# Research Papers — 2026-10 · bundle page 78 of 156

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### BrickBench: Evaluating Agentic Brick Design

Authors: Peter Kulits, Yiqing Xu, R. Kenny Jones, Cordelia Schmid, Jiajun Wu
Published: 2026-10-08
Categories: cs.AI, cs.CV, cs.GR
arXiv: https://arxiv.org/abs/2610.12452v1

We propose BrickBench, a benchmark for agentic text-conditioned LEGO-set design. Given a prompt, an agent is tasked with producing an assembly that not only satisfies semantic and design criteria, but that can also be physically built. To do so, it must select parts from a discrete library and reason jointly about local and global constraints. We score validity, alignment, and design across three settings that vary in scale and part availability. We provide BrickAgent, an environment for coding agents to construct, inspect, and validate their designs. We find that leading agents largely satisfy verifiable physical and semantic requirements, but fall short of human designs. We release our benchmark and environment at http://www.brickben.ch

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### VersaCamVLA: Camera-Configurable VLA Policies for Robotic Manipulation

Authors: Boyao Han, Chen Shi, Jingjing Qian, ZhuoTan Tian, Li Jiang
Published: 2026-10-08
Categories: cs.CV, cs.RO
arXiv: https://arxiv.org/abs/2610.12451v1

Vision-Language-Action (VLA) models have emerged as powerful foundations for robotic manipulation, but their reliance on fixed camera configurations during training makes them brittle to changes in camera count or pose during deployment. To overcome these limitations, we propose VersaCamVLA, a camera-configurable framework that decouples camera-set representation from action learning. VersaCamVLA learns a unified scene-token interface that maps an arbitrary, variable set of posed RGB views into fixed-size latent scene tokens. This is achieved via multi-signal target-view prediction and Wrist-Augmented Pose Sampling (WAPS), which leverages natural wrist-camera motion for free pose diversity. At deployment, a lightweight spatial encoder injects these compact scene tokens into a pretrained base VLA as a supplementary visual condition, requiring no explicit 3D sensing or novel-view rendering. Experiments on RoboTwin, LIBERO, and a real-robot platform demonstrate that VersaCamVLA consistently outperforms prior VLA methods and direct multi-view baselines, maintaining robust performance across varying camera counts and unseen camera poses.

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### Bi-FORK: Generative Modeling of High-Dimensional Bifurcating Systems

Authors: Anna Zimmel, Fleur Hendriks, Markus Holzleitner, Florian Sestak, Martin Weichselbaumer, Vlado Menkovski, Johannes Brandstetter
Published: 2026-10-08
Categories: cs.LG, cs.AI, cs.CE, physics.comp-ph
arXiv: https://arxiv.org/abs/2610.12449v1

Bifurcations are ubiquitous in physical systems, from structural buckling to fluid and climate dynamics, yet they remain largely unexplored in deep learning. At a symmetry-breaking bifurcation, a single input admits multiple equally valid solutions, violating the one-to-one assumption underlying most learned physical surrogates. We introduce Bi-FORK, a generative framework for learning these one-to-many solution maps in high-dimensional systems. Bi-FORK generates complete trajectories through latent flow matching, preserving space and time coherence, and uses repulsion-guided sampling to recover distinct solution branches in a single amortized pass. We evaluate Bi-FORK on buckling beams, mechanical metamaterials, and Allen-Cahn phase separation, spanning continuous, discrete, and field-valued bifurcations with discretizations up to 260,000 points. Bi-FORK recovers the multimodal solution structure while scaling several orders of magnitude beyond prior approaches, opening generative modeling to high-dimensional bifurcating physical systems.

