useful advice on a household's energy consumption patterns and advice on how to reduce or shift usage on some appliances in order to reduce costs.

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### ITC-MoE: Importance-guided Token-aware Compression for MoE Diffusion Language Models

Authors: Lianjun Liu, Shipeng Li, You Huang, Weiqi Yan, Mingte Qiu, Huazhong Liu, Xiaofeng Zhu, Yunshan Zhong
Published: 2026-10-01
Categories: cs.AI
arXiv: https://arxiv.org/abs/2610.01296v1

Mixture-of-Experts (MoE) Diffusion Language Models (DLMs) offer flexible parallel decoding and increased model capacity, but their large number of expert parameters incurs substantial computation and storage costs. Existing low-rank MoE compression methods largely rely on static factorization and fixed rank allocation, which overlook the distinctive properties of MoE DLMs. Specifically, we identify two properties: cross-mode non-uniform redundancy, where parameter redundancy and sensitivity to rank truncation vary across the input, output, and expert modes, and token-wise utilization variation, where hot and cold tokens exhibit distinct spectral characteristics and expert activation patterns. To address these challenges, we propose ITC-MoE, an Importance-guided Token-aware Compression framework for MoE DLMs. ITC-MoE consists of two complementary components. First, Importance-guided Adaptive Tucker Compression (IATC) incorporates activation and gradient importance into expert weight transformation, jointly factorizes expert weights across multiple modes, and adaptively allocates ranks under a fixed parameter budget. Second, Token-aware Compensation and Routing (TCR) applies lightweight low-rank compensation to compression-sensitive hot tokens and restricts the candidate expert set for cold tokens with concentrated routing patterns. By jointly adapting compression capacity and inference execution to both parameter redundancy and token-wise variation, ITC-MoE substantially reduces the computation and storage costs of MoE DLMs while preserving their generation quality. For example, on SDAR-30B-A3B-Chat-b32, ITC-MoE maintains an accuracy of 96.33% on MultiArith under a 30% compression budget, while achieving up to a 7.22x end-to-end speedup. The code is publicly available at https://github.com/lianjunl13-sudo/ITC-MoE.

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### ODDR: One-Step Deshadow Diffusion via Reward Guidance

Authors: Junseong Shin, Kijun Kim, Minseong Kim, Dongjin Kim, Tae Hyun Kim
Published: 2026-10-01
Categories: cs.CV
arXiv: https://arxiv.org/abs/2610.01291v1

Recent advances in deep learning for shadow removal have significantly enhanced image quality and realism. However, most approaches rely on real-world paired datasets, which are costly to collect and often limited in scene diversity, leading to limited generalization. To address these limitations, we propose One-step Deshadow Diffusion via Reward guidance (ODDR), a new framework that achieves efficient and high-fidelity shadow removal without relying on real-world paired supervision. Our method begins with One-step Deshadow Diffusion (ODD), a baseline model trained on synthetic shadow data for efficient one-step shadow-free reconstruction. We further adapt ODD into ODDR using ShadowReward. In contrast to traditional, annotation-heavy approaches, ShadowReward is the first reward model for shadow removal trained entirely without human annotation. It learns to mimic human perceptual judgments by ranking synthetically generated images with controlled degradations, such as texture distortion and boundary artifacts. This reward-guided fine-tuning enables ODDR to close the synthetic-to-real domain gap. Extensive experiments show that ODD achieves strong performance without relying on real-world paired supervision, and ODDR further improves the results, narrowing the gap to fully supervised methods trained on real-world paired data while maintaining higher computational efficiency as a single-step model.

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### Dyna3: VLM-Guided Training-Free 4D Reconstruction via Depth Foundation Models

Authors: Xinhao Xiang, Weiyang Li, Zhijie Zheng, Abhijeet Rastogi, Jiawei Zhang
Published: 2026-10-01
Categories: cs.CV
arXiv: https://arxiv.org/abs/2610.01286v1

Recent depth foundation models like Depth Anything 3 (DA3) achieve remarkable multi-view depth estimation but assume static 3D scenes, limiting their applicability to real-world dynamic environments. Existing training-free 4D methods like Easi3R and VGGT4D rely on correspondence-trained backbones whose attention encodes cross-frame matching, a property absent in depth-only models like DA3. We present Dyna3, a training-free framework that extends DA3 for 4D dynamic scene reconstruction without any fine-tuning. Our key insight is that DA3's cross-view features, though trained only for depth consistency, implicitly encode motion-discriminative signals when combined with best-match feature search across frames. Its static surfaces find consistent matches globally, while dynamic objects cannot. We further adopt vision-language models (VLM) to automatically generate scene-specific semantic prompts for SAM 3, enabling precise instance-level segmentation that distinguishes which objects move from what objects exist. For reconstruction, we decouple the scene into a cross-frame aligned static background and per-frame dynamic point clouds. Experiments on four datasets demonstrate that Dyna3 surpasses correspondence-trained methods with +5.5pp J-Mean over state-of-the-art VGGT4D on dynamic object segmentation, while achieving up to 13x faster pose estimation and 3x faster 4D reconstruction with 4 to 8x lower memory. Dyna3 could therefore enable much denser temporal sampling that prior methods cannot support.

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### Model validation in machine learning: A scenario-based guide from hold-out splits to nested group cross-validation in biomedical and applied research

Authors: Mehmet Baygin, Sengul Dogan, Turker Tuncer
Published: 2026-10-01
Categories: cs.LG, cs.AI
arXiv: https://arxiv.org/abs/2610.01284v1

Model validation estimates the performance of a complete learning procedure on new data. However, an invalid split can produce an optimistic and stable result. This tutorial reviews hold-out validation, train/validation/test designs, repeated random subsampling, k-fold and repeated stratified cross-validation, leave-one-out and leave-p-out schemes, group-aware validation, and nested group cross-validation. General machine-learning principles are linked to EEG epochs, paired-eye OCT images, repeated clinical measurements, and multicenter data. Eight controlled scenarios compare flawed and leakage-safe designs: seven use locked confusion matrices with auditable metrics, and one uses a reproducible repeated-study simulation. The scenarios cover global feature selection, normalization leakage, dependent records, center mixing, repeated test-set use, and estimator instability. Bias, variance, metric aggregation, uncertainty, and computational cost are also examined. A data-size matrix, a decision tree, and reporting checklists are provided. Reproducible MATLAB templates and scikit-learn counterparts are included. The results show that no validation method is universally best. The independent unit must match the intended deployment target. Every data-dependent operation must also exclude the observations used for performance estimation.

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### ShelfChange3D: Object-Level 3D Change Detection for Retail Shelf Monitoring

Authors: Lingyi Zhou, Yunke Wang, Mengyu Zheng, Wenbo Wang, Zijian Wang, Chang Xu
Published: 2026-10-01
Categories: cs.CV
arXiv: https://arxiv.org/abs/2610.01283v1

Reliable shelf monitoring is an important capability for retail automation, yet existing out-of-stock detection methods mainly operate in image space and lack metric 3D localization for downstream robotic systems. We formulate shelf monitoring as object-level 3D change detection: given two RGB-D observations captured at different times, the goal is to identify changed products and localize each change with a 3D bounding box. To support this task, we introduce ShelfChange3D, comprising 145K synthetic and 5K real-world paired RGB-D observations with object-level 3D change annotations. We further propose ChangeBox, an end-to-end framework that jointly reasons over paired observations and predicts object-level 3D change boxes. To improve localization accuracy, we introduce a geometry-based refinement stage that exploits depth and gravity prior to estimate relative pose and refine predicted boxes. Experiments show that ChangeBox outperforms existing change detection baselines, with further gains from refinement and effective transfer from synthetic to real-world observations.

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### Trustworthy Data- and ML-Ops for Intelligent Transportation Systems and Logistics

Authors: Antonio Emanuele Cinà, Giovanni Scodeller, Cecilia Caterina Pasquale, Silvia Siri, Davide Anguita, Fabio Roli, Simona Sacone, Luca Oneto
Published: 2026-10-01
Categories: cs.AI, cs.SE
arXiv: https://arxiv.org/abs/2610.01282v1

The rapid evolution of Intelligent Transportation Systems and Logistics (ITS\&amp;L) has become a cornerstone of the modern social economy, relying heavily on the integration of Data, Artificial Intelligence (AI), and, more specifically, Machine Learning (ML). This paper provides a comprehensive review of Trustworthy Data and Machine Learning Operations (DataOps and MLOps) in the ITS\&amp;L domain, underscoring their importance in improving efficiency, reliability, and decision-making precision within transportation and logistics services. We begin by identifying gaps in current literature, offering clear context for our contribution. Subsequently, we explore the complexities of DataOps and MLOps, discussing their necessity, key components, available tools, practical insights, and case studies relevant to ITS\&amp;L. Additionally, we address the critical issue of Trustworthiness in AI applications, examining methods and tools designed to strengthen confidence in AI systems - especially in real-world ITS\&amp;L scenarios. The paper concludes with a discussion of persisting challenges and future prospects in this rapidly advancing field, aiming to serve as a vital resource for researchers, industry practitioners, and policy makers. Overall, this work not only establishes a foundational understanding of DataOps and MLOps in ITS\&amp;L but also charts a path for further research and innovation in developing more efficient, sustainable, and trustworthy intelligent transportation and logistics systems.

