# Research Papers — 2026-10 · bundle page 16 of 156

> Full-text markdown of papers #751–800 of 7799 published in 2026-10, newest first. AI-readable mirrors of the full 7799-paper 2026-10 archive (50 papers per file).

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### Hierarchical Residual Policy Learning for Real-World Mobile Manipulation with Sparse Human Guidance

Authors: Zhefei Gong, Hefeifei Jiang, Zehao Wang, Jiachen Li
Published: 2026-10-14
Categories: cs.RO, cs.AI, cs.LG
arXiv: https://arxiv.org/abs/2610.20607v1

Mobile Manipulation (MoMa) is a cornerstone of autonomous robotic systems, yet real-world fine-tuning remains a formidable challenge because of high-dimensional action spaces and intricate coupling between heterogeneous modules. In this paper, we propose HiRe-MoMa (Hierarchical Residual Mobile Manipulation), a systematic framework for stable and sample-efficient real-world fine-tuning of complex MoMa systems. At its core, HiRe-MoMa adopts a Hierarchical Residual Architecture that fine-tunes a frozen base policy. A Policy-Agnostic Residual learns additive corrections atop the base policy, while Hierarchical Decoupling splits the residual into mobile-base and manipulator-arm heads with unidirectional conditioning, mitigating gradient interference and aligning corrections with the platform's physical hierarchy. To improve sample efficiency in data-expensive real-world settings, we propose Expert-Guided Value Alignment, which leverages sparse human interventions with under 20% training coverage to reshape the critic's value landscape, effectively guiding autonomous exploration through expert priors. Extensive real-world experiments on the TIAGo++ platform demonstrate that HiRe-MoMa consistently enhances task performance with only around 30 minutes of online interaction, regardless of the base policy architecture. To our knowledge, this is among the first frameworks to enable efficient on-robot fine-tuning for mobile manipulation in the real world, providing a practical paradigm for deploying complex robotic systems in dynamic, human-centric environments. Further details can be found on our project website: https://hire-moma.github.io/

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### Modeling and Understanding Neural Weights of Humanoid Policies with Diffusion

Authors: Huixuan Cheng, Bike Zhang, Shankar Sastry, Koushil Sreenath
Published: 2026-10-14
Categories: cs.RO, cs.AI, cs.LG
arXiv: https://arxiv.org/abs/2610.20606v1

Recent advances in robot learning have driven rapid progress in humanoid control, enabling increasingly agile behaviors in the real world. However, humanoid control networks are typically obtained through conventional training procedures, while comparatively little attention has been given to directly modeling the distribution of their learned weights and generating functional networks in weight space. In this work, we investigate whether high-performing humanoid control networks can be generatively modeled directly through their weights. We adopt a latent diffusion framework that couples a linear autoencoder with a Diffusion Transformer. The autoencoder compresses actor network parameters into a compact latent space, and the Diffusion Transformer models the distribution of these latents. Trained on networks collected from reinforcement learning for the Unitree G1 robot, our approach generates deployable networks that perform various motions in the real world, including walking, dancing, and spin kick. Beyond generation, we further study the learned weight space to better understand the structure captured by these humanoid control networks. We identify a structural principle in the first-layer weights that consistently reflects the robot's kinematic prior. Notably, this kinematic prior emerges under both Reinforcement Learning (RL) and Imitation Learning (IL) training, suggesting that it is not specific to a particular optimization process but may instead reflect common knowledge associated with humanoid embodiment. Together, these results demonstrate the feasibility of generative modeling in humanoid network weight space, while providing initial insights into the information encoded by their learned weights. Additional results are available on our project website: https://humanoid-weight-diffusion.github.io/

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### VITAL: From Visual Motion to Precise Action

Authors: Ao Liang, Youquan Liu, Mingxiao Li, Wei Chow, Lingdong Kong, Yue Liao, Dongyue Lu, Yu Yang, Wei Yin, Runnan Chen
Published: 2026-10-14
Categories: cs.CV
arXiv: https://arxiv.org/abs/2610.20604v1

World-action models aim to turn visual anticipation into driving decisions, yet typically train action experts on trajectory representations defined independently of visual dynamics. This motivates deriving action targets directly from visual motion. We first examine a simpler setting in which trajectories are reconstructed from recorded future images. Even without the need for future prediction, reconstruction captures the dominant maneuver but leaves centimeter-scale errors. We therefore introduce VITAL (Vision-Induced Tokens for Action Learning), an action tokenizer that couples a visually derived motion scaffold with a compact residual encoding the trajectory error left by that scaffold. This representation makes visual motion the principal prediction target and gives small metric corrections a separate, normalized learning scale. Using flow matching, the action expert jointly predicts both components from the current image, ego state, and navigation command, without generating future images at inference. The same residual coordinates support bounded reinforcement post-training that refines execution while keeping the predicted visual scaffold fixed. With only one action denoising step, VITAL achieves 90.8 PDMS on NAVSIM v1 navtest, within 0.13 points of its ten-step score at 3.29x the end-to-end inference speed. Without retraining, it achieves 91.1 EPDMS on NAVSIM v2 navtest and 38.6 on navhard. Project page: https://worldbench.github.io/vital

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### CommerceGen-Studio: An End-to-End Framework for Commercial-Grade Main-Image Generation

Authors: Xiaoli Xu, Zhengtao Wu, Zhengze Xu, Tao Liu, Yongchao Du, Zuan Gao, Xingjian Wang, Hao Yan, Mengting Chen, Wei Li, Bo Zheng
Published: 2026-10-14
Categories: cs.CV
arXiv: https://arxiv.org/abs/2610.20603v1

We present CommerceGen-Studio, an end-to-end framework for generating commercial-grade main images for e-commerce Stock Keeping Units (SKUs). Our framework is organized along a three-stage pipeline of information extraction, semantic rewriting, and multi-condition generation: Prompt-Eval-Refine-Loop Agent (PERL-Agent) distills heterogeneous SKU metadata into concise selling-point text lists through an iterative closed loop of VLM and LLM roles scored by a reference-free rubric. Layout Thinker Optimization (LTO) aligns the rewriter with both caption and rendered-image quality via alternating domain-specific policy optimization. SKU-DiT, trained under Reinforce-Distill-Reinforce (RDR) progressive training, conditions jointly on the white-background product image, the trademark crop, and the structured layout to hold subject fidelity, trademark integrity, and character-level text accuracy together. The framework runs in production at a scale of millions of main images per day with a latency of a few seconds per image, which we believe makes it among the first systems of this kind to operate at commercial scale. We also release CommerceGen-Bench, a benchmark of hard cases collected from live traffic across all product categories. On it, our framework achieves the highest overall scores among the evaluated open-source baselines on both editing tracks, with and without prompt enhancement. It also matches much larger closed-source models, and beats several of them at Instruction Following and Product Integration - the two properties that determine whether an image can be published.

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### DynThinker: Unifying Static 3D and Dynamic 4D Spatial Reasoning

Authors: Qihang Cao, Haoyuan Li, Zihan Guo, Sensen Gao, Zihui Gao, Huixin Zhang, Fan He, Jianhua Han, Hang Xu, Xiaodan Liang, Jia-Wang Bian
Published: 2026-10-14
Categories: cs.CV
arXiv: https://arxiv.org/abs/2610.20598v1

Achieving general spatial intelligence requires a unified understanding of both static 3D and dynamic 4D. However, we find that existing models struggle to excel at both: 3D post-training can weaken dynamic understanding, while 4D-specialized models often lack strong static 3D reasoning. Our analysis reveals that this spatial--dynamic interference is highly non-uniform across parameter groups, with the balance between static and dynamic capabilities particularly sensitive to changes in late-layer MLPs. To address this interference, we propose DynThinker, a unified framework for jointly strengthening static and dynamic spatial reasoning. Decoupled Exponential Moving Average (D-EMA) applies configurable group-wise averaging to constrain drift in interference-sensitive pretrained parameters while preserving flexibility for capability enhancement. Spatial-Dynamic Fusion (SDF) complements D-EMA by selectively integrating spatial and temporal priors from a dynamic geometry encoder into intermediate VLM representations under semantic guidance. Across ten metrics spanning nine static 3D and dynamic 4D benchmarks, DynThinker achieves the highest average score among all evaluated models. Notably, DynThinker achieves 56.0 on ReVSI, 67.2 on DSR-Bench, and 51.2 and 40.1 under the sample-wise and group-wise evaluation protocols of DSI-Bench, respectively, setting new state-of-the-art results among the compared open-source models across all four evaluations within a unified model.

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### Co-Evolving Acting and Forecasting for Language Agents

Authors: Haofei Yu, Yixing Chen, Yining Zhao, Xuyan Ye, Yuxiang Liu, Zhigang Hua, Yan Xie, Shuang Yang, Jiaxuan You
Published: 2026-10-14
Categories: cs.AI, cs.LG
arXiv: https://arxiv.org/abs/2610.20597v2

Training language agents is bottlenecked by the high cost of long-horizon rollouts, yet standard agentic reinforcement learning (RL) learns only from a terminal scalar reward, leaving the supervision in intermediate steps largely unused. Prior work exploits this supervision through value targets that estimate per-step success probabilities or observation targets that fit environment response. Both are hard to construct well: (1) value targets come from the same single scalar signal for each step in the trajectory, and (2) observation targets, such as web pages and terminal logs, are long and noisy and reach only one step ahead. We propose CoPE, which adds a third kind of multi-step action targets. On successful on-policy trajectories, CoPE trains the policy backbone to generate the action sequences that follows each history. Each action is also supervised when forecast from the preceding histories, forming a temporal ensemble that the shared backbone absorbs during training, and this enables acting and forecasting to co-evolve. The policy still acts one step at a time at inference, with no overhead. Across five benchmarks (ALFWorld, ScienceWorld, WebShop, $τ^2$-bench, and AppWorld), CoPE (1) achieves stronger aggregate performance than GRPO and RL baselines with predictive auxiliary targets across simulated environments, while improving overall performance on both realistic applications; (2) delivers up to $1.9\times$ and $2.0\times$ higher sample efficiency than ECHO and GRPO, respectively, on ScienceWorld; and (3) achieves these gains with a single policy backbone, without additional models, separate pretraining, or inference overhead. The codebase is available at https://github.com/ulab-uiuc/CoPE.