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### One Block, Multiple Depths: Recurrent Vision Transformers with Depth-Programmed Experts

Authors: Adrian Bulat, Yassine Ouali, Georgios Tzimiropoulos
Published: 2026-10-08
Categories: cs.CV, cs.LG
arXiv: https://arxiv.org/abs/2610.12448v1

In this work, we show that a single Transformer block, applied recurrently, can match the accuracy of a full-depth vision encoder at comparable inference FLOPs without intermediate feature distillation. reViT restores depth-specific transformations by representing the FFN at each recurrent depth as a convex combination of a small shared expert bank. A continuous normalized-depth coordinate programs this mixture, defining a resampleable trajectory through FFN parameter space. We evaluate this design in two regimes: supervised ImageNet-1k training and distillation from a DINOv2 teacher. Across both regimes, controlled adaptations identify weight-space merging as the strongest tested MoE family at a matching one-FFN budget, ahead of the token-dispatch and output-mixture alternatives. Trained from scratch, reViT-B/16 attains DeiT III accuracy with about 70\% fewer stored parameters. An 8-experts model distilled using only the teacher's output features retains nearly all of its DINOv2 teacher's linear-probe accuracy and transfers across classification, segmentation, and depth prediction. Elastic-depth training allows one checkpoint (trained model) to operate at multiple tested depths by resampling the same normalized coordinate interval. For fixed-depth deployment, the recurrent block can be materialized as a conventional dense graph, removing online routing and merging without changing the one-FFN-per-depth compute but expanding deployment storage.

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### Telling FIBS: Probes Effectively Detect Sabotage and Catch Unverbalized Deception

Authors: Oskar J. Hollinsworth, Alex F. Spies, Tigist Diriba, Adam Gleave, Chris Cundy
Published: 2026-10-08
Categories: cs.LG, cs.AI
arXiv: https://arxiv.org/abs/2610.12445v3

Recent incidents have highlighted the challenge of monitoring LLM agents and the danger of models deceiving people. We show that white-box deception detection via probes can be scaled up to frontier monitoring settings by collecting the largest deception dataset to date for training probes and introducing a novel probe architecture which can aggregate information across many layers and tokens. Our probes surpass black-box monitors on agentic coding benchmarks, achieving 98.3% AUROC in SHADE-Arena and 98.0% in BashArena (vs. 97.7%, 97.6% resp. for action-only text monitors), and show improved efficacy as the underlying model is scaled up. We further test probes on several cases where deception cannot be determined from the context alone; in these cases of introspective deception, the ground truth can only be determined through careful elicitation or knowledge of a model's training data. In one such evaluation, we show that probes can distinguish transcripts containing a model's true hidden goal from other goals with an AUROC of up to 99.7%. Our probes also detect deception on prominent open-weight models which lie about politically sensitive topics when put under pressure. We release our training dataset, dubbed FIBS, to help drive frontier deployment of effective probes, and encourage the community to expand upon it with further examples of deception and sabotage.

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### Caught in the Act: Probes Effectively Detect Sabotage and Catch Unverbalized Deception

Authors: Oskar J. Hollinsworth, Alex F. Spies, Tigist Diriba, Adam Gleave, Chris Cundy
Published: 2026-10-08
Categories: cs.LG, cs.AI
arXiv: https://arxiv.org/abs/2610.12445v1

Recent incidents have highlighted the challenge of monitoring LLM agents and the danger of models deceiving people. We show that white-box deception detection via probes can be scaled up to frontier monitoring settings by collecting the largest deception dataset to date for training probes and introducing a novel probe architecture which can aggregate information across many layers and tokens. Our probes achieve 98.8% AUC in SHADE-Arena, surpassing an Opus 5.5 text-monitoring baseline, and show improved efficacy as the underlying model is scaled up. To push our probes to their limit, we test them on several cases where deception cannot be determined from the context alone. In these cases, which we refer to as introspective deception, the ground truth can only be determined through careful elicitation or thorough knowledge of a model's training data. In one such evaluation, we show that probes can distinguish transcripts containing a model's true hidden goal from other goals with an AUC of up to 99.7%. Our probes also readily detect deception on prominent open-weight models which lie about politically sensitive topics, and about their beliefs when put under pressure. We release our training dataset, dubbed FIBS, to help drive frontier deployment of effective probes, and encourage the community to expand upon it with further examples of deception and sabotage.