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### PickMoment: Continuous-Time Single-Image-to-Video via Learning Deblurring and Blur-to-Video

Authors: Junseong Shin, Hyeonsu Jo, Daehyun Kim, Tae Hyun Kim
Published: 2026-10-01
Categories: cs.CV, cs.AI
arXiv: https://arxiv.org/abs/2610.01279v1

Motion blur arises from the temporal integration of a continuous sharp signal over a finite exposure window, yet existing learning-based methods sidestep this physical model and predict only the sharp signal itself: most single-image deblurring methods recover a single frame at the exposure center, while blur-to-video methods predict a fixed set of frames. We introduce PickMoment, a continuous-time reformulation that directly learns the interval-mean blur over arbitrary sub-intervals of the exposure with a single deterministic model. Drawing an analogy to MeanFlow's average-velocity formulation, we train the model with three supervisions derived from the blur integral: an empirical reconstruction loss from available subframes, an additivity loss that enforces self-consistency across overlapping sub-intervals, and a sharp-frame loss anchored at the zero-interval limit. A single trained model unifies single-image deblurring, blur-to-video generation, and continuous-time pick-a-moment recovery as different queries to the same network, with no separate training for each task. Our PickMoment achieves state-of-the-art performance among generative-based deblurring methods on GoPro and HIDE while competitive against restoration-based methods on RealBlur, and the highest per-frame fidelity on GoPro-7 blur-to-video, all in a single forward pass without iterative sampling.

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### SCOPE-AD: Sequential cost-aware ordinal-belief planning with energy-based models for diagnostic agents

Authors: Ziwen Yu, Ivan Koychev, Elizabeth Coulthard, Ting Zhou, Bolin Chen, Dian Hong, Zinuo You, Yujiao Wang, Anthony Mulholland, Qiang Liu
Published: 2026-10-01
Categories: cs.AI, cs.CL
arXiv: https://arxiv.org/abs/2610.01278v1

Alzheimer's disease (AD) diagnosis requires sequential evidence acquisition under heterogeneous test costs and patient burden. Fixed-modality predictors do not jointly decide which test to acquire or when the available evidence is sufficient for diagnosis. We propose SCOPE-AD (Sequential Cost-Aware Ordinal-Belief Planning with Energy-Based Models for Diagnostic Agents) for cost-aware classification of cognitively normal (CN), mild cognitive impairment (MCI), and AD cases. A mask-aware ordinal model represents uncertainty along the ordered CN--MCI--AD continuum. Retrospective training records provide sampled Bellman targets for an energy-based teacher, whose action distributions are distilled into a Qwen policy. At deployment, the agent selects acquisition or diagnosis actions under availability and budget constraints without access to unacquired values. After each acquisition, the evidence and ordinal belief are updated before the next decision. On ADNI, SCOPE-AD achieves 77.70\% Macro-F1 at an average acquisition cost of \$50.46, exceeding the strongest evaluated baseline by 9.34 percentage points. Full-modality evaluation raises Macro-F1 by only 1.89 points while increasing acquisition cost by 116.7 times. These results support selective acquisition for cost-effective diagnosis.

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### Know When to Hold 'em: Correct-Token Retention in Uniform-State Diffusion Language Models

Authors: Mojtaba Nafez, James Henderson
Published: 2026-10-01
Categories: cs.CL
arXiv: https://arxiv.org/abs/2610.01275v1

Uniform-state diffusion models (USDMs) can revise any token at any denoising step, which lets them correct their own mistakes, a key advantage over masked diffusion. Self-correction, however, requires both revising incorrect tokens and retaining correct ones, and we show that current USDMs lack the latter. Even under greedy-tail decoding, state-of-the-art USDMs (DUO, UDLM, and uniform-noise SEDD) keep revising 173--270 of 512 positions at every step, and these large, uncoordinated edits collapse sample diversity. A random-token corruption experiment traces this deficit to the models themselves: they reconstruct clean and corrupted tokens with nearly identical accuracy, even though clean tokens are easier targets. A decomposition of the validation NELBO shows that training barely rewards retention: incorrect predictions are heavily penalized at corrupted positions but almost free at clean ones. We propose Correct-Token Retention Regularization (CTR-Reg), a simple but effective auxiliary loss that trains the model to retain tokens left unperturbed by the forward process and requires no change to the sampler. CTR-Reg improves clean-token accuracy by 26.5 percentage points on average across six benchmarks, while leaving corrupted-token accuracy virtually unchanged, and its per-step revisions converge to only 3--11 positions. With just five greedy-tail steps, generative perplexity more than halves under CTR-Reg for all three models while diversity is preserved, and these gains hold across sampling budgets. Our results identify correct-token retention as a key missing ingredient for self-correcting diffusion language models, and demonstrate an effective fix.

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### Not All Is Lost: Repairing Lossy User Preference States of Personalization Encoders

Authors: Parthiv Chatterjee, Dhiraj Golhar, Ummesalma Diwan, Sourish Dasgupta, Manjunath Joshi, Tanmoy Chakraborty
Published: 2026-10-01
Categories: cs.LG, cs.IR
arXiv: https://arxiv.org/abs/2610.01270v1

Personalization encoders compress evolving interaction histories into preference states used to rank items or condition text generation. A task head operating only on this state can miss useful evidence that remains in the frozen encoder's cached representations for individual timesteps. We study this recoverability gap and propose REPAIR, which compares cached representations with the current preference state in a compact learned coordinate space. It resolves corrective evidence over extended history, recent interactions, and localized bursts. It then selects which patterns at which timesteps contribute and adds their aggregate correction to the state before the task head. Encoder-host repair reuses representations from the existing forward computation without re-encoding the history. Across MovieLens, PENS, MIND, and Amazon Reviews 2023, training only REPAIR improves MRR and nDCG@10 for all twelve representative recommendation hosts while both encoder and task head remain frozen. Head-only finetuning of the same hosts yields smaller gains. For example, Mamba4Rec on MovieLens gains 3.96 MRR points, compared with 0.19 from head-only finetuning. Rank and temporal diagnostics support a compact, host-dependent corrective structure. In personalized generation, IMPerSumm improves the two reported weighted PerSEval variants, which assess responsiveness to user preference, by up to 25.23%. These results support post-compression state correction and distinguish the availability of preference evidence from its downstream use.

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### IQS-BO: In-Context Query Selection for Bayesian Optimisation

Authors: Luca Geminiani, Nadja Klein
Published: 2026-10-01
Categories: cs.LG, stat.ML
arXiv: https://arxiv.org/abs/2610.01269v1

Bayesian Optimisation (BO) is a powerful framework for the optimisation of expensive black-box functions, but typically requires refitting a surrogate and maximising an acquisition function at every evaluation step. In-context approaches based on Prior-data Fitted Networks (PFNs) amortise part of this cost by pre-training transformers on functions drawn from synthetic priors. PFNs4BO amortises the surrogate but still relies on a numerically maximised acquisition function, while FIBO performs BO fully in-context by sampling optimiser locations from a learned density, which fixes the decision rule and admits no surrogate. Learned acquisition functions score a finite candidate set with a trained network, but, lacking a label for the query, learn the score by reinforcement learning on previously solved tasks. We propose IQS-BO, a PFN that learns the query decision by supervised learning on synthetic priors. In a single forward pass, IQS-BO predicts the probability that each candidate maximises the objective over the set, and we show that the minimiser of its objective is the posterior probability of this event. The model can be pre-trained without a surrogate for fully in-context BO, or take the predictions of a fixed probabilistic surrogate as additional input, amortising only the decision step. Our method proposes queries at a fraction of the cost of acquisition-based methods, while either matching or outperforming standard BO with Gaussian processes (GPs) and available in-context methods on synthetic and real-world benchmarks. Finally, we propose a mixture prior for pre-training PFNs which combines samples from GPs with functions exhibiting warped inputs, isolated narrow optima, or plateaus that are poorly modeled by stationary kernels common in GP surrogates. We show that pre-training on this prior can lead to improved optimisation performance.

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### Feedback Without the Wait: Piloting a Generative AI Practice Platform in a Large Maths Class

Authors: Lili Chen, Gavin Buskes, Yuxin Ren, Chin Tong Leong
Published: 2026-10-01
Categories: cs.AI
arXiv: https://arxiv.org/abs/2610.01262v1

Timely and specific feedback is one of the strongest influences on student learning, yet it is difficult to sustain in large electrical engineering classes where the ratio of students to demonstrators is high and a learner who is stuck may wait days to find out why an approach was wrong. Generative Artificial Intelligence (GenAI) offers a way to scale conversational feedback, but using it to grade assessed work raises trust and accountability concerns, and keeping a human in the loop to assure its judgements reintroduces the very delay that erodes the value of feedback. The result is a tension between the immediacy that makes feedback so impactful and the human oversight that makes it trustworthy. In this work, we set out to resolve that tension in practice by designing and piloting a GenAI practice platform that delivers immediate, scaffolded feedback during self-directed practice. This relocates human oversight from real-time grading to the upfront verification of solutions. Our goal was to understand how students engaged with the tool, how they perceived the value and reliability of its feedback, and what lessons transfer to other engineering subjects.