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### Co-Evolving Acting and Forecasting for Language Agents

Authors: Haofei Yu, Yixing Chen, Yining Zhao, Xuyan Ye, Yuxiang Liu, Zhigang Hua, Yan Xie, Shuang Yang, Jiaxuan You
Published: 2026-10-14
Categories: cs.AI, cs.LG
arXiv: https://arxiv.org/abs/2610.20597v1

Training language agents is bottlenecked by the high cost of long-horizon rollouts, yet standard agentic reinforcement learning (RL) learns only from a terminal scalar reward, leaving the supervision in intermediate steps largely unused. Prior work exploits this supervision through value targets that estimate per-step success probabilities or observation targets that fit environment response. Both are hard to construct well: (1) value targets come from the same single scalar signal for each step in the trajectory, and (2) observation targets, such as web pages and terminal logs, are long and noisy and reach only one step ahead. We propose \name, which adds a third kind of multi-step action targets. On successful on-policy trajectories, \name trains the policy backbone to generate the action sequences that follows each history. Each action is also supervised when forecast from the preceding histories, forming a temporal ensemble that the shared backbone absorbs during training, and this enables acting and forecasting to co-evolve. The policy still acts one step at a time at inference, with no overhead. Across five benchmarks (ALFWorld, ScienceWorld, WebShop, $τ^2$-bench, and AppWorld), \name (1) achieves stronger aggregate performance than GRPO and RL baselines with predictive auxiliary targets across simulated environments, while improving overall performance on both realistic applications; (2) delivers up to $1.9\times$ and $2.0\times$ higher sample efficiency than ECHO and GRPO, respectively, on ScienceWorld; and (3) achieves these gains with a single policy backbone, without additional models, separate pretraining, or inference overhead. The codebase is available at https://github.com/ulab-uiuc/CoPE.

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### GeoThinker-$F$: Endogenous Predictive World Representations for Fast Spatial Intelligence

Authors: Haoyuan Li, Qihang Cao, Huanyuan Zhou, Xin Hu, Sijia Chen, Zihan Guo, Kun Xiang, Yunshuang Nie, Tao Tang, Xinlong Zheng, Jia-Wang Bian, Xianming Liu et al.
Published: 2026-10-14
Categories: cs.CV
arXiv: https://arxiv.org/abs/2610.20592v1

Existing geometry-aware Multimodal Large Language Models (MLLMs) increasingly rely on external 3D encoders to provide structural priors, but executing these additional encoder paths at inference introduces substantial latency and computational overhead. We propose GeoThinker-$F$, an efficient framework that internalizes spatiotemporal perception by transforming causal MLLM hidden states into predictive latent world representations. Our key insight is that intermediate semantic representations contain sufficient information to predict useful representations of current geometry and future semantics, without requiring an exact reproduction of features from a dedicated 3D encoder. To realize this idea, GeoThinker-$F$ adopts a decoupled two-stage training strategy. In the first stage, the MLLM backbone is frozen while lightweight Latent Frame Prediction (LFP) heads learn from an offline 3D geometry expert and next-frame semantic targets. In the second stage, the external expert is removed, and the model is jointly optimized to generate and selectively integrate its self-predicted priors through a specialized Spatial-Grounded Temporal (SGT) Fusion module. Extensive evaluations show that GeoThinker-$F$ eliminates runtime dependence on external 3D geometry encoders while maintaining competitive performance across diverse spatial intelligence benchmarks. It achieves up to a $3.6\times$ inference speedup, reducing latency from $1.45\,\mathrm{s}$ to $0.40\,\mathrm{s}$ while retaining strong spatial reasoning performance.

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### Feed-Forward Multi-View Feature Coding for 3D Gaussian Splatting

Authors: Seungmi Choi, Ji-Hyoun Choi, Suhyun Jo, Tae-Gwon Park, Hui Yong Kim
Published: 2026-10-14
Categories: cs.CV
arXiv: https://arxiv.org/abs/2610.20590v1

Feed-forward 3D Gaussian Splatting (3DGS) methods enable efficient reconstruction of 3D scenes from sparse multi-view images in a single forward pass, without scene-specific optimization. However, existing feed-forward scene-coding pipelines first generate a complete Gaussian representation and then encode its geometry and appearance attributes separately, often involving non-differentiable operations. The resulting 'generate-then-compress' pipeline requires complex attribute-specific codec designs and limits rate-distortion performance by restricting the exploitation of cross-attribute redundancy. We propose multi-view feature coding for Gaussian splatting (MFGS), an end-to-end feed-forward framework for scene coding. Instead of compressing an explicit Gaussian representation, MFGS extracts multi-view features from the input images and encodes them into a compact bitstream. Through end-to-end rate-distortion training, MFGS learns compact multi-view features that jointly represent geometry and appearance, enabling the receiver to predict Gaussian attributes from the decoded features. We further introduce importance-guided Gaussian selection to accommodate different rendering budgets, allowing the receiver to adjust the number of Gaussians used for rendering from the same bitstream. Across RE10K, ACID, and DL3DV, MFGS achieves 99.76-99.86% bitrate savings over the generate-then-compress pipeline, as measured by BD-rate, while reducing total GMACs by 52-55% and providing an approximately 12 times end-to-end speedup.

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### Your Transformer Is Secretly Elastic

Authors: Walter Simoncini, Dheeraj Varghese, Gertjan J. Burghouts, Cees G. M. Snoek
Published: 2026-10-14
Categories: cs.LG, cs.AI
arXiv: https://arxiv.org/abs/2610.20588v1

Scaling up transformers has produced models with broad capabilities, deployed across heterogeneous hardware and fluctuating workloads. Yet, model families offer only a few fixed sizes (e.g., S, B, L), forcing users to commit to a model based on hardware and latency constraints. This rigidity is often suboptimal under varying query loads. We introduce a retraining-free method that elastifies pre-trained transformers into a single model that adapts on-the-fly across a continuum of computational budgets. Our key contribution is a differentiable relaxation of the functional unit-ranking problem: unlike prior work, which optimizes a single importance weight per MLP block or attention head, we rank every individual MLP neuron and attention head jointly, on a common scale, by minimizing the model's loss under soft pruning across many sparsity targets, all at once. Across 27 vision and text transformer encoders ranging from 22M to 8B parameters, our method yields smooth degradation up to 60% sparsity and outperforms one-shot baselines under deep pruning. For example, pruning DINOv3 ViT-H+/16 to 50% sparsity removes 427M parameters while reducing ImageNet-1k linear-probing accuracy by only 0.8%, without the need for weight correction or retraining. At 60% sparsity, a pruned AugReg ViT-B/16 model achieves up to $1.80\times$ higher throughput and $1.26\times$ lower single-query latency on an A100 GPU. Elastic models are produced in minutes, with construction time scaling sub-linearly with parameter count.

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### Price of Anarchy of First-Price Auctions in Agentic Markets

Authors: Shubhendu Trivedi, Jacob Eisenstein, Alekh Agarwal, Ian Gemp, Michael Kaisers, Adam Fisch
Published: 2026-10-14
Categories: cs.GT, cs.AI, cs.LG
arXiv: https://arxiv.org/abs/2610.20587v1

An agentic market is a decentralized serving-time market where AI agents bid to claim each user prompt. An agent's bid is based on its expected value for the prompt, which is the expectation of the reward for its response minus its inference costs. First-price auctions (FPAs), in which the highest bidder pays its bid and receives the prompt, are a natural way to allocate prompts in such a market, since they are simple and transparent to run, and do not require central knowledge of private capabilities and costs. However, FPAs are not truthful: participants may bid less than their true value in the hope of a larger profit, and the prompt may then be allocated to someone other than the bidder who values it the most. This welfare loss is quantified by the $\textit{price-of-anarchy}$ (PoA). In this paper, we argue that agentic markets are likely to possess features that reduce the price-of-anarchy. The first is a $\textit{competitive floor}$, which occurs when multiple bidders usually value the prompt above some baseline share of the optimal welfare (e.g., because the best models are often distilled into cheaper alternatives, which perform similarly). We show that competition among them then limits the welfare loss, which can be driven to zero as the floor rises. The second feature is $\textit{near-independence}$ of values after conditioning on the prompt, which occurs when most of the predictable variation in the expected value is determined by the difficulty of the prompt. As the value distribution approaches conditional independence, we can derive an efficiency guarantee that approaches a factor of $1 - 1/e^2$ of the optimal welfare. Thus, both features give rise to welfare lower bounds that are significantly better than the well-known general case of $1 - 1/e$. We validate these results empirically using auctions with strategic bidders simulated on the EmbedLLM prompt routing dataset.