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### Rounding in Preconditioner Space: Redesigning 4-bit AdamW Optimizer-State Quantization

Authors: Hanyang Li, Shao Tang, Daniel Thomas Braithwaite, Gregory Dexter, Leonardo Neves, Aman Gupta, Hiroto Udagawa, Abhishek Shivanna, Daniel Silva, Rohan Ramanath
Published: 2026-10-08
Categories: cs.LG
arXiv: https://arxiv.org/abs/2610.12444v1

Quantizing AdamW's optimizer states reduces persistent storage, but quantization errors propagate through the moment recurrences and perturb subsequent adaptive updates. We redesign 4-bit optimizer-state quantization for AdamW from the perspective of \emph{rounding space}: the coordinate in which a quantizer chooses between adjacent reconstruction levels. For the second moment, a local analysis of the quantization cell adjacent to zero shows that small mean state error need not imply small mean preconditioner error at the next step. A one-dimensional quadratic construction further shows qualitatively different optimization dynamics under state-space and preconditioner-space rounding. These results motivate Zero-Inclusive Preconditioner-space Stochastic Rounding (\textbf{ZIP-SR}), which retains zero in the second-moment codebook and computes stochastic-rounding probabilities in preconditioner space. As a complementary route, Zero-Excluding EDEN calibration (\textbf{ZE-EDEN}) uses a zero-excluding second-moment codebook and rescales the quantized second-moment block to mitigate the preconditioner distortion caused by the positive quantization floor. Both configurations use 4-bit NormalFloat (NF4) for the first moment, with targeted stochastic rounding of the LM-head first moment during the final 10\% of training. Across GPT- and Llama-style pretraining experiments ranging from \textbf{130M} to \textbf{2.7B} parameters, both methods reduce TorchAO 4-bit AdamW's mean validation-loss gap to 32-bit AdamW at every evaluated model size, with the largest reported gap reduction reaching \textbf{70\%}. In full-parameter supervised fine-tuning, both recipes achieve lower validation loss than TorchAO while remaining close to 32-bit AdamW on downstream tasks.

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### LEGO: A Lifting-Free Approach for Exocentric-to-Egocentric Video Generation

Authors: Suhwan Cho, Yonwoo Choi, Soongjin Kim, Jicheol Park, Taegyu Lim
Published: 2026-10-08
Categories: cs.CV
arXiv: https://arxiv.org/abs/2610.12442v1

Generating an egocentric video from a single exocentric recording is a challenging case of novel view synthesis, as the two cameras share little overlap and much of the target view is unobserved. Current state-of-the-art methods reconstruct the scene explicitly by estimating depth, lifting the video into a point cloud, and re-rendering it from the egocentric camera to condition a video diffusion model. This deterministic mapping assigns each pixel to a single reprojected location, which preserves texture but translates depth errors into misplaced content. We ask what a video diffusion model should receive as its condition and propose a lifting-free answer: a learned view synthesizer, an LVSM-style transformer fine-tuned to render the egocentric view directly without depth, point clouds, or reprojection, resolving cross-view correspondence internally. In contrast, its probabilistic mapping averages each region over candidate source locations according to a learned correspondence distribution, preserving structure while fine texture is averaged away. We argue that this trade-off suits a diffusion generator, whose denoising training excels at restoring detail, so an effective condition should prioritize structural alignment over sharpness. This distribution's concentration also yields a per-region confidence, used both to mask low-confidence regions and to guide the generator toward high-confidence areas during early layout-forming denoising steps. Our approach consistently outperforms the state-of-the-art explicit pipeline and generalizes to other datasets without retraining. The synthesizer thus supplies view structure, and the diffusion model its detail.