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### PROMO: Preference-conditioned Multi-Objective Reinforcement Learning for Quadrupedal Robots

Authors: Amr Mousa, Rifny Rachman, Neil Karavis, Michele Caprio, Richard Allmendinger
Published: 2026-10-01
Categories: cs.RO, cs.AI, cs.HC, cs.LG, eess.SY
arXiv: https://arxiv.org/abs/2610.01260v1

Quadrupedal locomotion requires balancing conflicting objectives such as command tracking, stability, and energy efficiency, yet conventional reinforcement learning (RL) hardcodes these priorities into a fixed scalar reward at training time. We present PROMO (Preference-Conditioned Multi-Objective Reinforcement Learning), a semantic multi-objective approach that makes this trade-off an explicit runtime input to a single locomotion policy. PROMO conditions the policy on deployment facing preferences while keeping embodiment-specific locomotion priors fixed, thereby separating operator intent from reward shaping terms required for viable gait generation. Compared with fixed-objective controllers, multi-objective baselines, and independently trained specialists, PROMO achieves objective specialization and robustness from a single deployable policy. Across 100 sampled preferences in simulation, 67 behaviors are non-dominated under exact Pareto dominance, with a mean preference-objective correlation of 0.843, demonstrating broad Pareto coverage and predictable preference response. The same policy transfers zero-shot to a Unitree Go2, where preference changes alone reduce specific energy by up to 30.4%, position error by 38.7%, and peak body-attitude deviation by 59.0% relative to the balanced preference. These results establish preference-conditioned multi-objective RL as a practical runtime interface for adaptive legged locomotion, extending its role beyond offline Pareto-set construction. Open-source code and videos are available at https://amrmousa.com/promo/.

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### Science Utopia? Closed-Loop LLM Simulation of Academic Research Ecosystems

Authors: Yiqiao Jin, Yiyang Wang, Lucheng Fu, Bing He, Siheng Xiong, Yijia Xiao, B. Aditya Prakash, Josiah Hester, Srijan Kumar, James Evans, Jindong Wang
Published: 2026-10-01
Categories: cs.CL, cs.AI, cs.CY
arXiv: https://arxiv.org/abs/2610.01257v1

Scientific progress emerges from a longitudinal ecosystem in which researchers, institutions, funding agencies, collaboration networks, and the scientific literature co-evolve. As AI becomes increasingly involved throughout the scientific research cycle, understanding these interconnected and evolving processes becomes increasingly important. We introduce SciUtopia, a persistent, closed-loop LLM-agent simulation framework for studying academic research ecosystems. SciUtopia models interconnected scientific processes such as research-direction choice, collaboration, submission, peer review, resubmission, citation, funding, and researcher attrition, while maintaining evolving states across simulated years. Its configurable institutional mechanisms and information channels provide a controlled testbed for matched counterfactual experiments and targeted interventions. Across 61 simulation worlds, SciUtopia simulates over 40,000 researchers from 8,000 institutions, producing around 400,000 publication decisions and 1.2 million LLM-generated peer reviews. Using these longitudinal simulations, we find that rejection-driven resubmission substantially amplifies reviewer burden beyond population growth alone, cautious exploration balances citation impact with career success and long-term topic diversity, and resource inequality can emerge even without detectable cumulative advantage from narrowly winning early funding. Code is available at https://github.com/Ahren09/ScienceUtopia.

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### DeFA: Dependency-Guided Failure Attribution for LLM Agents

Authors: Bo Deng, Xinlei Zheng, Yi Wei, Kang Zhou, Chongyang Tao, Renzhao Liang, Xuanren Chen, Lifan Guo, Chi Zhang
Published: 2026-10-01
Categories: cs.AI
arXiv: https://arxiv.org/abs/2610.01256v1

Errors in LLM agent executions and their visible consequences can be separated by many steps, making decisive-error localization a matter of understanding both step content and step dependencies. We introduce DeFA, a dependency-guided framework for agent failure attribution. DeFA first combines protocol relations and semantic dependencies into an event dependency graph spanning the trajectory. It then identifies events that may violate task requirements and traces their sources and subsequent effects to construct a failure propagation graph. Finally, DeFA uses step evidence and the steps' roles in failure propagation to identify the decisive error, responsible agent, and error category. To support long trajectories, DeFA partitions executions into segments and combines the current segment's detailed content with summaries of the other segments, giving local diagnosis access to global execution context. Across Who and When and the Who and When Pro text subset, DeFA achieves the highest responsible-agent and exact step accuracy with all evaluated backbones, and the highest failure-mode accuracy among taxonomy-aligned methods on Pro. Further experiments on image and video trajectories demonstrate its applicability to multimodal failure attribution. Ablations support the contributions of segmentation, the event dependency graph, and the failure propagation graph. Using DeFA's diagnostic feedback for skill evolution in Trace2Skill improves downstream task accuracy by 6-15 percentage points over the native pipeline, showing that the diagnoses can also support agent improvement on subsequent tasks.

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### Context-Aware Error Mitigation Orchestration for Hybrid Quantum Reinforcement Learning on NISQ Systems

Authors: Bisma Majid, Shabir Ahmed Sofi, Mir Mohammad Yousuf
Published: 2026-10-01
Categories: cs.LG, quant-ph
arXiv: https://arxiv.org/abs/2610.01253v1

Quantum Reinforcement Learning (QRL) integrates reinforcement learning with parameterized quantum circuits and is a promising approach to combinatorial optimization. On Noisy Intermediate-Scale Quantum (NISQ) devices, however, decoherence, gate imperfections, and measurement errors reduce policy quality and make learning less reliable. Existing error mitigation techniques are generally applied as fixed corrections that do not adapt to changing noise conditions or to the evolving state of training. This work presents Adaptive Policy-Guided Error Mitigation (APGEM) as a context-aware orchestration layer of the hybrid quantum-classical training loop that dynamically selects the most suitable mitigation strategy during QRL training. APGEM evaluates Zero-Noise Extrapolation (ZNE), Probabilistic Error Cancellation (PEC), Clifford Data Regression (CDR), and Readout Error Mitigation (REM) using policy-level indicators, including quantum-state fidelity, policy entropy, cumulative reward, and approximation ratio, and integrates the selected strategy directly into the reinforcement learning loop. The framework is evaluated on the Capacitated Vehicle Routing Problem (CVRP), a representative NP-hard problem in urban logistics, under a range of NISQ noise models and noise levels. APGEM consistently outperforms conventional static mitigation methods, reaches approximately 94% of the utility of an oracle strategy, maintains higher quantum-state fidelity as noise increases, and produces more stable learning behaviour throughout training. Ablation studies show that the framework learns context-aware mitigation policies that adapt to different noise environments and circuit execution conditions. These findings demonstrate that integrating adaptive error mitigation into the learning process substantially improves the robustness and reliability of QRL on NISQ hardware.

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### Revision-Aware Independent Agent Graphs for Dynamic Reasoning

Authors: Yan Luo, Selim-Antoine Lali, Jeremy Moebel, Iliass Khoutaibi, Ahmadou Aidara, Mengyu Wang
Published: 2026-10-01
Categories: cs.AI, cs.CL
arXiv: https://arxiv.org/abs/2610.01249v1

Conventional reasoning protocols present a fixed, preselected task, so they cannot test whether an agent propagates relevant updates, preserves unaffected work, or reconstructs a historical task binding. We therefore study \emph{dynamic task routing}, in which an event stream revises task bindings and a system must select the document version valid at each query time before solving it. To study this problem, we repurpose six widely used benchmarks: MMLU, MMLU-Pro, MedMCQA, MATH, GPQA, and HumanEval into 31{,}119 dynamic episodes comprising 373{,}428 temporally categorized queries. This setting exposes a central trade-off: recomputing after every event wastes work, whereas unguarded reuse returns stale conclusions. We introduce the Revision-Aware Independent Agent Graph (RIAG), a bounded multi-agent policy that separates deterministic temporal resolution from task reasoning. RIAG caches solutions by immutable document identity, starts each fresh task with two unexposed attempts, and conditionally invokes audit and repair, using at most four calls per document version. On this collection, homogeneous RIAG achieves 54.24\% joint routing-and-answer accuracy at 0.62 calls/query, compared with 32.22\% at 18.00 calls/query for the strongest comparison method; heterogeneous RIAG reaches 49.78\% at 0.63 calls/query.