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### Continuum Attention

Authors: Afshin Khadangi
Published: 2026-10-14
Categories: cs.LG, cs.AI
arXiv: https://arxiv.org/abs/2610.20586v1

We introduce Continuum Attention (CA), a causal Transformer attention operator that replaces discrete key and value lookup with integration over a continuous, piecewise linear memory curve. Each query induces an exponential relevance density along the curve. Integrating the density and interpolated values yields exact normalized attention from closed form exponential moments, including half token boundary contributions. The gradients follow analytically from moments of order at most two, enabling parallel GPU implementations while retaining quadratic sequence complexity and the standard Transformer decoder. Compared with ordinary softmax and focal attention, CA reduces mean validation negative log likelihood by 0.0200 and 0.0480 nats per byte, respectively, winning all paired comparisons. An additional disjoint validation slice yields a 0.0457 nats per byte advantage over the strongest selected softmax baseline, with a paired 95% confidence interval. These findings motivate continuous integration as a promising attention alternative while leaving larger scale generalization open.

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### Learnable Hodge-Laplacian Driven Mixture of Experts for Steady-PDE Surrogates on Coarse Unstructured Meshes

Authors: Stavros Nousias, Akis Nousias, Konstantinos Gkrispanis
Published: 2026-10-14
Categories: cs.LG, cs.CV
arXiv: https://arxiv.org/abs/2610.20585v1

Current approaches for steady partial differential equations surrogate models on unstructured meshes apply a single mixing mechanism to the whole solution. This paper proposes an architecture that partitions the solution among vanilla transformer experts, each focused on a different spectral scale. The partition is built from a discrete Hodge Laplacian $L_0=\star_0^{-1} d_0^{\top}\star_1 d_0$, that serves as a fitting layer measuring high-frequency content. A gating mechanism takes the mesh as input and produces the per-vertex weights that recombine the expert outputs. AirFRANS is a steady Reynolds-averaged Navier--Stokes (RANS) airfoil benchmark. We evaluate our approach in a reduced remeshed version of the benchmark with each unstructured mesh counting 9.6K faces and 4.9K vertices. We compare our approach with the Transolver on the same dataset and dataset slit. Our approach reduces relative $L_2$ error by 31\% and interior mean squared error by 47\%.

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### Player-1: Learning to Play from Synthetic Experience

Authors: Mingyu Ouyang, Yiran Wang, Siyuan Hu, Xingyilang Yin, Huiqiang Sun, Guangzhi Wang, Junfu Pu, Cheng Cheng, Honghao Chen, Ying Shan, Mike Zheng Shou, Hwee Tou Ng
Published: 2026-10-14
Categories: cs.CV, cs.AI, cs.HC
arXiv: https://arxiv.org/abs/2610.20584v1

Computer-use agents have demonstrated strong capabilities in interpreting screens and executing keyboard and mouse actions. However, games, with their visually rich worlds and diverse mechanics, remain challenging and offer a demanding next step toward general digital control. Current game-agent learning pipelines often rely on large-scale demonstrations with limited coverage of dynamic game states, while scalable environments for interactive training remain difficult to obtain. We introduce Player-1, a post-training framework for learning game control beyond demonstrations through synthetic experience. We extend the computer-use action space with relative pointer motion, sustained inputs, and composite actions. For supervised initialization, we fine-tune computer-use models on 6,044 curated gameplay trajectories that pair recorded actions with task instructions and visual reasoning. We construct Player-1-Gym, sixteen synthetic 2D and 3D environments designed around control demands shared across games. Programmatically verifiable rewards and randomized observations and control dynamics support multi-environment reinforcement learning with PPO. The resulting Player-1-9B and Player-1-35B-A3B improve MineDojo-300 success over their SFT policies by 27.8 and 17.7 percentage points, respectively. Player-1-9B reaches 38.33% success compared with 12.63% for the strongest evaluated baseline, with further gains over SFT on ViZDoom-10 and GameWorld. Further analyses show that broader synthetic environment coverage improves transfer, while the use of composite actions that combine multiple keyboard and mouse inputs increases during RL. We demonstrate that learning from synthetic experience substantially improves game control beyond supervised initialization, with gains that generalize beyond the RL training suite.

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### Latent Compaction with Test-Time Training

Authors: Yingfa Chen, Xingyu Shen, Chaojun Xiao, Xu Han
Published: 2026-10-14
Categories: cs.CL, cs.LG
arXiv: https://arxiv.org/abs/2610.20582v1

Long contexts enlarge key--value (KV) caches, increasing memory use and attention costs during generation. Compressing these caches must preserve information for unseen questions. We introduce **Latent Compaction**, which learns a compact document-specific cache through test-time training. We initialize cache entries using reconstruction importance, teacher attention, and key-space diversity. Training first fits attention outputs and log-normalizers to those of the full cache, with reconstruction-selected entries held fixed. It then jointly optimizes the entire cache through end-to-end distillation from the full-cache model. Model weights remain frozen throughout, and training uses only generic prompts about the document, without access to downstream questions or answers. Experiments on RULER, LongBench, and Phonebook Lookup demonstrate substantial gains over budget-matched compression baselines. On a RULER, for example, our method achieves 96.7% accuracy at 32$\times$ compression, compared with 40.0% for KVZip+. The method also transfers across model scales and families, with retrieval gains on both Qwen3 and MiniCPM5. These results show that treating the KV cache as a neural network and optimizing it with test-time training can preserve retrieval accuracy under aggressive compression. The code is released at https://www.github.com/THUNLP/latent-compaction

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### One Task, Many Interfaces: Simple Cross-Interface Consistency Training Improves LLM Agent Robustness

Authors: Artin Tajdini, Manpreet Kaur, Peng Qi
Published: 2026-10-14
Categories: cs.LG, cs.AI, cs.CL
arXiv: https://arxiv.org/abs/2610.20576v1

Post-training binds the competence of an LLM agent to the interface it was trained on. Semantics-preserving perturbations of that interface, such as renaming an action or changing the notation, leave the underlying task unchanged yet make the agent worse at it. Scoring each sample independently means interface randomization only broadens this dependence from a single interface to the training interface distribution, so out-of-distribution perturbations still degrade the agent. We propose Cross-Interface Policy Regularization (CIPR), a self-supervised objective that replaces action names with uninformative identifiers and presents each training sample under two interfaces in which equivalent actions are identified by construction. CIPR penalizes the KL divergence between the action distributions induced under the two interfaces, so the policy behaves consistently across them. We evaluate CIPR in both supervised and reinforcement-learning post-training, where it improves robustness. On agentic function calling, held-out interface perturbations reduce the accuracy of a post-trained agent by nearly 25%, and CIPR recovers 10.5% while leaving accuracy on the unchanged interface intact.

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### Beyond LLM Judge: Mechanical Verification for Agentic Autoformalization

Authors: Anna Mei, Michael R. Douglas
Published: 2026-10-14
Categories: cs.LO, cs.AI
arXiv: https://arxiv.org/abs/2610.20573v1

We introduce a novel method for verifying Lean formalizations that goes beyond LLM-judged faithfulness. Unlike most verification methods, which rely on LLMs or trained models, our method combines LLM-based semantic review with mechanical numerical and vacuity checks, providing checkable feedback and detecting errors missed by LLM judges. We apply this method, along with our Extract-Verify-Proof autoformalization pipeline, to construct the Formalized Library of Mathematical Functions (FLMF), a partial formalization of the NIST Digital Library of Mathematical Functions (DLMF). On three labeled datasets, our method achieves the lowest accepted-error rate among the evaluated methods, measured as the fraction of incorrect statements accepted by the verification method. Expert review of the results also identifies translation and source defects in existing datasets. Code available at https://github.com/annamei1/FLMF-Ch7ErrFunc-Release.git.

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### Recovering Reliable Supervision via Critique-Guided On-Policy Distillation

Authors: Kaixiang Zhao, Tianrun Yu, Shangzhe Li, Yuxiao Yang, Amanda Hughes, Weitong Zhang, Taylor W. Killian
Published: 2026-10-14
Categories: cs.LG, cs.AI
arXiv: https://arxiv.org/abs/2610.20572v1

On-policy distillation (OPD) trains a student model on its own rollouts with token-level supervision from a teacher, assuming that the teacher can reach a correct answer from any prefix the student writes. We call this property the recoverability of the teacher and show it fails on incorrect rollouts: the teacher follows student errors, although it recognizes them. We propose CriticOPD, using error recognition to restore recoverability. The teacher critiques an incorrect rollout, allowing the student to rewrite its solution following the error. The resulting output, including the critique as privileged information, is scored by the teacher while the student uses the revision without the critique for training. On two Qwen3 students and six mathematical reasoning benchmarks, CriticOPD improves OPD, with the largest gains on competition problems.

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### Any Time, Any Space: A World-State-Centric Framework for Agentic Video Generation

Authors: Weijie Wang, Haomin Zhang, Ye Li, Akide Liu, Zeyu Zhang, Haoyu Zhao, Yefei He, Donny Y. Chen, Feng Chen, Bohan Zhuang
Published: 2026-10-14
Categories: cs.CV
arXiv: https://arxiv.org/abs/2610.20571v1

Long-form agentic video generation must turn a screenplay into shots that remain spatially and temporally consistent across nonconsecutive requests. Passing prompts or recent frames between shots does not provide a shared spatial frame for revisiting a scene or a time-indexed record for replaying an earlier event. We present Any Time, Any Space (ATAS), which compiles a screenplay into shot requests with explicit location, camera, and event-time references. Before generation, it retrieves relevant evidence from a scene memory of registered static geometry and an event memory of dynamic observations indexed by scene, event, and time. After generation, ATAS reconstructs and registers the clip. It updates memory only when review and state checks accept the observation, while film delivery remains independent of memory admission. Across four video generators, ATAS improves all reported cross-shot consistency measures and achieves the highest aggregate benchmark score for each backbone. It also outperforms the compared agents and 3D-guided methods on target-image spatial revisit, leads three event-recapture criteria, and receives the highest human ratings on all six criteria. The video results and code are available on our project page: https://lhmd.top/atas/.