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### Density Ratio Estimation with Stein Displacement Fields

Authors: Song Liu
Published: 2026-10-08
Categories: stat.ML, cs.LG
arXiv: https://arxiv.org/abs/2610.12437v2

Density ratios quantify distribution shift from a probability-mass point of view, whereas displacement fields describe, from a dynamical point of view, how one distribution is transported onto another. Although both offer complementary insights, they are usually estimated separately, and converting one into the other requires post-processing. In this paper, we estimate the density ratio between a target and a base distribution by parametrizing it through a displacement field acting on the base: the log-ratio is modeled as minus the Stein operator of the base applied to the field, up to a normalizing constant. This gives both statistical and dynamical descriptions of the distribution shift through a single convex optimization problem. Iterating this estimate-and-move step gives two inference algorithms: push-forward moves the model and corrects a pretrained sampler without retraining it, whereas pull-back moves the data closer to the base and fits a transformation model one layer at a time. Applications to distribution shift in simulation-based inference and to nonlinear independent component analysis illustrate the benefits and limitations of the approach.

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### Density Ratio Estimation with Stein Displacement Fields

Authors: Song Liu
Published: 2026-10-08
Categories: stat.ML, cs.LG
arXiv: https://arxiv.org/abs/2610.12437v1

Density ratios quantify distribution shift from a probability-mass point of view, whereas displacement fields describe, from a dynamical point of view, how one distribution is transported onto another. Although both offer complementary insights, they are usually estimated separately, and converting one into the other requires post-processing. In this paper, we estimate the density ratio between a target and a base distribution by parametrizing it through a displacement field acting on the base: the log-ratio is modeled as minus the Stein operator of the base applied to the field, up to a normalizing constant. This gives both statistical and dynamical descriptions of the distribution shift through a single convex optimization problem. Iterating this estimate-and-move step gives two inference algorithms: push-forward moves the model and corrects a pretrained sampler without retraining it, whereas pull-back moves the data closer to the base and fits a transformation model one layer at a time. Applications to distribution shift in simulation-based inference and to nonlinear independent component analysis illustrate the benefits and limitations of the approach.

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### Ecology of AI Agents: Collaboration Creates a Population Threshold for Takeoff

Authors: Erin Crawley, Hidenori Tanaka
Published: 2026-10-08
Categories: cs.AI, cond-mat.dis-nn, cs.MA, physics.bio-ph
arXiv: https://arxiv.org/abs/2610.12436v1

AI agents can now conduct real-world cyberattacks, scale up capabilities with the number of agents, and collectively pursue misaligned goals to obtain rewards. Together, these factors raise the risk of a population explosion of misaligned agents: agents could compromise computers and secretly deploy additional agents, creating a self-reinforcing cycle where larger populations develop greater collective cyber capability and expand further. This raises a fundamental question: What determines whether a population of misaligned agents remains contained or takes off into this self-reinforcing cycle? This population-level problem is ecological safety: unlike individual-agent or multi-agent safety with a fixed population, it concerns the dynamics of the population itself. Here, we develop an ecological theory of AI-agent populations based on a population growth equation in which fitness (growth rate) depends on cybersecurity capability. We show that, without collaboration, the population takes off only when individual-agent capability exceeds a critical threshold. With collaboration, however, collective cybersecurity capability increases with population size. This creates a critical population threshold: below it, the population declines; above it, the population takes off, even though individual-agent capability has not changed. In ecology, this phenomenon is known as the strong Allee effect. Because red teaming a small group of agents cannot guarantee ecological safety in larger populations, our theory calls for ecological red teaming and population pacing: gradually deploying larger agent populations in controlled environments, while measuring how cyber capability scales with population size, and estimating the critical population size for takeoff. Capability gains may lower this threshold, requiring re-estimation for each new model generation.