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### Right Answers, Wrong States: Hidden Information Failures in Multi-Agent Collaboration

Authors: Herun Wan, Jiaying Wu, Minnan Luo, Zihan Ma, Fanxiao Li, Nancy F. Chen, Min-Yen Kan
Published: 2026-10-01
Categories: cs.CL
arXiv: https://arxiv.org/abs/2610.01244v1

Multi-agent systems are often judged by whether they reach the correct answer. This can miss a distinct failure: collaboration may leave behind a corrupted information state even when the immediate decision is correct. We call this an off-query failure. To study this failure in collaborative decision support, we introduce OffQuery, which separately evaluates evidence verification (T1), shared-state reconstruction (T2), and task resolution (T3) in two representative high-stakes settings: healthcare and disaster response. Across GPT, Gemini, and Qwen models, standard collaboration shows much stronger task performance than state reliability. Averaged over 21 model--setting combinations, task resolution reaches 64.7%, while evidence verification and state reconstruction reach only 14.3% and 43.1%. We trace this gap to selective information use: current queries often bypass corrupted facts, which become consequential when later tasks require them. We further introduce ReGround, which resolves conflicting evidence, verifies shared facts, reconstructs a trusted state, and reasons over that state. Across seven models from three families, ReGround improves all three capabilities in every evaluated setting, with average relative gains of 309.0%, 82.9%, and 17.6% on T1, T2, and T3. Reliable collaboration therefore requires both a correct decision and a reliable shared state for future reasoning.

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### When the Judge Acts: Auditing VLM-Guided Image Selection on Culturally Situated Prompts

Authors: Huichan Seo
Published: 2026-10-01
Categories: cs.CV, cs.AI, cs.CY
arXiv: https://arxiv.org/abs/2610.01243v1

Vision-language models (VLMs) increasingly act as judges that pick the best of several generated images, so their choices decide what users see. Such judges are usually validated by score agreement with human ratings, not by the images they return. We audit VLM judges as decision-makers: on 300 culturally situated prompts, we compare the returned image with human ratings the judge never sees and with random choice from the same candidates, and repeat every decision with the candidates reordered. A 4B-parameter judge barely beats random and falls short of a CLIP similarity baseline. It picks the first image shown in 49% of calls (chance: 28%), and reordering changes its choice on 60% of prompts. For this judge, agreement across orders is informative: decisions that survive reordering are much better than random, whereas agreement with a weaker second judge keeps the wrong ones. An 8B judge shows almost no position bias and outperforms CLIP, yet for it the same filter mostly discards good decisions. Agreement helps only when it targets the judge's failure mode, so filters must be re-audited whenever the judge changes. The 4B judge's slight rise in stereotype ratings is no longer detectable after aggregating across orders or with the larger judge.

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### Evaluating the Robustness of Japanese LLMs to IME-Related and Typographical Errors

Authors: Ryota Mibayashi, Hiroaki Ohshima
Published: 2026-10-01
Categories: cs.CL
arXiv: https://arxiv.org/abs/2610.01241v1

Large language models (LLMs) have achieved strong performance across various natural language processing tasks. However, their robustness to typographical errors remains underexplored, particularly in Japanese, where text input involves multiple writing systems and IME-based conversion. In this study, we evaluate the robustness of Japanese LLMs against realistic Japanese-specific typos. We introduce five typo categories: Character Transposition, Character Replacement, Homophone Conversion, Japanese IME Conversion, and Full-Width Conversion. These perturbations are applied to three Japanese benchmark datasets (JMMLU, JCommonsenseQA, and JamC-QA), and eleven Japanese and multilingual LLMs are evaluated. The results show that Character Transposition and Character Replacement typos consistently reduce accuracy across benchmarks, whereas IME Conversion, Full-Width Conversion, and Homophone Conversion have relatively limited impact. These findings reveal that current Japanese LLMs remain vulnerable to realistic Japanese typing errors, particularly those that substantially distort the original input, highlighting the importance of robustness evaluation in practical input environments.

---

### Mixture-Trained Merging for Unified Multi-Objective Models

Authors: SeongHyeon Kim, Chaeyun Jang, Seungyoo Lee, Jiyeon Ham, Yunju Bak, Boseop Kim, Juho Lee
Published: 2026-10-01
Categories: cs.LG
arXiv: https://arxiv.org/abs/2610.01238v1

Unified language models are increasingly expected to combine heterogeneous capabilities, such as mathematics, code, instruction following, and controllable thinking behavior, within a single set of parameters. A common solution is sequential post-training on multiple objectives, but this entangles all objectives along one optimization trajectory and makes the final model highly sensitive to training order, data ratios, schedules, and stopping criteria. Weight-space merging offers a modular alternative, but naive merging of single-objective experts often fails: domain capabilities degrade sharply, or think/non-think modes collapse into one dominant behavior. We attribute both failures to incompatible weight-space geometry: experts trained on single objectives drift to distant regions of parameter space, placing their interpolations outside any shared low-loss basin. We propose Mixture-Trained Merging (MTM), which trains each branch on an objective-biased data mixture rather than a single objective, exposing it to cross-objective interactions and making branches compatible at merge time. MTM uses merged-model evaluations as a low-cost signal for selecting branch mixtures, avoiding expensive data-mixture ablations. The procedure is iterative: each round promotes the base model using globally selected merge coefficients and refines each branch mixture using domain-preferred coefficients under constraints that preserve other objectives. To scale beyond simplex grid search, MTM uses qNEHVI-based multi-objective Bayesian optimization. Across code, mathematics, instruction following, and think/non-think control, MTM outperforms naive merging and preserves behavioral separation where single-objective merging collapses, suggesting that effective unified models require branches trained to be mergeable.

---

### Learning to Ask: Information Acquisition for SLM-LLM Collaboration, under a budget

Authors: Yongjun Kim, Xiaoxiao Li, Jaeho Lee
Published: 2026-10-01
Categories: cs.AI
arXiv: https://arxiv.org/abs/2610.01236v1

Collaboration between a small language model (SLM) and a large language model (LLM) offers an opportunity to combine the efficiency of smaller models with the strong reasoning capabilities of larger ones. Existing approaches primarily frame such collaboration as a computation allocation problem, determining which model should handle each portion of the reasoning process. In black-box API-based settings, however, this paradigm can be inefficient due to coarse-grained delegation or repeated transmission of context across model switches. In this work, we instead formulate SLM-LLM collaboration as an information acquisition problem, under an API budget constraint. The SLM remains the primary reasoner and selectively queries a black-box LLM advisor only when needed, issuing targeted queries rather than delegating the reasoning process itself. To realize this strategy, we develop a three-stage RLVR framework that learns whether to call the advisor, how to formulate useful queries, and how to integrate the collaboration into the reasoning process by jointly refining advisor invocation and information use. Across mathematical reasoning and coding tasks, our approach improves the performance--cost tradeoff over existing collaboration baselines and, in some settings, matches or exceeds oracle problem-level routing. Finally, we show that our strategy can transfer to other advisor model families, without further training.

---

### Harness Annealing: Learning to Act with Less External Control

Authors: Yingxuan Yang, Huacan Chai, Ying Wen
Published: 2026-10-01
Categories: cs.CL
arXiv: https://arxiv.org/abs/2610.01235v1

Language agents rely on external harnesses to track state, organize workflows, and verify answers. Beyond providing tools and information, these harnesses supply control decisions about what to investigate, whether to revise, and when to stop. Training on successful harness-supported trajectories can improve task performance while leaving these decisions dependent on runtime intervention. We ask whether harness-supported experience can also teach the model to make these decisions, allowing the division of control to change as the model learns. We call this objective harness internalization: learning to assume specified control responsibilities while retaining task performance after the corresponding support is withdrawn. We introduce HARNESS ANNEALING TRAINING (HAT), which combines explicit control supervision with a curriculum over teacher trajectories collected under progressively weaker harnesses. Experiments with 9B and 35B models on SWE-QA and SWE-QA-Pro evaluate every checkpoint under four deployment harnesses. Selected annealed checkpoints operating with tools alone achieve scores close to those of their respective starting checkpoints deployed with the full harness. The benefits vary with model scale and deployment configuration, and further annealing does not uniformly improve performance. These findings suggest that harness-supported experience can help reduce the runtime control required by a trained agent.

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### ASCRIBE: Atomic and Significance-Based Reasoning for Thai Clinical SOAP Note Generation

Authors: Tarm Kalavantavanich, Teerawut Ponarchar, Pattaramanee Arsomngern, Jenta Wonglertsakul, Watcharakorn Chuthong, Chiraphat Boonnag, Knot Pipatsrisawat, Titipat Achakulvisut
Published: 2026-10-01
Categories: cs.CL
arXiv: https://arxiv.org/abs/2610.01234v1

Automatic SOAP note generation can ease the documentation burden on physicians, but existing reasoning methods often omit clinically important information and generate unsupported content. Progress in Thai is further hindered by the lack of publicly available datasets. We propose ASCRIBE, a physician-inspired reasoning framework that ascribes a clinical-significance level to each extracted atomic fact in the conversation before summarization, making a general-purpose LLM a more reliable scribe. We also release ThaiClinicBench, the first de-identified Thai clinical summarization benchmark of real encounters, together with a synthetic training corpus derived from real clinical notes. As a prompt, ASCRIBE outperforms chain-of-thought prompting on GPT-5.4 and Gemini 3.1 Pro across the physician-aligned LLM-judge metrics and improves on standard prompting by up to 10.3 points on the completeness LLM-judge metric. As a GRPO reward, it enables a Gemma-4-E4B model trained solely on synthetic data to match Gemini 3.1 Pro in factual precision and surpass it in completeness. Code and data can be found at https://github.com/loolootech/ascribe.