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### Manacá-1B-Instruct-2: Reproducible Safety Alignment for a Native Brazilian-Portuguese LLM. Negative DPO Results, a Controlled Composition Scan, and a Silent Failure Mode of the LLM Judge

Authors: Bruno Leonardo Santos Menezes, Carlos Leonardo Souza Cardoso, Fabio André Machado Porto
Published: 2026-10-14
Categories: cs.CL
arXiv: https://arxiv.org/abs/2610.20570v1

Brazilian Portuguese remains underserved by open-source language models, and the few that are safety-aligned rarely document what did not work or validate comparisons with statistical significance. We present Manacá-1B-Instruct-2, the second-generation post-training alignment of Manacá-1B (1.72B parameters, trained from scratch for PT-BR), with an SFT corpus of 291,223 examples. We document three DPO attempts, all negative, including a case where the training reward margin reaches 1.0 while free generation does not change at all, and show that safety came from a dedicated safety-SFT (LLM-jp AnswerCarefully style), refined over three iterations until closing the safety-helpfulness frontier. A controlled scan of the fraction of general data in the safety-SFT mix (10% to 60%) reveals a non-monotonic over-refusal curve with a knee point at 40-50%. The final model is compared against four external PT-BR models on the same items, with Wilson confidence intervals and paired McNemar tests with Holm-Bonferroni correction: the lower bound of its safety interval (94.1%) lies above the upper bound of all four baselines. We also report a methodological finding for LLM-judge evaluation: on two of six safety items in MT-Bench-PT, the judge categorically refuses to assign a score regardless of the evaluated response, silently reducing the effective N of that category in every prior report of the project. We complement this with an n-gram decontamination check and a Chinchilla-anchored compute-budget table that attributes the gap in general capability to pre-training scale rather than alignment methodology. All code, raw data, logs, and scripts that produce every reported number are publicly released.

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### Scaling Discovery Requires Forgetting

Authors: Shangyin Tan, Ben Zhou, Lakshya A Agrawal, Jialin Zhang, Yilin Chen, Qiuyang Mang, Donghyun Lee, Dennis Jacob, Koushik Sen, Alex Dimakis, Matei Zaharia
Published: 2026-10-14
Categories: cs.AI, cs.CL
arXiv: https://arxiv.org/abs/2610.20563v1

Automated research with LLM agents has shown promising results in various domains. Through iterative refinement and scored verifiers, LLM agents are capable of discovering new ideas. There are different ways to scale automated research: let one agent iterate for longer, run several agents in parallel, or further let the parallel agents communicate and build on one another's candidates. However, we find that all three strategies eventually plateau as the agents accumulate history. Each agent becomes anchored to its own past attempts, making fewer and smaller edits. Beyond this point, additional budget brings little further improvement. In this paper, we show that the key to scaling discovery further is to forget. Periodically discarding the search state, including every agent's session and the candidate history, and restarting from the best candidate found so far, unblocks the search and pushes the same budget further. We implement forgetting in a team of agents with communication and evaluate it on four tasks spanning heuristic programming, kernel optimization and model training. The results show up to 15% improvement compared to parallel agents, and up to 39% compared to a single agent. Our results suggest that, for open-ended discovery, what an agent is allowed to remember matters as much as how much compute it is given.

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### A$^3$PreCore: Robust Rigid Registration for Native FLAIR-Space Brain-Mask Transfer

Authors: Elmira Mirzabeigi, Zahra Khalilzad, Taylor Snowden-Richardson, Jesus Eduardo Lugo Arce, Jodie R. Gawryluk, Brian R. Christie, Jocelyn Faubert
Published: 2026-10-14
Categories: cs.CV, eess.IV
arXiv: https://arxiv.org/abs/2610.20561v1

Reliable brain-mask transfer into native fluid-attenuated inversion recovery (FLAIR) space can fail when T1-to-FLAIR rigid registration is unstable. We developed A$^3$PreCore, a six-degree-of-freedom rigid-registration strategy that aligns the full bias-corrected T1-weighted image to native FLAIR using normalized mutual information while preserving the established T1-space anatomical mask. We also introduced extended quantitative quality control (E-QC), which characterizes mask extent, field-of-view-relative position, FLAIR intensity support, boundary support, inferior morphology, and pairwise geometric disagreement. In 78 participants with paired T1-weighted and FLAIR imaging, A$^3$PreCore was compared with fsl_anat and the Brain Extraction Tool (BET). Gross rigid-body misregistration occurred in 21/78 fsl_anat outputs (26.9%) and 0/78 A$^3$PreCore outputs (exact two-sided McNemar p=9.54 x 10^-7). Among 57 participants without gross fsl_anat misregistration, A$^3$PreCore preserved close agreement (median Dice=0.993; median paired Delta NMI=-0.00007, p=0.429). A$^3$PreCore remained broadly concordant with BET (median Dice=0.955), with less inferior and extracranial extension in representative comparisons. Method-blinded neuroscientists ranked A$^3$PreCore first in 35/40 participants (87.5%). E-QC additionally exposed severe orientation-related disagreement not evident from global descriptors or centroid displacement alone. These findings support A$^3$PreCore as a robust native-FLAIR brain-mask transfer strategy and E-QC as a complementary framework for multidimensional mask characterization and participant-specific geometric quality control.

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### PhySGA: A Physics-Space Grounded Agentic Framework for Generalizable and Interactive 3D Composition

Authors: Weichen Lyu, Chong Xia, Mingyu Dong, Long Xu, Shengjun Zhang, Yueqi Duan
Published: 2026-10-14
Categories: cs.AI, cs.CV
arXiv: https://arxiv.org/abs/2610.20560v1

3D object composition is pivotal to digital content creation and robot simulation, while also serving as a critical testbed for physical intelligence in foundation models. Previous methods either leverage large language models to directly predict object coordinates, or utilize generative diffusion priors to synthesize composite images for visual alignment, both of which rely on static priors in digital spaces. However, these methods consistently struggle with complex compositions such as precise hanging, gravity-driven settling and hidden containment, as these tasks require interactive construction processes involving global planning, fine-grained alignment, and physical simulation. To address these challenges, we propose PhySGA, a Physics-Space Grounded Agentic Framework for 3D composition via agent exploration and physical simulation, enabling the universal interactive assembly of rigid, articulated, and deformable objects. Directly applying vanilla LLMs or VLMs to this task proves insufficient, as current models inherently lack grounded physical understanding and interactive construction experience. To overcome this limitation, we design a collaborative feedforward-feedback architecture: an Assembly Agent focuses on geometric and kinematic reasoning for global step planning and coarse adjustment, while a Critic Agent reasons over contact dynamics for simulator state diagnosis and fine-grained closed-loop correction. Furthermore, Action Routers map semantic planning and analysis onto executable physical primitives within the simulator, while a task-specific Self-Evolving Skill Library distills historical trial-and-error feedback into reusable experiences, boosting success rates and minimizing exploration attempts. Extensive experiments within Isaac Sim demonstrate that PhySGA significantly surpasses existing methods in relation fidelity, physical plausibility, and visual quality.

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### Speculative Sampling in Interactive Video Generation

Authors: Yubo Huang, Yuxuan Zhang, Jiaming Liu, Sirui Zhao, Enhong Chen
Published: 2026-10-14
Categories: cs.CV, cs.HC
arXiv: https://arxiv.org/abs/2610.20556v1

Interactive video generation commonly relies on small bidirectional chunks to reduce response latency. Yet our preliminary experiments show that larger chunks improve video quality and better utilize GPU parallelism, allowing more latents to be sampled with only a modest increase in sampling time. Motivated by these observations, we propose Speculative Sampling, a strategy that combines the modeling power of large bidirectional windows with the low-latency interaction of small ones. It expands the modeling window by appending noise latents as padding and caches the resulting predictions for reuse when the condition remains unchanged. Predictions are delivered incrementally, while the uncommitted future remains replaceable. Our latency analysis shows that this removes the waiting-time lower bound imposed by chunk boundaries, shifting the optimization focus from reducing chunk size to accelerating per-chunk sampling. Bidirectional window size thus becomes a decision variable for jointly optimizing visual quality and sampling time, rather than a necessary constraint on low-latency interaction. This opens a path to serving large bidirectional models in interactive streaming systems without complex streaming post-training.

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### PerSo: Investigating Facets of LLMs' Social Intelligence in Real-World Persuasion Scenarios

Authors: Ali Zamani, Soroush Esfahanian, Erfan Shahabi, Mohammad Taher Pilehvar, Azadeh Shakery, Yadollah Yaghoobzadeh
Published: 2026-10-14
Categories: cs.CL, cs.AI, cs.SI
arXiv: https://arxiv.org/abs/2610.20548v1

Understanding the social intelligence of large language models (LLMs) is increasingly important for applications involving human-AI interaction and multi-agent environments. Social intelligence comprises two aspects: cognitive intelligence, the ability to infer others' mental states, and behavioral intelligence, the ability to select appropriate social actions based on these inferences to achieve social goals. Persuasion provides a natural testbed in which both aspects are simultaneously at play, yet prior benchmarks typically evaluate them in isolation using synthetic scenarios. We introduce PerSo, a benchmark that evaluates both aspects on real-world persuasion dialogues from Reddit's ChangeMyView community, using an LLM-in-the-loop pipeline to construct the evaluation tasks, validated through human annotation. Our evaluation of diverse LLMs shows that performance generally scales with model size but varies across dimensions. The strongest LLM slightly surpasses the best observed human performance on the behavioral task, while the best human participant remains ahead on the cognitive task.