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### VioLA: Learning Generalist Humanoid Control Policies from Human Data

Authors: Mert Albaba, Jens Beißwenger, Anna Manasyan, Daniel Marta, Michael J. Black, Wieland Brendel, Andreas Krause, Georg Martius, Martin Riedmiller
Published: 2026-10-08
Categories: cs.RO, cs.LG
arXiv: https://arxiv.org/abs/2610.12435v1

Teaching a humanoid to follow instructions with its whole body runs into two obstacles. Its action space is large and tightly coupled: legs, arms, and fingers must move together while the robot keeps its balance, which makes joint-level actions hard to learn. And humanoid demonstrations are scarce, so current humanoid generalist policies do not follow new instructions out of the box and are fine-tuned on teleoperated demonstrations of each task before deployment. Human demonstrations exist in far larger numbers, but a person's motion is not a robot command. We remove both obstacles by changing what the generalist policy predicts. We introduce VioLA, a generalist humanoid policy that predicts body and hand motion latents instead of joint commands. A pretrained body- and hand-controller execute these latents on the robot. Their corresponding motion encoders map human and robot motion into the same latent spaces. A human recording is therefore labeled in the policy's action space, and the training demonstration pool contains 140.6 million frames, 93.2% of them human. As a result, VioLA follows locomotion instructions on the real robot zero-shot, without task-specific fine-tuning, reaching 100% success where GR00T N1.7 and $Ψ_0$ reach 16.7% and 0%, respectively. It also reaches 88.6% manipulation success without task-specific fine-tuning. The same approach works across two VLA and one world-action model backbones. A generalist policy trained on human demonstrations alone performs locomotion tasks on the real robot zero-shot. Code and checkpoints will be released.

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### FAITH: Feasibility-Aware Safety-Filtered RL for High-Dimensional Systems

Authors: Songyuan Zhang, Baljeet Singh, Sarthak Ranjeet Kaingade, Chuchu Fan, Bryan Trinh
Published: 2026-10-08
Categories: cs.RO, cs.LG, eess.SY
arXiv: https://arxiv.org/abs/2610.12432v1

Safe reinforcement learning commonly places safety and task performance in the same policy objective, where they can introduce competing updates. Safety filters separate them at action execution, but classical designs require an analytic safety function and dynamics model, and standard minimal-intervention filters are myopic to long-horizon task return because they minimize only instantaneous action deviation. Hard projections are also undefined when no safe action exists. We present FAITH, a feasibility-aware, model-free framework that approximates the optimal state-action safety value and amortizes minimal-intervention filtering with a feedforward network. The task policy optimizes the task return through the filtered dynamics, which recovers the feasible constrained problem without a competing safety term in the task-policy update. When no action satisfies the learned safety condition, the same filter approaches the action with minimum predicted peak harm. On a double integrator example and a Safety Gym environment, FAITH achieves the highest return among methods with no feasible-start violations and matches the lowest harm from infeasible starts. On a 29-DoF humanoid, it reaches a 99.95% safety rate while retaining 97% of the unfiltered return in Walking-Avoid, and obtains the highest measured safety rate in Push-Avoid by learning to sacrifice balancing and fall away from the protected region. The same policies are also demonstrated on a real-world Unitree G1 humanoid.

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### Toward Joint Optimization of Circuit Depth and Training Data Size in Adaptively Grown Quantum Classifiers

Authors: Saeefa Rubaiyet Nowmi, Md Mahmuduzzaman Kamol, Mohammad Saidur Rahman
Published: 2026-10-08
Categories: quant-ph, cs.LG
arXiv: https://arxiv.org/abs/2610.12428v1

Building a quantum model involves a tradeoff: how complex the circuit should be, and how much training data it needs. Caro et al. show that models with fewer trainable gates need less training data to generalize well. Q-FLAIR shows that a quantum feature-map circuit can be grown gate-by-gate, stopping once further growth stops improving the training loss. We ask whether these two results combine into a predictable scaling law. Does Q-FLAIR's own stopping rule pick larger or smaller circuits as training data grows? Does the resulting generalization behavior track Caro et al.'s bound? We reimplement Q-FLAIR's growth mechanism faithfully, including its analytic reconstruction and exact stopping rule. We run it on full-resolution (784-pixel) MNIST 3-vs-5 classification, at five training-set sizes from N = 2000 to 10000. We then fine-tune each resulting circuit, so we can measure Caro et al.'s notion of active gates, K. We find no predictable relationship between training-set size and the circuit size Q-FLAIR converges to. Circuit size and test accuracy both vary non-monotonically with N, and seed-to-seed variance is nearly as large as any trend across N. The empirical generalization gap never exceeds Caro et al.'s bound in 14 of 15 runs, so the bound holds as a valid guarantee in those runs. But the gap correlates only weakly with the bound's value (r = 0.12). This shows that K does not explain most of the variation we observe. Why a valid guarantee can coexist with such weak predictive power remains an open question, and answering it may be necessary before circuit depth and training data size can be jointly optimized in practice.