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### Flow Matching Reinforcement for 3D Mesh Generation via Dynamic Homing Optimization

Authors: Zhen Zhou, Zhiwei Ning, Puhua Jiang, Sheng Zhang, Yifei Tang, Jie Yang, Xintong Han, Wei Liu, Chunchao Guo
Published: 2026-10-01
Categories: cs.CV
arXiv: https://arxiv.org/abs/2610.01233v1

Flow matching is central to 3D generation, yet in practice its reinforcement learning (RL) methods are largely adapted from 2D visual generation. Representative DPO-, GRPO-, and NFT-style objectives, when applied to negative trajectories, mainly steer predicted velocities away from the corresponding directions without explicitly specifying a target velocity field toward preferred samples. In 3D generation, constrained by pretrained model capabilities, rollout diversity, and reward-distribution complexity, directly applying these RL methods yields limited gains in geometric quality. We introduce a forward-process RL method \textbf{Dynamic Homing Optimization (DHO)}, which reformulates negative-trajectory optimization as positive-sample attraction-guided dynamic homing. Specifically, Minimum-Cost Attractive Matching (MAM) assigns each negative sample a distinct positive target, and Time-Aware Dynamic Correction (TDC) then redirects its trajectory toward the target using a remaining-time-aware corrective velocity. Building on asynchronous online DHO, we develop \textbf{Flow3D-Pro}, an image-to-3D geometry generation framework. Experiments show that DHO outperforms representative DPO-, GRPO-, and NFT-style objectives in 3D generation, while Flow3D-Pro produces higher-quality 3D geometry than existing mesh generation methods.

---

### Inherited Learning in an Artificial Ecology: How Controls and Update Allocation Shape Benefits

Authors: Xuening Wu, Lei Li, Shan Yu
Published: 2026-10-01
Categories: cs.NE
arXiv: https://arxiv.org/abs/2610.01232v1

Learning can improve an individual's behavior, yet a population risks losing that experience whenever individuals die and are replaced. Inheriting learned preferences offers a way to preserve useful behavior across generations, raising a question for artificial populations: when does inheritance improve collective performance, and how can its benefits be measured fairly? The challenge is that inheritance changes not only offspring behavior but also survival, reproduction, and opportunities for further hereditary updates. Random controls with equal update magnitudes may therefore yield misleading comparisons if they alter different states or obey different stability constraints. We investigate this problem in a resource-limited artificial ecology, combining structured random controls with interventions on newborn preferences and the allocation of hereditary updates. Preserving the state structure of random updates substantially narrows the apparent inheritance advantage, while a conditional establishment-speed benefit remains. Preference erasure and faster-learning compensation support a contribution from reduced offspring relearning. Update allocation also changes the comparison: event quotas and common time cutoffs can reverse rankings, although they also change realized update amounts. With update count and cumulative magnitudes matched, staged release improves occupancy but does not achieve the prespecified establishment criterion. These findings provide a framework for distinguishing the value of inherited preferences from the effects of control design and update allocation, clarifying how inherited learning should be evaluated in artificial populations.

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### Judgement in the Age of Jev: From Evaluation Scarcity to Evaluation Abundance

Authors: Richard Hill
Published: 2026-10-01
Categories: cs.CY, cs.AI
arXiv: https://arxiv.org/abs/2610.01231v1

Generative artificial intelligence has reduced the cost of producing plausible symbolic artefacts, leading recent organisation scholarship to identify evaluation and discernment as constraints under conditions of production abundance. This perspective examines a further possibility: that machine evaluation itself becomes inexpensive enough to be deployed routinely and at scale. The investigation is prompted by Jev, TypeSafe AI's specialised model for typed probabilistic decisions. TypeSafe explicitly invokes William Stanley Jevons to argue that lower-cost machine intelligence can unlock previously uneconomic uses. Treating this as a technological provocation rather than an established empirical result, the article formulates a conditional Jevons hypothesis for machine evaluation: sufficiently large reductions in the total marginal cost of usable machine evaluation may increase its organisational consumption where latent demand is substantial and complementary costs do not dominate. The article integrates rebound economics with research on cheap prediction, production abundance, machine evaluation, decision allocation, authority, reliance and Executive Judgement to examine this possible scarcity transition. It distinguishes prediction, machine evaluation, organisational judgement and authorisation as functional activities whose costs need not fall together. Evaluations can share evidence, criteria and errors; scale mis-specified rubrics; operate on representations from which consequential qualifications have disappeared; and change practical decision rights through thresholds and exception routing. The resulting research problem is when cheap machine evaluation substitutes for human evaluative work, when it redistributes or creates demands for judgement, and how it affects the grounds available at consequential organisational commitment.

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### HHR: Hierarchical Hash Retrieval for Efficient LLM Generation

Authors: Lianjun Liu, Tiantian Zheng, You Huang, Weiqi Yan, Mingte Qiu, Huazhong Liu, Xiaofeng Zhu, Yunshan Zhong
Published: 2026-10-01
Categories: cs.AI
arXiv: https://arxiv.org/abs/2610.01230v1

Efficient long-context inference is essential for large language models (LLMs), yet it poses a severe computational bottleneck. Hash-based retrieval offers an efficient alternative by encoding queries and keys into binary codes and using Hamming distance for key selection. However, this leads to a critical mismatch between Hamming distance and attention relevance. Query-Key logits depend jointly on directional similarity and feature magnitudes, whereas hash binarization discards magnitude information, causing both false-positive retrieval of low-logit keys and false-negative omission of high-logit keys. To address these failures, we propose Hierarchical Hash Retrieval (HHR), a coarse-to-fine framework that progressively improves retrieval accuracy through Geometry-Aware Key Routing (GKR) and Learned Hash Projection (LHP). GKR learns a head-wise orthogonal transformation to redistribute feature magnitudes and derive more discriminative page-level logit bounds, enabling effective pruning of low-logit keys while preserving important candidates. LHP then learns a head-wise projection space that aligns Hamming distance with the true Query-Key relevance ranking for fine-grained retrieval. By combining GKR and LHP, HHR suppresses false positives and recovers false negatives, substantially improving the fidelity of hash-based sparse attention. Extensive experiments across diverse LLMs and benchmarks demonstrate that HHR achieves superior performance over existing methods. For example, on LongBench, HHR improves the average score by 1.10 points and, at a context length of 128K, achieves up to a 3.30x decoding speedup and a 2.83x end-to-end speedup for Llama-3.1-8B-Instruct. The code is publicly available at https://github.com/lianjunl13-sudo/HHR.

---

### A Compact Explicit 4D Representation for Dynamic Scenes

Authors: Di Yang, Zhihao Li, Yanhai Xiong, Yufei Wang
Published: 2026-10-01
Categories: cs.CV
arXiv: https://arxiv.org/abs/2610.01229v1

A compact dynamic-scene representation must retain both the surfaces seen over time and the appearance needed to render them from new viewpoints. We present Sparc4D, a feed-forward autoencoder that encodes a monocular video with known cameras into a sparse 4D scene state. Static features are shared across the clip, while spatially anchored temporal slots compress time-varying features. A sparse decoder produces 2D Gaussian surfels, while stored source pixels preserve fine texture through geometric re-projection. The state includes one full source frame and dynamic-region pixels sampled every fourth frame, alongside learned features and sparse occupancy. For a 32-frame MultiCamVideo clip, it averages 0.95M 32-bit-equivalent values on random windows and 0.92M on the first-32 protocol. On first-32, Sparc4D reaches 21.70\,dB, compared with 20.40\,dB for MoVieS. On randomly placed windows, their PSNR scores are comparable. With stored texture disabled, temporal slots compress the time-varying feature state by a median $4.0\times$ and reduce the mean state from 1.04M to 0.42M values, with essentially unchanged target-view reconstruction quality. Without fine-tuning on real data, Sparc4D transfers to DyCheck and Neu3D, where stored texture improves LPIPS while slightly reducing PSNR.

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### Supervise What Decides Success: Criterion-Aligned Auxiliary Losses for Latent World-Model Planning

Authors: Takumi Hara, Kanata Suzuki
Published: 2026-10-01
Categories: cs.LG, cs.RO
arXiv: https://arxiv.org/abs/2610.01224v1

Latent world models plan by scoring candidate action sequences with distances in latent space. However, task success is judged by physical quantities, which we call the success-criterion quantities. In all four latent world models we examine, the end-effector position is encoded in the latent state with an error larger than the success criterion allows. Such a latent state cannot separate successful candidates from failing ones. We propose an auxiliary loss that uses success-criterion quantities as training targets, whereas existing latent world models take them only as inputs. During training, a linear head on the encoder and predictor outputs regresses the success-criterion quantities, and the regression error is added to the training loss. The head is discarded after training, so the model, its cost, and its inputs at test time are unchanged. This loss alone improves the success rate on PushT and cube by 3.5% and 3.4% (absolute), respectively, and both improvements are statistically significant. A success criterion thus specifies what a world model must retain in its latent state, and we show that it can serve directly as a training target.