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### Detection of Potato Plant Leaf Diseases using Convolutional Neural Networks

Authors: Haimanot Bitew Alemayehu, Simachew Melaku Ayalew, Chilotie Desalew Mengesha, Ayisheshim Almaw Bogale, Anteneh Birhan Yenew, Abrham Tegegne Bogale
Published: 2026-10-14
Categories: cs.LG, cs.AI
arXiv: https://arxiv.org/abs/2610.20544v1

Potato is an important food-security crop in Ethiopia, but its production is affected by foliar diseases, particularly early blight and late blight. This study develops a lightweight convolutional neural network (CNN) to classify potato leaves into three categories: healthy, early blight, and late blight. The proposed model was trained using 2,215 images from the PlantVillage dataset and evaluated on an independent field dataset containing 247 images collected from potato farms in Banja, Awi Zone, Ethiopia. On PlantVillage, the model achieved 99.04% training accuracy, 98.21% validation accuracy, and 98.66% test accuracy. On the field dataset, it achieved 90.28% accuracy. The study also compares the proposed CNN with VGG16 and MobileNetV2 in terms of classification performance and computational efficiency. The proposed model contains 446,787 trainable parameters, occupies approximately 1.70 MB, and requires an average of 5.58 seconds per training epoch in the reported experimental setup, compared with 9.96 seconds for VGG16 and 7.68 seconds for MobileNetV2. The results demonstrate the potential of a compact CNN for potato leaf disease classification and highlight the importance of independent field evaluation, where image conditions are more variable than in controlled benchmark datasets. The proposed approach may support preliminary disease identification for smallholder farmers in Ethiopia and similar agricultural settings.

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### Reliability-Aware Multimodal Sentiment Prediction Under Local Modality Missingness

Authors: Minghao Kong, Deng Yao, Xi Zhang, Ying Gao, Jiurun Chen, Zirong Liu, Rongjie Wang
Published: 2026-10-14
Categories: cs.CV
arXiv: https://arxiv.org/abs/2610.20543v1

Multimodal sentiment models are usually evaluated on complete utterances, yet streams often lose a contiguous span of text, audio, or video. We study local missingness on aligned CMU-MOSEI features. Our reliability-aware network (RM-Net) keeps the original temporal positions, represents unobserved positions with a learned token, outputs bounded per-modality intensity contributions gated by observation quality, and is trained with dual-view masking of contiguous segments. We fuse five RM-Net seeds with a LoRA-adapted BERT text expert, using a fusion weight that depends only on the visible fraction of content tokens. Architecture, checkpoint, and fusion choices were made on the validation split. On the held-out split, the fused model reaches a macro-F1 of 0.655 on clean inputs and 0.634 under 40\% mixed missingness; its two-view average exceeds the auxiliary-head baseline by 0.024 (95\% video-cluster bootstrap interval (0.003, 0.045)). Because this split was inspected during development, these numbers are not a blind test. For explanations, exact Shapley attributions over the eight modality subsets and position-level occlusion show that top-ranked positions reduce the predicted-class probability faster than random positions (AUC gap 0.113 on validation). We also describe an auditable word-level alignment pipeline for raw clips; its outputs do not feed the predictive models.

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### PrismaCoder: Pushing the Boundaries of Open Multimodal Code Intelligence through Decomposed Rubric Synthesis

Authors: Qiushi Sun, Jingyang Gong, Yang Liu, Qiaosheng Chen, Zhangyue Yin, Zixian Huang, Hanxu Hu, Jing Xiong, Fangzhi Xu, Haochen Tan, Haoli Bai, Lifeng Shang et al.
Published: 2026-10-14
Categories: cs.CL, cs.AI, cs.CV, cs.LG, cs.SE
arXiv: https://arxiv.org/abs/2610.20538v1

Multimodal code intelligence connects the symbolic world of programs with the visual world their execution creates. Interest in this capability is burgeoning, as models are increasingly asked to produce charts, webpages, animations, and semi-structured documents. Recently, proprietary models have pushed far ahead, producing interactive artifacts even from a text description or a screenshot alone. Yet their data and training remain closed, and open progress is held back by the quantity and quality of available data and by the pipelines and methods for producing it. Quality is the harder of the two, since a sample must be correct as a program, well built, and above all visually right once rendered. No existing signal covers all three. Execution often returns just a pass or fail, code similarity does not map to the visual output, and task-specific verifiers do not generalize. To push open progress further, we start from the data side with PrismaForge, a hierarchical data pipeline centered on a synthesized rubric that decomposes these factors into checkable criteria. The same rubric serves as both filter and reward: it curates the supervised corpus, then drives reinforcement learning on visual-coding tasks. Leveraging PrismaForge for data synthesis and filtering, we build PrismaCoder-2M, the most diverse open dataset for multimodal code intelligence and the largest to date. On the model side, we train PrismaCoder-9B and PrismaCoder-35B on this data and release both. They lead the open state of the art by a wide margin and rival leading proprietary systems. Our analyses further show that the proposed rubric-based pipeline improves multimodal coding performance across model backbones. We release our code and data at https://qiushisun.github.io/PrismaCoder-Home/.

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### Revisiting Simple Baselines for Relational Deep Learning

Authors: Viet The Nguyen, Vijay Prakash Dwivedi, Gunther Gust
Published: 2026-10-14
Categories: cs.LG
arXiv: https://arxiv.org/abs/2610.20534v1

Relational deep learning has emerged as a powerful paradigm for learning end-to-end predictive models over relational databases by representing them as temporal heterogeneous graphs. Recent advances based on graph neural networks and Transformers have achieved strong performance across diverse domains. However, the effectiveness of simpler relational baselines remains underexplored, making it difficult to assess how much architectural complexity is needed to achieve strong predictive performance. Motivated by the observation that predictive signals arise from target attributes, relational attributes, and historical labels, we revisit how effectively these signals can be exploited using simple propagation methods. We adapt fixed low-pass feature propagation to relational entity graphs and train an MLP for prediction. The resulting predictions are further refined using Correct-and-Smooth, a graph-based label propagation algorithm that incorporates historical labels over task-specific meta-graphs connecting target entities. Across classification and regression tasks on RelBench, an MLP trained on neighborhood-filtered features outperforms one using only target-entity features on most tasks and recovers a substantial portion of the performance of heterogeneous GNNs. Correct-and-Smooth provides further gains from historical labels, although applying it requires a separately constructed meta-graph because connections among target entities are not directly specified by the relational entity graph. Together, our studies revisit the effectiveness of established propagation methods as simple RDL baselines while identifying canonical meta-graph construction as a key challenge for effective label propagation.

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### Generative Representation Learning for Scalable Latent Tokenization

Authors: Alan Baade, Kyle Sargent, Vincent Sitzmann, Eric Ryan Chan, Justin Johnson, Li Fei-Fei, Gordon Wetzstein
Published: 2026-10-14
Categories: cs.LG, cs.CV
arXiv: https://arxiv.org/abs/2610.20533v1

We introduce an approach for self-supervised representation learning designed to be used as a tokenizer for generative modeling. Our objective supervises a representation loss by factorizing the pointwise mutual information of the data, which we estimate by taking information differences between conditional predictions from a learned generative model. We justify our algorithm theoretically and empirically, demonstrating that our generative approach to representation learning avoids dimensional collapse and feature suppression in cases where commonly used methods like DINO and LeJEPA fail. Moreover, we show our representation learning technique is scalable; expending more compute leads to predictably better latent tokenization. For the first time, we perform a careful analysis of the combined flop efficiency of tokenizer and generative model and demonstrate that our approach is a compute-optimal improvement over direct diffusion for pixel-space generation, obtaining an FID-50K of 2.18 with JiT-L. Applied to ImageNet and the text-to-image dataset GPIC, we show tokenizer encoder scaling laws for diffusability, where extrapolating our approach achieves representations in 7x fewer FLOPs than DINOv2 on ImageNet and 8x fewer FLOPs than WebSSL on GPIC.

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### ActiveEvidence: Decision-Focused Evidence Graphs with Verifiable Acquisition Gaps

Authors: Miaobo Hu, Shuhao Hu, Xiaobo Guo, Xin Wang, Bokun Wang, Peng Zhang, Daren Zha, Jun Xiao
Published: 2026-10-14
Categories: cs.AI, cs.CV, cs.LG
arXiv: https://arxiv.org/abs/2610.20532v1

A multimodal agent must decide whether visual evidence is worth acquiring, which candidate or resolution to query, and when further interaction can no longer change its decision. We study this problem under a strict free-metadata/paid-observation boundary, stochastic vector costs, and a frozen execution trace, and treat it as decision-certifiable active evidence acquisition. A Counterfactual Evidence Interaction Graph (CEIG) represents unary evidence value, signed second-order interaction, and directed conditional harm while maintaining explicit score enclosures for unresolved interactions; a decision-weighted enclosure objective tightens the bounds that can change action identity. Gap-directed refinement evaluates only interactions that can displace the incumbent acquisition and stops once an $ε$-decision certificate shows that unresolved terms cannot change the selected action beyond a declared tolerance. The certificate is model-relative: it verifies policy-consistent optimality under the pinned learned score, and semantic quality is measured separately through post-freeze labels. Paired continuation rollouts learn the downstream value of paid previews, an online operational cost filter is separated from independent finite-policy-family trajectory certification, and an acquisition monitor with an independently implemented verifier binds every certificate to the frozen trace. On 640 cases split into 384/128/128 training, validation, and test cases, the controller reaches task score 0.842, grounding F1 0.816, evidence recall 0.873, 1.74 accepted calls, 286.5K visual tokens, and 742ms p95 latency. Dense replay of issued certificates shows 0.992 action agreement and a 0.988 certificate rate while evaluating 19.6 instead of 191.4 expensive interaction terms per decision.