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### FastBench: Can Streaming VLMs Perceive High-Dynamic Real-World Streams?

Authors: Yuxuan Hu, Weikang Shi, Yang Bo, Xudong Lu, Xintong Guo, Shuhan Li, Yuyang He, Huankang Guan, Peiwen Sun, Yunqiao Yang, Wenbo Li, Rui Liu et al.
Published: 2026-10-08
Categories: cs.CV, cs.CL
arXiv: https://arxiv.org/abs/2610.12427v1

Streaming Video Large Language Models (VLMs) enable continuous video understanding, yet existing benchmarks focus on low-dynamic scenarios. Under bounded context budgets, models must balance temporal history, spatial resolution, and temporal granularity; sparse sampling at 1--2 FPS misses fast events. We introduce FastBench to evaluate high-dynamic perception in real-world video streams. Its trajectory-grounded pipeline combines QA generation from high-FPS clips, filtering of questions answerable at 2 FPS, answer verification using SAM3 and CoTracker3 trajectories, and three rounds of human inspection. FastBench contains 306 QA pairs across eight domains, six capabilities, and forward, instant, and backward temporal scopes, with human-annotated evidence intervals. We also present ProactiveFrame, a training-free baseline that adjusts incoming frame rates through text tokens. A dual-tier sliding window retains recent high-FPS observations while downsampling older ones into sparse history. Experiments reveal substantial limitations: the strongest model, Gemini-3.5-Flash, scores only 50.7%. Denser sampling improves Qwen3-VL-8B from 32.9% at 2 FPS to 44.6% at 24 FPS, but gains saturate as history is compressed. ProactiveFrame outperforms sparse uniform sampling by 5.4 and 1.5 percentage points, yet remains well below oracle-guided focusing, showing that current VLMs struggle to determine from the stream alone when finer temporal perception is needed. FastBench provides a testbed for high-dynamic streaming video understanding. Code and data: https://github.com/Ashone3/FastBench.

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### RoboRSI: Stable, efficient, and reusable robot self-evolution in complex real-world environments

Authors: Zimo Wen, Yijin Chen, Yuxuan Cao, Wendi Chen, Yanwen Zou, Wenye Yu, Fuhang Kuang, Han Xue, Jun Lv, Chuan Wen, Cewu Lu
Published: 2026-10-08
Categories: cs.RO, cs.AI
arXiv: https://arxiv.org/abs/2610.12424v1

A generalist robot should not only perform diverse tasks but also improve through experience, turning what it learns during execution into capabilities that later tasks can reuse. Robot agents that act through code can already repair programs from execution feedback, yet it remains a central challenge to organize this experience around the task structure that gives it meaning, so that each repair is attributed to the responsible capability, supported by execution evidence, and validated before it is reused. We introduce RoboRSI, a robot self-improvement system built on Top-Down Skill Refinement (TSR). TSR decomposes tasks into compound, atomic, and base skills with scoped responsibilities and explicit input--output contracts, attributes each execution outcome to the responsible branch, and confines revision to that branch. Building upon this structure, a Manager, Planner, Engineer, and Reviewer coordinate planning, execution, diagnosis, and the validated release of new skills, while people steer the process through objectives and corrections; stable skill sequences are further consolidated into reusable compound skills. On a mobile manipulator, RoboRSI develops multi-object household cleanup over 104 rounds. In simulation, it achieves the highest success rate on LIBERO, LIBERO-PRO, LIBERO-Plus, and RoboTwin, exceeding the strongest baseline by 2.7 to 11.0 percentage points.