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### Have an LLM Write Your Anomaly Detector: Autonomous Discovery of Compact, Interpretable Detectors for Time Series

Authors: David Berghaus
Published: 2026-10-01
Categories: cs.LG, cs.AI
arXiv: https://arxiv.org/abs/2610.01223v1

Time-series anomaly detection trades off predictive accuracy, computational efficiency, and interpretability. We use a large language model not as the detector but as the author of one: an autonomous research loop in which the model repeatedly edits a single short NumPy program under a leakage-free objective, keeping the best-scoring detector it finds. The loop discovers two compact detectors, one for univariate and one for multivariate series, that describe short windows by their local spectral features and compare them with the training-region distribution through a covariance-aware distance. On the TSB-AD benchmark these detectors lead the field across metrics, ahead of the strongest classical, deep, and foundation-model baselines including Time-RCD, yet they train no network and use no GPU, and the multivariate detector is faster than every similarly performing baseline. LLM-driven program search is thus a practical route to accurate, efficient, and transparent detectors.

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### Reputation, Strategy, and Emotion Effects on Generative AI Cooperation: A Comparison Across Reasoning and Non-Reasoning Models

Authors: Celso de Melo, Zishan Feng, James Hale, Kazunori Terada, Giorgio Coricelli, Jonathan Gratch
Published: 2026-10-01
Categories: cs.AI
arXiv: https://arxiv.org/abs/2610.01222v1

As generative AI (Gen AI) systems take on increasingly autonomous roles in economically and socially consequential interactions, understanding their propensity to cooperate -- and the signals that shape this propensity -- has become essential. We examine cooperative behavior in frontier Gen AI models using the iterated prisoner's dilemma, manipulating counterpart reputation (positive, unknown, negative), strategy (extortion vs. generosity), and non-verbal emotional signaling (facial expressions conveying competitive or cooperative appraisals). In a first study with non-reasoning models (Claude 3.5, Gemini 2.0 Flash, GPT-4o), cooperation was systematically shaped by all three factors, paralleling patterns long documented in human behavioral research, though models varied substantially in how heavily each factor was weighted. A second study with reasoning models (Claude 4.6, Gemini 3, GPT-5.2) revealed a more concentrated reliance on strategy and reputation, a near-elimination of the Potemkin effect observed in non-reasoning models (evidenced by near-uniform cooperation in a diagnostic harmony game), and a more conditional role for emotion consistent with a hierarchical cue-weighting strategy rather than a simple loss of social sensitivity. Reasoning models also showed heterogeneous end-game behavior, ranging from sustained cooperation to systematic last-round defection effect, revealing model-specific exploitability profiles with direct practical relevance for deployment in negotiation and other multi-round interactions. Together, these findings characterize Gen AI models as increasingly sophisticated, though heterogeneous, social actors, and underscore the practical value of developing standardized cooperation benchmarks to inform the responsible deployment of Gen AI in interactive, socially consequential settings.

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### AGO AI Quality Gate: Evidence-First Release Decisions for Retrieval-Augmented Generation

Authors: Giulio Zeloni, Enrico Lo Conte, Salvatore Rionero, Giuseppe Santoro, Alessandro Rastelli, Fabio Sorrentino
Published: 2026-10-01
Categories: cs.CL
arXiv: https://arxiv.org/abs/2610.01218v1

Enterprises adopting retrieval-augmented generation (RAG) face a recurring operational decision: promote, revise, or block a system version. The evidence is incomplete and the metrics come from fallible LLM judges. We report on AGO AI Quality Gate (AGO), an evidence-first quality-gate framework deployed in industrial RAG assessment engagements. AGO integrates four key components: a four-state decision model that treats missing data and judge errors as explicit outcomes; layered scoring combining deterministic checks, local guardrails, and structured LLM evaluation; a stratified beta-binomial gate that quantifies regression risk probabilistically; and a mandatory meta-evaluation protocol to validate the LLM judge before it influences decisions. Since engagement data is proprietary, we evaluate the judge layer on RAGBench, a public benchmark of 100k annotated RAG traces across 12 datasets. On identical stratified test samples (N=1200 per judge), a low-cost judge (gpt-4.1-nano) detects non-adherent answers barely above chance (AUROC 0.603 (0.570, 0.634)), despite producing flawless protocol output, while gpt-4o reaches 0.783 (0.756, 0.807) -- yet its per-domain performance still ranges from 0.62 to 0.88. A fixed-seed gate study spanning regression, no change, and improvement quantifies unsafe promotion, false-alarm cost, and improvement throughput. Under regression, the decision-grade profile reduces unsafe promotion to 22.2%-35.1%, against 29.3%-41.8% for a naive gate. These results support the design choices that judge quality must be measured per engagement and that point estimates alone are not a release decision.

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### AutoGUIWorld: Image Generators as Visual World Models for GUI Agent

Authors: Cheng Yang, Yifan Wu, Yutao Huang, Zhaohua Zhang, Beiduo Chen, Muxi Chen, Chenchen Zhao, Hexuan Deng, Haolin Yang, Geyuan Zhu, Sa Zhu, Jianhuan Zhuo et al.
Published: 2026-10-01
Categories: cs.CV
arXiv: https://arxiv.org/abs/2610.01215v1

GUI agents require high-quality interaction trajectories to learn how software environments respond to actions, maintain state, and support multi-step workflows. However, the diversity of available trajectories is constrained by the applications, interface states, and workflows accessible in the underlying environments. Expanding this coverage requires deploying increasingly diverse and complex software, with specialized applications imposing additional installation, configuration, and runtime costs. We introduce AutoGUIWorld, a data generation framework that combines the visual priors of image generators with the task knowledge of a planner to synthesize GUI interaction trajectories without deploying or running the corresponding software environments. AutoGUIWorld samples initial GUI scenes from structured specifications of operating-system context, visual appearance, and interface state, and generates tasks conditioned on those scenes. A planner then specifies atomic actions and their intended visual consequences, while an image generator iteratively edits the current screenshot to produce subsequent observations. Action grounding and transition-level quality filtering yield 79,266 spatially annotated step-level training samples across Ubuntu, Windows, macOS, and Chrome. Fine-tuning Qwen3.5-35B-A3B on AutoGUIWorld trajectories improves the mean task score on OSWorld from 33.0% to 40.8% and the task success rate on ScienceBoard from 14.0% to 32.2%. These results show that generated trajectories improve GUI-agent performance on real desktop and scientific tasks.

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### EgoFound3R: End-to-End Egocentric Hand Reconstruction in World Space with Point-Wise Interaction Attributes

Authors: Hongming Fu, Jingcheng Shi, Wenjia Wang, Binhua Zuo, Bo Zhao
Published: 2026-10-01
Categories: cs.CV
arXiv: https://arxiv.org/abs/2610.01210v1

Egocentric video has become a primary source of supervision for embodied models, and its value rests on recovering hand motion in world coordinates, which camera motion and hand occlusion make difficult. Existing reconstruction pipelines typically separate hand and scene estimation, leave interaction attributes to separate task-specific models, and invoke several models per video, so no prior reconstruction model estimates these attributes and throughput becomes a practical constraint on large-scale annotation. We therefore introduce EgoFound3R, a unified end-to-end model that estimates world-space hand geometry in a metric scale shared with the scene, and predicts point-wise interaction attributes, including visibility, contact, and distance. The model integrates three designs: (i) structured hand prompts that transfer pretrained geometric priors to world-space hand reconstruction; (ii) an explicit hand representation that decodes hand geometry and interaction attributes; and (iii) a shared-parameter multi-rate design that lowers inference cost. Together, these designs predict hand geometry and point-wise attributes in one pass. On OakInk-v2, TACO, and HOI4D, EgoFound3R reduces the mean per-joint position error (MPJPE) by 43.2%, 22.4%, and 11.6% over previous methods and predicts point-wise contact and distance alongside the geometry in the same pass, while attaining approximately 6x higher throughput.

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### Dependency-Aware Reward Shaping for Agentic Reinforcement Learning

Authors: Ziyi Chen, Yan Zhang, Jianhui Wei, Daoan Zhang, Zuozhu Liu
Published: 2026-10-01
Categories: cs.AI
arXiv: https://arxiv.org/abs/2610.01207v1

When training large language models with reinforcement learning, terminal rewards provide little guidance about which steps matter. Common methods for assigning step credit overlook that work built on uncorrected mistakes is wasted while independent work remains valid. With only a final success/failure reward, every step in a failed episode has zero total future reward, even when it made progress. We propose Dependency-Aware Reward Shaping (DARS), which represents task progress as predicates linked by prerequisite relations and assigns step-level credit over the dependency graph. An annotator marks which predicates each step verifies, invalidates, or repairs. Verified predicates are discounted according to graph distance from the nearest broken prerequisite, while independent predicates are unaffected. Repairs update these weights based on any errors that remain; invalidated predicates need re-verification to regain credit. A fixed potential converts these annotations into signed per-step rewards. A common reward and annotation interface allows DARS to integrate with a range of reasoning and agentic training methods, such as GiGPO and ARPO/AEPO, without changing their rollout strategies or optimizers. Across five task families and models from 1.5B to 8B, DARS improves success by up to 10 points over GiGPO trained with the same budget and harness (ALFWorld), raises the WebShop task score and Search-R1 QA accuracy, complements AEPO's entropy-based training on AIME24/25 with a Python interpreter, and exceeds OmniOPD in controlled tool-free reasoning comparisons at 1.7B and 4B. Ablations show that step-level credit, dependency attenuation, and graph topology each contribute. On ALFWorld, a distilled 8B annotator matches the API annotator, enabling DARS to run efficiently without a frontier judge. Code is available at https://github.com/JianhuiWei7/DARS.