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### The Physics Is the Network: Fast, Training-Free Neural Emulation

Authors: Luka Todorovic, Kaushal Gianchandani, Sai Ravela
Published: 2026-10-14
Categories: cs.LG, eess.SY, nlin.CD, stat.AP
arXiv: https://arxiv.org/abs/2610.20525v1

Neural emulation need not require learning a substitute for known physics. We investigate PolyNets that couple a continuous-time neural representation of polynomial dynamics with a simple recurrent network for discrete-time integration. When the governing coefficients are known, the resulting tensor graph requires no training and preserves the prescribed numerical scheme while enabling efficient hardware execution and parallel simulation. Using the one-dimensional Korteweg-de Vries equation, we compare PolyNet with CPU and GPU finite-difference Runge-Kutta solvers and three trained neural models: a state-map emulator, a physics-informed predictor, and a learned-tendency integrator. Analytical soliton solutions provide a reference for amplitude and phase errors across grid resolutions, 10^6 dispersively scaled time steps, ensembles of up to 10^4 trajectories, and varying initial amplitudes. PolyNet achieves accuracy comparable to the numerical solvers, including at amplitudes outside the learned models' training conditions. It combines this fidelity with high GPU throughput, approximately constant over the tested resolution range, and favorable ensemble scaling.

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### The Wealth of Agents: Scaling Agentic AI Across Developers

Authors: Austin W. Hanjie, Carlos E. Jimenez, Zirui Wang, Karthik Narasimhan
Published: 2026-10-14
Categories: cs.AI, cs.MA
arXiv: https://arxiv.org/abs/2610.20518v1

Today's agentic systems are typically designed, built, and deployed by single developers with full control over all participating agents. While this simplifies development, it limits the potential scale of agentic systems. We study multi-developer agentic systems (MDAs) which enable developers to collaboratively build agentic systems to push frontier capability beyond what any individual developer could achieve alone. We construct empirical and theoretical models of developers to compare MDAs with single-developer agentic systems (SDAs). On GAIA, a general assistant benchmark, a population of specialized developers whose individual agents do not exceed 35% accuracy reaches 70% when their agents are combined in an MDA. This MDA performs 12 percentage points above the median general-purpose SDA built with several times each specialist's development budget. Our theoretical models show how MDAs can incentivize specialization and encourage more efficient use of aggregated developer resources. Put together, our results make a preliminary case for MDAs as a new scaling axis by enabling developers with diverse capabilities and resources to advance agentic AI collaboratively.

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### VASPO: Self-Distillation with Privileged Value Estimation

Authors: Fei Wu, Zhenrong Zhang, Jianshu Zhang, Jun Du
Published: 2026-10-14
Categories: cs.CL, cs.AI, cs.LG
arXiv: https://arxiv.org/abs/2610.20516v1

On-policy self-distillation provides dense supervision for reasoning models via a privileged self-teacher. However, this supervision reflects local token preferences rather than the expected return of an unguided student continuation. Recent methods combine this signal with GRPO. They use GRPO for update directions and the teacher for signal scaling. However, we demonstrate a more effective integration within PPO. Specifically, we identify complementary positional dynamics: privileged information enhances a critic's value-prediction accuracy toward the response's end, whereas self-teacher guidance is strong initially, drops mid-generation, and rebounds finally. These insights motivate Value-Augmented Self-Distillation Policy Optimization (VASPO), wherein a self-teacher and critic evaluate identical privileged information at student-generated prefixes. The critic computes token-level PPO advantages from predicted continuation returns, while the self-teacher modulates selected positive advantages via bounded probability ratios. Across six mathematical reasoning benchmarks, VASPO improves mean accuracy over PPO by 2.59 and 1.81 percentage points on Qwen3-4B and OLMo3-7B variants, respectively, and achieves the highest mean accuracy among evaluated methods on Knights and Knaves. Our code is available at https://github.com/cii030/VASPO.

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### Bayesian Learning to Select Fair Classifiers

Authors: Saatvik Kher, Hyungrok Do, Judy Zhong, Padhraic Smyth
Published: 2026-10-14
Categories: cs.LG
arXiv: https://arxiv.org/abs/2610.20514v1

Evaluations of classifiers (AI or human or agents) often assume a batch setting in which every agent produces labels on every example in a test set, which can be expensive or impractical in many contexts. This motivates online policies that adaptively select agents to query as examples arrive and update policies as outcomes are observed. We study the problem of selecting, in an online stream, the agent that best balances (i) predictive performance and (ii) subgroup fairness of a sensitive attribute, and that allows for delayed observations of true class labels. We formulate this as a Bayesian multi-armed bandit problem using Thompson Sampling, explicitly balancing accuracy and fairness. We conduct empirical evaluations on real-world datasets spanning problems involving tabular classifiers, large language models, and human labelers, demonstrating substantial reductions in regret relative to baselines. Our theoretical contributions include guarantees on the performance of the selected agent that incorporate both the accuracy and fairness aspects of the problem.

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### A Two-Level Clinical Novelty Prioritization Framework for Disease Trajectories Discovered from Longitudinal Electronic Health Records

Authors: Jin-Jia Zheng, Vincent S. Tseng
Published: 2026-10-14
Categories: cs.LG
arXiv: https://arxiv.org/abs/2610.20512v1

Graph-based analysis of electronic health records (EHRs) yields disease-trajectory catalogs, but structural support does not establish semantic novelty. We present a two-level framework to prioritize 99,527 branching motifs previously discovered by an upstream patient-disjoint, train-only MIMIC-IV v3.1 pipeline and frozen after validation-based catalog selection. The framework separates path-level and node-to-endpoint semantic sparsity from reliability-adjusted clinical priority. Three deterministic textualizations per motif or node-target pair were embedded with BAAI/bge-small-en-v1.5 and calibrated against 166,972 pre-2023 PubMed references using mean top-20 cosine distance. Positive recombination occurred in 8.63% of motifs and had negligible effect on global ranking, whereas specificity and support/GNN reliability terms changed clinical-priority ordering. Robustness analyses across neighbor counts, templates, encoders, generic-label taxonomies, score settings, PrimeKG, and corrected density-based RND showed that broad ordering was more stable than hard top-k membership. A semantic-dose analysis did not support a monotonic relation between score and forecasting benefit after endpoint and token-count adjustment (1.96 days per SD; 95% CI, -0.75 to 4.68). In the frozen catalog-q90 high-semantic subgroup, branch-enhanced forecasting reduced conditional event-time MAE by 20.1 days (95% CI, 13.3-27.0) and sMAPE by 2.37 percentage points (95% CI, 1.81-2.93), while discrimination and endpoint-ranking differences were inconclusive. Corrected RND showed low tail agreement with the primary score (Spearman rho = 0.430; q90 Jaccard = 0.125) despite a similar aggregate timing association. These findings support representation-aware, uncertainty-aware literature-relative prioritization of discovered trajectories rather than causal discovery or clinician-adjudicated novelty.

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### VascuSR: Iterative Anatomy-Aware Diffusion for CT Super-Resolution

Authors: Hairong Ni, Jiahe Huang, Minghao Guo, Wojciech Matusik, Rose Yu
Published: 2026-10-14
Categories: cs.CV, cs.AI, cs.LG
arXiv: https://arxiv.org/abs/2610.20509v1

Generative super-resolution (SR) can recover sharp detail in computed tomography (CT) images from severely downsampled observations, but the missing high-frequency content is not uniquely determined by the low-resolution input. Consequently, visually plausible reconstructions may contain anatomically unsupported vascular detail, such as missing, spurious, or incorrectly connected vessels. To overcome this challenge, we introduce VascuSR, an iterative anatomy-aware diffusion framework that combines image reconstruction with explicit 3D vascular guidance. First, to provide richer anatomical guidance, we use an explicit 3D vascular representation that captures structural information beyond individual slices. This representation also simplifies vascular refinement by allowing a lightweight 3D generative refiner to focus on vascular structure rather than complex CT appearance. Second, to guide slice-wise SR, a lightweight anatomy controller injects the refined structure into the diffusion decoder, while iterative feedback updates this guidance from each new SR volume. On re-annotated MSD Task08 and HVM datasets, VascuSR outperforms interpolation and learning-based SR baselines in segmentation accuracy (Dice and clDice) and 3D vascular structure (connectivity and mean centerline distance), while maintaining image quality comparable to its SR backbone. Compared with learning-based baselines, VascuSR reduces class-averaged connected-component counts by over 20% on both datasets and mean centerline distance by over 10% on MSD.

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### ReaDy: Recurrent States as Dynamic Context for Speculative Drafting in Hybrid Linear Attention Large Language Models

Authors: Bohan Sun, Zunhai Su, Xialie Zhuang, Jianjin Li, Ngai Wong, Chuan-Wei Kuo
Published: 2026-10-14
Categories: cs.CL
arXiv: https://arxiv.org/abs/2610.20503v1

Speculative decoding accelerates autoregressive generation by drafting multiple tokens per step, yet feature-based drafters rely on target hidden features whose contextual emphasis may not align with the needs of subsequent draft positions. Hybrid linear attention (HLA) models maintain compact recurrent states that accumulate historical associations, offering an efficient source of complementary context for speculative drafting. We introduce ReaDy, the first speculative decoding method, to the best of our knowledge, to leverage HLA recurrent states for position-specific context retrieval during drafting. ReaDy equips each draft position with a learned query to retrieve supplementary context directly from the target's committed recurrent states. A lightweight state reader integrates this context into draft representations through residual updates, while low-rank state reads and fused operators keep additional computation and I/O overhead low. Building on DSpark's parallel backbone and sequential prediction head, ReaDy employs a lightweight two-stage adaptation strategy, with reader capacity, state sources, and residual placement examined through ablation studies. Across seven benchmarks spanning mathematics, code generation, and dialogue, ReaDy achieves an average $3.16\times$ decoding speedup over autoregressive decoding with Qwen3.8-27B on a single NVIDIA B200 GPU. It outperforms DSpark on every benchmark, improving throughput by 7.97% and acceptance length by 8.50% on average. Our code is available at https://github.com/StartLuxLabs/ReaDy.