---

### Resolving Mixed Single-Photon LiDAR Returns for Foreground-View and Hidden Scene Reconstruction

Authors: Ziting Wen, Runrong Deng, Zili Zhang, Haitao Zheng, Yuecong Xu, Xiaoqiang Ren, Guodong Shi, Kemi Ding
Published: 2026-10-01
Categories: cs.CV
arXiv: https://arxiv.org/abs/2610.01206v1

Partially transmissive screens and protective covers are common in robotic inspection, but they create mixed LiDAR returns from both the foreground material and the scene behind it. Conventional peak-based LiDAR usually discards weak hidden returns, while single-photon LiDAR records time-resolved histograms that preserve attenuated and overlapping echoes. However, existing transient reconstruction methods typically fit a single scene representation to the measured waveform. Under occlusion, weak or nearby foreground--hidden echoes can form a broad peak or subtle shoulder. Because such waveforms can also be explained by a displaced single surface or a thick density distribution, accurate transient fitting does not necessarily imply correct geometry. We propose a state-aware framework for foreground-view and hidden scene reconstruction from occluded single-photon histograms. For each ray, we estimate local echo evidence, identifying no reliable surface evidence, single-return evidence, or two returns. The inferred echo state routes supervision for a two-head neural field: all rays constrain waveform reconstruction, while reliable anchors provide geometry localization. We also introduce a real paired single-photon LiDAR occlusion dataset with occluded and clean captures at fixed poses. Experiments on a real dataset show improved hidden scene depth and point-cloud accuracy over baselines. Our results demonstrate single-photon layered reconstruction as a practical route for 3D perception through partially transmissive occluders.

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### Semantic RGB--Depth Based Surgical Skill Assessment in Microscopic Stereo Videos

Authors: Jecia Z. Y. Mao, Sue M. Cho, Francis X. Creighton, Deepa Galaiya, Russell H. Taylor, Manish Sahu
Published: 2026-10-01
Categories: cs.CV
arXiv: https://arxiv.org/abs/2610.01205v1

Objective assessment of microsurgical technical skill is essential for competency-based training and quality assurance, yet existing video-based approaches predominantly rely on RGB images and therefore overlook the 3D spatial relationships that characterize instrument-anatomy interactions. Although stereo operating microscopes provide complementary depth information, conventional stereo matching algorithms can produce sparse and unreliable depth estimates under high-magnification imaging conditions, limiting their use for automated skill assessment. This work presents a semantic RGB-Depth framework for surgical skill assessment from microscopic stereo videos. A regression-based depth fusion method combines sparse metric stereo depth with dense monocular depth estimates to generate a dense geometric representation of the surgical scene. This representation is integrated with semantically decomposed RGB streams corresponding to individual surgical instruments and surrounding anatomy. A hierarchical attention architecture jointly encodes these streams to capture discriminative patterns of instrument use and instrument-anatomy interaction across surgeons at different training levels. The framework was evaluated on 33 ex vivo transoral microlaryngeal procedures performed by six surgeons, comprising attending surgeons and surgical residents, using leave-one-surgeon-out cross-validation. The proposed semantic RGB-Depth model achieved an F1 score of 0.938 for skill-level classification, compared with 0.696 for semantic RGB and 0.929 for semantic depth. These results suggest that geometric information can improve automated surgical skill assessment from microscopic stereo videos. The learned spatial, temporal, and semantic attention patterns also support qualitative examination of the scene regions, video segments, and semantic streams emphasized by the model.

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### Autoregressive Drillhole Modelling Under Distribution Shift

Authors: Yihao Ding, Daniel Yitian Su, Yiran Zhang, Christopher M. Gonzalez, Wei Liu
Published: 2026-10-01
Categories: cs.LG
arXiv: https://arxiv.org/abs/2610.01204v1

Autoregressive modelling has achieved remarkable success in language and sequence tasks by learning to predict future states from previous observation. Mineral-exploration drillholes provide a natural but largely unexplored setting for this paradigm: as drilling proceeds, lithology is revealed sequentially from shallow to deep, making prediction of deeper strata inherently autoregressive. Existing drillhole modelling, however, is dominated by spatial interpolation and reconstruction, or largely rely on masked modelling, leaving strictly autoregressive prediction largely underexplored. We introduce DrillBench, a benchmark of 49,671 Western Australian drillholes for next-layer prediction and autoregressive stratigraphic generation across a graded transfer spectrum, from local prediction through spatial shift to cross geological province transfer. Benchmarking classical, geostatistical, and neural models reveals a clear \emph{transfer boundary}: spatial and geochemical conditioning provides large local gains but deteriorates sharply under stronger shift, whereas lithology-sequence autoregressive models transfer more robustly. Guided by this finding, we develop a backbone-agnostic recipe combining large-scale pretraining on historical drillholes with spatial retrieval of neighbouring lithology. Retrieval is most effective in weathered cover, when local spatial continuity remains informative, whereas pretraining contributes more strongly in bedrock and under broader geological shift. Together, they retain strong local performance while improving generalisation under spatial and cross-province shift, most markedly on the most distant splits. The benchmark and code are available at https://github.com/yihaoding/drillbench.

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### iSEE: Object Permanence Through Self-Supervision

Authors: Pramish Paudel, Ajad Chhatkuli, Luc Van Gool, Danda Pani Paudel
Published: 2026-10-01
Categories: cs.CV
arXiv: https://arxiv.org/abs/2610.01201v1

Object permanence, keeping track of an object's identity and position while it is occluded, is central to video representations that track, predict and plan. Trackers that achieve it learn from boxes, track identities and visibility labels. On the other hand, self-supervised object-centric methods discover objects without labels: through slot attention, it represents a video as slots that bind to objects and follow them across frames. However, these slots are lost under occlusion, making the desired permanence impossible. Reasoning permanence is a hard problem because it requires to detect when an object becomes occluded, re-identify when object reappears, and keep the object's hidden position continuous, using reapperance as the only learning cue. To address this, we propose iSEE, a novel framework that offers all three aforementioned requirements, without any labels whatsoever. We built iSEE using the following three proposed components: (i) Object evidence modelling: a slot's attention, compared with its own past, reveals when its object is hidden. (ii) Appearance-position separation: two slot streams let the appearance be held for re-identification while the position keeps changing. (iii) Permanence from reappearance: a walker follows the hidden object's position, trained only on where the object reappears. On LA-CATER static, iSEE returns a reappearing object to its own slot after 86% of occlusions, against 32% for SlotContrast, and localises it while hidden within 4.1 mAP of the label-trained SoTA RAM. The two streams also allow downstream planning, with the position stream as the action of a world model. Project page: https://insait-institute.github.io/iSEE/

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### Low-Budget Active Learning through Entropic Optimal Transport

Authors: Rim Hajal, Mathieu Besançon, Jérôme Malick
Published: 2026-10-01
Categories: cs.LG, math.OC
arXiv: https://arxiv.org/abs/2610.01199v1

We consider low-budget active learning, which consists of selecting a limited number of points, the coreset, such that a model can be trained to high accuracy on the selection only. This problem is particularly relevant in contexts where labeling requires costly expert intervention, as in medical applications. We leverage features extracted from a pretrained self-supervised model to represent the data, and perform coreset selection directly in this feature space. In this paper, we use entropic optimal transport, specifically the Sinkhorn divergence, as the coreset selection criterion, which first allows us to get dimension-free sample complexity results, and second admits computationally efficient gradient evaluations. This opens the way to using gradient-based algorithms to rapidly compute solution candidates, further improved by a swap-based local search, with guarantees on the solution quality. Experiments on image benchmarks and medical datasets show that our method outperforms state-of-the-art heuristics in low-budget settings.