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### Graph-Enhanced Disease Trajectory Discovery and Temporal Endpoint Forecasting from Longitudinal Electronic Health Records

Authors: Jin-Jia Zheng, Vincent S. Tseng
Published: 2026-10-14
Categories: cs.LG
arXiv: https://arxiv.org/abs/2610.20502v1

Longitudinal electronic health records (EHRs) can reveal disease-progression structure, while useful forecasting requires leakage-controlled discovery, censor-aware outcomes, and inspectable trajectory evidence. We developed a graph-enhanced framework in MIMIC-IV v3.1 that splits patients before graph construction, learns train-only consecutive-admission transitions, and freezes endpoint-specific branching-motif policies selected on validation data. The final catalog contained 99,527 motifs, and a time-aware Transformer retrieved at most 24 patient-compatible motifs per endpoint through endpoint-specific cross-attention. Across five training seeds, micro-AUPRC increased from 0.9330 to 0.9357, while event-time MAE decreased from 676.9 to 657.7 days (reduction 19.2 days; 95% paired patient-cluster bootstrap CI, 13.8-24.8). Timing effects were heterogeneous: MAE worsened for events within 730 days but improved by 58.9 days for events occurring after 730 days. In an exploratory internal temporal split, branch conditioning reduced conditional event-time MAE by 26.9 days (95% CI, 23.0-30.8) without evidence of better micro-AUPRC. Corrected survival evaluation over the supported 0-2,555-day interval did not establish macro C-index or integrated Brier score superiority over a matched history-only discrete-hazard model. A directed, degree-matched GNN repair substantially improved unseen-edge discovery, yet replacing GNN-derived scores within fixed motif identities did not improve downstream forecasting. These results position branching motifs as structured trajectory context whose main value is long-range timing support rather than uniformly stronger endpoint discrimination, survival prediction, or causal explanation.

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### OLiVES: An Outdoor Low-Light Video Benchmark for Enhancement and Segmentation

Authors: Yini Li, Joanne Lin, David Blackham, David Bull, Nantheera Anantrasirichai
Published: 2026-10-14
Categories: cs.CV
arXiv: https://arxiv.org/abs/2610.20501v1

Low-light video processing remains an underexplored problem in computer vision, primarily due to the scarcity of high-quality ground-truth data. Existing public datasets exhibit several limitations, including restricted motion diversity, limited scene coverage, weak degradations, reliance on auxiliary modalities such as event data, and misalignment between low-light inputs and ground truth. Furthermore, current datasets typically address either low-light enhancement or scene understanding, whereas these tasks should be considered jointly. We introduce \textbf{OLiVES}, a benchmark dataset for outdoor low-light videos with dynamic scenes, designed to support both low-light video enhancement (LLVE) and video object segmentation (VOS). The dataset addresses key content gaps by incorporating a diverse range of natural textures, animals, occlusions, dynamic activities, and close-up scenes. To the best of our knowledge, OLiVES is the first outdoor low-light video dataset captured using professional cinema-grade cameras. It provides over 25,000 aligned normal- and low-light frame pairs, along with over 46,000 VOS annotations. We benchmark state-of-the-art LLVE and VOS methods on OLiVES and show that training on it improves performance on both tasks. The OLiVES project page is available at: https://anonymous-OLiVES.github.io/.

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### Hindsight-Privileged RLVR: Single-Rollout Token Credit Without Group Sampling

Authors: Wei Chen, Yubing Wu, Zhou Xu, Haoyue Zhang, Delu Zeng, Jiahao Wang, Junmei Yang, Pan tiewen, Jingfeng Liu, Zhiheng Zhou, Bo Li, Min Chen
Published: 2026-10-14
Categories: cs.LG, cs.AI
arXiv: https://arxiv.org/abs/2610.20497v2

Reinforcement learning with verifiable rewards (RLVR) trains language models from checked task outcomes, but assigning a terminal reward to individual reasoning tokens or actions remains difficult. Group-relative methods such as Group Relative Policy Optimization (GRPO) sample several attempts per prompt, but lose their reward-based learning signal when all attempts receive the same outcome. We propose Hindsight-Privileged RLVR (HP-RLVR), a single-rollout method that turns a completed trajectory's own future into token-level update weights. The generating policy snapshot scores each eligible token under its causal history and under a hindsight context containing the realized future and verifier feedback. A normalized Jensen--Shannon divergence between the two views weights the reward relative to a historical baseline, yielding bounded token credit for both successful and failed attempts, with no reference solution or learned critic. In paired Qwen3-8B runs over a shared $100$-step schedule, HP-RLVR trains $1.21\times$, $1.46\times$, and $2.30\times$ faster than GRPO on mathematics, code generation, and ALFWorld, using one eighth the rollouts per prompt. Accuracy is comparable overall, with HP-RLVR ahead on mathematics at all three sizes and GRPO ahead on code and ALFWorld. In ALFWorld, $43.2\%$ (4B) and $49.0\%$ (8B) of GRPO's gradient-norm records are zero, versus none for HP-RLVR.

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### Hindsight-Privileged RLVR: Single-Rollout Token Credit Without Group Sampling

Authors: Wei Chen, Yubing Wu, Zhou Xu, Haoyue Zhang, Delu Zeng, Jiahao Wang, Junmei Yang, Pan tiewen, Jingfeng Liu, Zhiheng Zhou, Bo Li, Min Chen
Published: 2026-10-14
Categories: cs.LG, cs.AI
arXiv: https://arxiv.org/abs/2610.20497v1

Reinforcement learning with verifiable rewards (RLVR) trains language models from checked task outcomes, but assigning a terminal reward to individual reasoning tokens or actions remains difficult. Group-relative methods such as Group Relative Policy Optimization (GRPO) sample several attempts per prompt, but lose their reward-based learning signal when all attempts receive the same outcome. We propose Hindsight-Privileged RLVR (HP-RLVR), a single-rollout method that turns a completed trajectory's own future into token-level update weights. The generating policy snapshot scores each eligible token under its causal history and under a hindsight context containing the realized future and verifier feedback. A normalized Jensen--Shannon divergence between the two views weights the reward relative to a historical baseline, yielding bounded token credit for both successful and failed attempts, with no reference solution or learned critic. In paired Qwen3-8B runs over a shared $100$-step schedule, HP-RLVR trains $1.21\times$, $1.46\times$, and $2.30\times$ faster than GRPO on mathematics, code generation, and ALFWorld, using one eighth the rollouts per prompt. Accuracy is comparable overall, with HP-RLVR ahead on mathematics at all three sizes and GRPO ahead on code and ALFWorld. In ALFWorld, $43.2\%$ (4B) and $49.0\%$ (8B) of GRPO's gradient-norm records are zero, versus none for HP-RLVR.

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### Quantifying privacy risks in foundation model representations of brain MRI

Authors: Imen Bajar, Héber Hwang Arcolezi, Antoine Boutet, Carole Frindel, Mohamed Maouche
Published: 2026-10-14
Categories: cs.CV, cs.AI
arXiv: https://arxiv.org/abs/2610.20494v1

Pretrained representations are increasingly used to share and reuse information from medical images without exposing the original scans, but it is unclear how much patient-specific information these representations retain. We investigate this question for brain magnetic resonance imaging (MRI) by evaluating five frozen pretrained encoders spanning different architectures, pretraining objectives, and training domains on two longitudinal T1-weighted datasets, OASIS-2 and MIRIAD. Under an attacker model with access to released embeddings, the corresponding public encoder, and auxiliary MRI scans, we evaluate patient linkage and sensitive-attribute inference. Across the evaluated representations, we observe substantial subject-specific information: rank-1 patient linkage reaches up to 99\% on MIRIAD and exceeds 90\% on OASIS-2 for the highest-risk representation, despite the absence of an identification objective during encoder training. We further show that the released embeddings retain information about a demographic attribute, with recorded-sex prediction reaching balanced accuracy of 90.9\% on OASIS-2 and 95.5\% on MIRIAD. Overall, our results demonstrate that replacing raw brain MRI with learned embeddings does not, by itself, eliminate patient-linkage or attribute-inference risk, and is therefore insufficient on its own to establish anonymity.

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### Average-Reward Policy Identification from a Single Continuing Trajectory

Authors: Tongxi Wang
Published: 2026-10-14
Categories: cs.LG
arXiv: https://arxiv.org/abs/2610.20486v1

In reinforcement learning, an agent must explore an unknown environment to learn how to make good decisions. Unlike methods that can freely sample any state--action pair, an agent learning from a single trajectory must spend additional time navigating between states. It is therefore natural to expect that learning from a single trajectory requires more experience. In this paper, we show that this additional cost is not always necessary. For average-reward reinforcement learning, we develop an algorithm that learns where to collect information while ensuring that the required samples can be obtained efficiently. We establish an upper bound on the number of interactions needed to identify a near-optimal policy. Furthermore, we prove a matching information theoretic lower bound, showing that, for a broad class of environments and at sufficiently high accuracy, learning from a single trajectory is no harder in the worst case than learning with unrestricted access to state action samples. Our results reveal that the additional complexity cost of navigation can be avoided by adapting information gathering requirements to how the environment provides information.