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### Federated Agent Optimization

Authors: Qiang Yang, Zhiqiang Kou, Xueyi Zhang, Dong-Dong Wu, Hanlin Gu, Jing Guo, Yang Liu, Di Jiang, Qian Xu
Published: 2026-10-01
Categories: cs.AI
arXiv: https://arxiv.org/abs/2610.01195v1

Large language model (LLM) agents increasingly operate in private environments and accumulate valuable experience from task execution, tool use, feedback, and local knowledge. Yet such experience is distributed across organizations and cannot be directly shared because of privacy and proprietary constraints. Conventional federated learning is insufficient for this setting, as agent capabilities extend beyond model parameters to memory, tools, rewards, skills, and structured knowledge. In this paper, we formulate \textbf{Federated Agent Optimization (FAO)}, which studies how distributed agents can collaboratively improve through controlled information exchange while keeping raw data, complete trajectories, and private knowledge local. We define FAO as a multi-objective problem balancing agent utility, privacy leakage, and communication cost, and organize its optimization space across policy, memory, tool use, reward, and structured knowledge and skills. We further characterize how private experience can be abstracted, protected, aggregated, and adapted into transferable capabilities, providing a unified view of how agents can benefit from one another without direct experience sharing. Finally, we identify the key challenges of FAO and outline several promising directions for future research toward trustworthy federated agent systems.

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### Counterfactual Generation via Flow Matching: Coupling-Sensitive End-to-End Rates

Authors: Yunrui Guan, Krishnakumar Balasubramanian, Shiva Prasad Kasiviswanathan
Published: 2026-10-01
Categories: cs.LG, cs.AI, math.ST, stat.ML
arXiv: https://arxiv.org/abs/2610.01193v1

Counterfactual generation seeks to sample outcomes under a hypothetical intervention or decision using observational data collected under the factual assignment mechanism. We develop a flow-matching approach that combines a sample-split, doubly robust training objective with a learned coupling between observed source outcomes and target outcomes drawn from a fitted conditional outcome model. To enable finite-step generation, we leverage a score-corrected stochastic sampler based on a Gaussian-smoothed interpolation. Our main theoretical contribution is a coupling-sensitive KL bound for constant-step Euler discretization: the error is controlled by moments of the source--target displacement under the chosen coupling, rather than by global uniform regularity of the velocity field, and has near-linear dependence on the ambient dimension. We also establish finite-sample non-parametric guarantees for the learned velocity and score fields when both the conditional outcome model and the source-target coupling are estimated from data. These bounds separate approximation, coupling-replacement, nuisance-estimation, generalization, and Monte Carlo errors and, combined with the sampler analysis, yield an end-to-end guarantee for counterfactual generation. Experiments on synthetic and semi-synthetic image benchmarks support the coupling-dependent theory and show that, at finite discretization budgets, the stochastic sampler can outperform the corresponding deterministic ODE sampler.

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### FlashBack: Knowing When to Remember in Streaming Vision-Language Models

Authors: Yi Chen, MingMing Yu, Rui-Qi Wang, Boran Wang, Xiaohang Cao, Chu Tang, Jingmin Chen, Jie Gu
Published: 2026-10-01
Categories: cs.CV
arXiv: https://arxiv.org/abs/2610.01192v1

Streaming vision-language models must process continuously growing video streams under a bounded compute budget, creating a persistent tension between real-time perception and long-term memory. Retrieving historical information provides a natural remedy, yet historical recall is not uniformly beneficial: unnecessary history may introduce irrelevant context into current reasoning and interfere with native real-time perception. Effective streaming memory should therefore address not only what to remember, but also when and how to access it. To this end, we introduce FlashBack, a training-free framework for selective, multi-level memory in streaming vision-language models. Before retrieving history, FlashBack draws on the semantic understanding of the frozen streaming VLM to infer whether a query calls for historical evidence. This assessment determines whether inference remains on the Native trajectory or invokes an isolated Recall trajectory. The Recall trajectory combines recent context with retrieved long-term memory through a query-local Side-KV pathway, preserving local temporal continuity without modifying the persistent Native state. We instantiate FlashBack on StreamingVLM and Mage-VL-4B and evaluate it on OVO-Bench and StreamingBench. The results show improvements on several long-horizon and memory-dependent tasks while largely preserving real-time perception, with performance competitive with strong training-based streaming methods despite requiring no additional training. Our code will be announced later.

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### Color Independent Word Segmentation From Transcribed Bangla Passages

Authors: Faias Satter, Noor Masrur, Sk. Md. Masudul Ahsan
Published: 2026-10-01
Categories: cs.CV
arXiv: https://arxiv.org/abs/2610.01191v1

An optical character recognition(OCR) system can scan paper and extract text, making people's jobs easier. While numerous OCR systems are accessible in the software sector, finding a dependable equivalent solution for Bangla is tough. When it comes to handwritten texts, the case is even more rare. The first fundamental step to any OCR is to segment words from text images. If this stage fails, the total OCR's performance will be poor no matter how promising the later stages perform. This research aims to segment words in a handwritten Bangla text image. This research can be implemented on any smartphone-captured image, irrespective of the color and type of paper and ink. Furthermore, as smartphone-captured images can create shadow interferences, the custom dataset built for this research is created in such a way that every possible obstacle that can be faced is included. For 7374 words, a total of 7278 bounding boxes are generated, which have recall of 90.60 %, precision of 91.80 %, and F1-score of 91.20 %. The system can be further improved with nested operations on bounding boxes containing several words or by adjusting the adaptive thresholding and dilation filter sizes to a more precise level.

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### When Does Exercise-Specific Joint Selection Help? An Audit of Evaluation and Control Design

Authors: Haotian Chen, Jingkun Yu, Yuning Zhang, Bowen Ye
Published: 2026-10-01
Categories: cs.AI
arXiv: https://arxiv.org/abs/2610.01188v1

Exercise-specific joint selection can improve skeleton-based correctness classification, but what does that gain establish? We audit 1,057 repetitions from ten REHAB24-6 subjects, separating evaluation aggregation, subset structure, and temporal representation. The manual-subset kNN gain changes from 0.055 for pooled out-of-fold AUROC to 0.020 for equal-weight within-person AUROC; both paired intervals include zero. Among 1,000 dimension-matched random maps, 14 match or exceed the manual pooled result, versus 145 when bilateral structure and trunk inclusion are also matched. RBF-SVM retains a positive within-person gain, whereas logistic regression and a random-convolution comparator have negative point gains under that estimand. Sequence-order and paired-seed controls further qualify the interpretation. This exploratory audit shows why joint-selection claims require explicit estimands and structurally appropriate controls; it does not establish a new algorithm or clinical benefit.

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### ReCast: Contract-Preserving Protection for Fixed-Interface Multimodal Reasoning

Authors: Bingchen Pei, Lichong Chen, Bingxi Zhao, Ziang Wu, Sirui Wang, Min Zhang, Yanhao Chen, Qingxu Liu, Qiang Gao, Chang-Tien Lu, Bo Gao
Published: 2026-10-01
Categories: cs.CR, cs.AI, cs.CL
arXiv: https://arxiv.org/abs/2610.01184v1

Remote multimodal models offer strong numerical reasoning capabilities over charts and speech, but sending private inputs risks exposing sensitive content. Text-only sanitization cannot directly satisfy fixed media interfaces, while identity anonymization leaves the underlying task content exposed. We introduce ReCast, an agentic plug-in framework that replaces source-specific content while preserving task-relevant relations and the required input modality. ReCast locally converts inputs into a shared textual evidence-query record, jointly rewrites entities and topics with a distilled 4B model, and substitutes values through a locally invertible, role-aware numerical map. A reconstruction agent generates and validates the required media from the protected record. The remote solver returns a program whose protected operands are restored locally before execution. On 4,000 held-out ChartQA and NMSQA examples, ReCast achieves 75.10% accuracy, retaining 92.43% of unprotected remote accuracy, while a model-based audit flags source-content leakage in 7.95% of solver-bound requests. It outperforms all evaluated local baselines, preserving the benefit of remote reasoning while reducing source-content exposure under existing media interfaces.

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### Fully Online Decentralized Learning in Stochastic Games with Unknown Independent Chains

Authors: S. Rasoul Etesami
Published: 2026-10-01
Categories: cs.LG, cs.GT, cs.MA, eess.SY, math.OC
arXiv: https://arxiv.org/abs/2610.01181v1

We consider stochastic games with independent controlled chains and unknown transition kernels, where players observe only their local states and realized payoffs. We develop a fully online, decentralized, and uncoordinated mirror-descent algorithm that operates in the dual space of occupancy measures for approximating stationary Nash equilibrium (NE) policies. The algorithm uses a single transition/reward sample at every primitive time step, relies only on local information, and requires neither coverage of the joint state space nor synchronized episodes. Under uniform-ergodicity and finite-coverage assumptions, we show that, with high probability, the time-averaged fixed-comparator regret decays at the canonical $O(T^{-1/2})$ rate, up to logarithmic factors and polynomial dependence on the game parameters. In particular, the complexity depends on the cover times of the individual local state spaces rather than the product state space, avoiding exponential dependence on the number of players and the sizes of the joint state and action spaces. The resulting finite-time regret bound further yields an approximate coarse-correlated-equilibrium guarantee, which is natural for arbitrary reward functions since computing a stationary $ε$-NE is PPAD-hard in this setting. Under an additional global variational-stability condition, we show that the same fully online algorithm converges asymptotically in the last iterate to a stationary $ε$-NE. Our results provide a fully online and scalable learning framework for stochastic games with unknown independent chains. The algorithm can also be viewed as a primal-dual framework for Markov games that exploits the independence and local structure of the players' controlled transition chains.

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