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### Decoupled Marginal Sharpening for Training-Free Inference-Time Scaling

Authors: Weixin Wang, Wei Deng, Anderson Schneider, Yuriy Nevmyvaka, Pan Xu, Andrew Bennett
Published: 2026-10-14
Categories: cs.LG
arXiv: https://arxiv.org/abs/2610.20483v1

We study how to improve LLM reasoning at inference time without updating model weights or using external reward models. Recent reward-free power-sampling methods define the sequence-level power target $π_α(y\mid x)\propto p_0(y\mid x)^α$, where $α&gt;1$, which increases the relative probability of completions that are already likely under the base model. Existing methods use Metropolis--Hastings or Sequential Monte Carlo (SMC) to approximately sample from this target. However, two challenges arise at different levels. At the target level, full-sequence sharpening can concentrate probability on a few exact reasoning--answer trajectories, suppressing alternative paths that support the same answer. At the sampler level, finite-particle SMC can suffer from path collapse when resampling repeatedly duplicates a few high-weight prefixes. To address these challenges, we propose Decoupled Marginal Sharpening (DMS), which separately controls how strongly the model favors particular reasoning paths and how strongly it favors final answers after aggregating support across those paths. At the target level, DMS first samples from a sharpened reasoning distribution, then marginalizes the model's answer probabilities over the resulting weighted reasoning population and sharpens the induced answer marginal. Separate exponents allow mild reasoning sharpening to encourage exploration of diverse paths, followed by stronger answer-marginal sharpening to concentrate probability on answers with greater aggregate support across those paths. At the sampler level, we develop Fully Adapted Annealed SMC, which combines an annealed sequence of power targets with locally fully adapted proposals and predictive ancestor resampling. Experiments on MATH500, GPQA-Diamond, HumanEval, and AIME24/25 across three base models show that DMS achieves the highest mean pass@1 among the compared methods in all tasks.

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### Lost in Translation: Why Lower Bias Scores Don't Mean Fairer Models

Authors: Harsh Kumar
Published: 2026-10-14
Categories: cs.CL, cs.LG
arXiv: https://arxiv.org/abs/2610.20479v1

Bias audits of multilingual language models usually compare a model's average stereotype score in English with its average in another language and read the difference as a difference in fairness. We ask how much of that difference is noise. Auditing ten open models in eight languages, we measure how far scores move when English test items are merely reworded, test every language shift item by item, and check that the test catches shifts we inject on purpose. In all 70 model-language pairs the stereotype score falls below its English level, and for Hindi, Korean and Swahili the drop clearly exceeds what rewording English produces; most of it comes from StereoSet items. Judging every translation, we find that imperfect ones drop more, but faithful translations alone drop nearly as much. Still, a lower average does not show that a model is fairer. An item's English score predicts its translated score far less well than its reworded score (correlation 0.23, 0.27 on faithful translations, vs. 0.48), while scores stay as far from neutral, models agree on translated items, and within Hindi or Spanish a translated item's score correlates with its own rewording at 0.84 and 0.82. The average cannot distinguish lower bias from a different pattern of item-level scores. We also document three common pipeline errors that silently erase bias signal, and release our code.

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### AdaRSI: On-Demand Recursive Self-Improvement for Embodied Agents

Authors: Peidong Wang, Ying Chang, Zhiming Ma, Xiaocui Yang, Shi Feng, Daqi Liu, Yuzhe Yang, Xu Cao, Chuang Wang, Jian Su, Daling Wang
Published: 2026-10-14
Categories: cs.CL, cs.RO
arXiv: https://arxiv.org/abs/2610.20474v1

Pretrained vision-language-action models (VLAs) often fail midway through unseen long-horizon tasks. Recursive self-improvement (RSI) offers a remedy, but embodied RSI methods either refine the harness around a frozen executor and so cannot add a missing motion, or train the executor on persistent failures without asking whether a failure lies in how the executor is called or in what it can do. We ask when a self-improving embodied system should change the weights of its executor, and propose AdaRSI, an on-demand RSI framework for embodied agents. A coding agent first improves its skills and harness, then attributes persistent failures by retrying failing sub-steps from saved states, and fine-tunes only the sub-steps that remain unreliable, with demonstrations it collects itself and experience carried over from earlier tasks. On all 50 target tasks of RoboCasa365, with GR00T N1.5 as the executor and no human demonstrations, AdaRSI improves the VLA on all three suites and raises its success on unseen composite tasks from 4.6% to 13.8%. Compared with fine-tuning every sub-step, it reaches slightly higher success while using only 28% of the GPU time and 22% of the self-collected demonstrations, and fine-tuning without a harness trains more yet gains far less.

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### SafeAdapt-Poker: Counterfactual Risk Calibration for Budgeted Adaptation under Opponent Shift

Authors: Miaobo Hu, Shuhao Hu, Xiaobo Guo, Xin Wang, Bokun Wang, Rui Chen, Daren Zha, Jun Xiao
Published: 2026-10-14
Categories: cs.AI, cs.GT, cs.LG
arXiv: https://arxiv.org/abs/2610.20473v1

Opponent histories can mislead after behavioral shifts. SafeAdapt-Poker formulates budgeted adaptation under opponent shift as a dual-counterfactual sequential-control problem using only information available before each decision. At each decision the controller asks two distinct questions: what local downside a deviation from the frozen anchor would induce under matched legal continuations, and what future adaptation value would be lost by consuming part of the remaining deviation budget now. The first question is answered by a monotone strategic-risk model over deviation intensity; the second by a paired budget-state continuation model that prices current budget consumption. The controller selects among support-preserving candidate deviations by trading immediate adaptation value against these two quantities, a pathwise cumulative-KL ledger bounds total anchor-relative deviation, and a finite family of frozen controllers is screened on complete paired calibration sessions before held-out interaction. A finite-candidate perturbation bound shows that the allocation objective degrades continuously with continuation-value estimation error. Evaluation covers exact-game exploitation and safety, four opponent shifts, local-risk calibration, delayed-opportunity allocation, direct opportunity-value estimation, value-error robustness, factorial mechanism attribution, budget sensitivity, abstract-HUNL cross-play, and player/time-held-out public-history behavior. On exact Leduc the full controller attains a matched weak-pool gain of +0.0718 with a worst-opponent delta of -0.0126, raises delayed-opportunity capture from 0.6318 under myopic allocation to 0.7841 under the same session budget, and reaches +42.7 mbb/hand in abstract-HUNL cross-play; the retained public-history screen reports 0.5820 action accuracy and 0.9277 log loss versus 0.5039 and 0.9778 for a public prior.

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### ChronoCulture: Evaluating Cultural Awareness Across Time in Large Language Models

Authors: Rusali Saha, Nitya Khurana, Ruihong Huang, Kuan-Hao Huang
Published: 2026-10-14
Categories: cs.CL, cs.CY
arXiv: https://arxiv.org/abs/2610.20472v1

Cultural attitudes and social norms evolve over time, yet most cultural benchmarks for large language models (LLMs) treat culture as a static attribute of a country or region. We introduce ChronoCulture, a benchmark of 10,360 temporal pairs built from longitudinal survey data across 72 countries. Each pair contains the same survey question asked in the same country in an older and a newer year, with full population response distributions as ground truth. Across six LLMs, we find that models can often predict a country's attitudes at one point in time but do not reliably capture how those attitudes change. Their predictions for different years tend to stay close together, failing to capture much of the observed change. Specifying the intended year in the prompt also offers little overall improvement in alignment with survey responses. These findings suggest that models often present a largely static picture of cultural attitudes, highlighting the need to evaluate cultural awareness across time.

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### Selective Growing Q-Networks (SGQN): An Analysis of Adaptive Action Grids in Decoupled Q-Learning

Authors: Parham Nooranbakht, Seyed Mahdi Basiri Azad, Joschka Bödecker
Published: 2026-10-14
Categories: cs.LG, cs.AI
arXiv: https://arxiv.org/abs/2610.20463v1

Value-based Q-learning for continuous control can discretise the action space, but the resolution of the discretisation trades early exploration against final precision. Growing Q-Networks (GQN) grow the resolution uniformly from coarse to fine. We introduce Selective Growing Q-Networks (SGQN), which keeps decoupled Q-learning and replaces uniform growth with an adaptive action grid: bins are added next to bins with high estimated Q-value, bins with low Q-value are pruned, and actions are chosen epsilon-greedily. On eight DeepMind Control Suite (DMControl) tasks with 2 to 12 action dimensions, SGQN has the highest mean final return among the compared methods on four, is within 1.1% of the best method on three more, and is 3.4% below Bang-Bang MPO on Walker Run, using on average 7.5 of 9 available bins per dimension. We then test whether the adaptive grid explains these results, and find that it does not. Growth activates every candidate bin and behaves like uniform growth, and removing pruning changes the return by at most 1.1%. Two other choices matter: starting from a coarse grid, since starting with all 9 bins produces collapsed seeds, and epsilon-greedy selection, since an annealed softmax lowers the return by 23% to 100%. SGQN is insensitive to its growth and pruning hyperparameters. It also differs from the GQN and DecQN baselines in other respects, notably one gradient update per environment step instead of one per eight, which we did not control for, so we do not attribute its advantage to a single component. We present SGQN as a competitive value-based method and as an analysis of which ingredients of a growing action grid matter.

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