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### Pumpire: Unified Benchmark for Metric Distance Estimation

Authors: Siyu Chen, Zehan Wang, Jiayang Xu, Yihan Wu, Jialei Wang, Junming Chen, Ziang Zhang, Yutong Ying, Zhou Zhao
Published: 2026-10-08
Categories: cs.CV
arXiv: https://arxiv.org/abs/2610.12423v1

We present Pumpire, a unified benchmark for evaluating metric point-pair distance estimation capability of both image- and video-level 3D foundation models, with or without depth priors. In contrast to previous approaches that normally evaluate depth and camera intrinsics separately or evaluate point-clouds with geometric similarity metrics, which cannot directly reflect models' point-to-point distance estimation capability, Pumpire directly assesses point-to-point distances from the reconstructed geometry. To this end, we collect a large-scale and diverse dataset (pumpire-6k) comprising 100 real-world scenes, each annotated with physically measured point-pair distances and containing 64 frames, for a total of 6,400 frames. Building on this dataset, we establish a holistic evaluation protocol that covers both image- and video-level 3D foundation models and enables direct assessment of point-pair distance errors and cross-setting comparison. We conduct extensive experiments across 29 baseline configurations of representative 3D foundation models and provide a comprehensive analysis of the results. By offering this benchmark, we target the more fundamental ability to perceive and estimate physical scale in the reconstructed 3D space, which prior evaluation protocols have largely overlooked. The project page can be found at https://pumpire.github.io/

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### Beyond Spatio-Temporal Priors: A Generalizable Approach for Dense Correspondence Matching

Authors: Luping Liu, Bingyi Kang, Yifan Wang, Dong Xu
Published: 2026-10-08
Categories: cs.CV, cs.LG
arXiv: https://arxiv.org/abs/2610.12421v1

Dense correspondence matching has historically been bounded by simplifying spatio-temporal priors, such as smooth motion and rigid geometry. While effective for classical tasks, these assumptions break down in image editing and reference-guided generation (IEG), where transformations can preserve visual identity while breaking physical continuity. To establish identity-preserving correspondence across such transformations, we introduce FreeMatching, a generalizable framework combining generative and semantic foundation representations with heterogeneous supervision from classical datasets, tracked videos, and synthetic scenes. Teacher-guided iterative refinement further improves correspondence in IEG without dense correspondence annotations. Experimentally, a single FreeMatching model substantially improves correspondence quality on challenging IEG image pairs while retaining competitive performance on classical benchmarks. Furthermore, we demonstrate its utility as a quantitative metric for evaluating identity preservation, with scores that correlate with human judgment. The code is available at https://github.com/luping-liu/FreeMatching.

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### A Unified Bellman Operator for Safety-Critical Reinforcement Learning

Authors: Nishanth Arun Rao, Royina Karegoudra Jayanth, Benjamin Eysenbach, Jaime Fernández Fisac
Published: 2026-10-08
Categories: cs.LG
arXiv: https://arxiv.org/abs/2610.12420v1

Reinforcement learning in safety-critical domains requires maximizing task performance while strictly adhering to safety constraints. Existing safe reinforcement learning paradigms typically force a trade-off: they either require a priori knowledge to provide strict safety guarantees (e.g., safety filters), or they enable joint learning but only satisfy safety constraints on average. In this work, we propose a novel Bellman operator that unifies performance and safety objectives into a joint value function. We show that temporal difference learning with the joint Bellman operator converges under a two-timescale stochastic approximation framework. On the fast timescale, the safety value of the learning joint policy is estimated, while the joint value is estimated on the slow timescale. Convergence is ensured by formulating the limiting dynamics as an occupation-averaged differential inclusion, and showing that it asymptotically converges to a set of limiting optimal safety-constrained task value functions. Theoretically, once converged, the resulting optimal policy maximizes task return while maintaining safety at all times. Empirical evaluations on continuous control tasks with neural approximations demonstrate stable convergence with near-zero safety violations at test time.

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### OneSearch-VL: Unified Multimodal Deep Research Agent for Image and Video

Authors: Hongyu Li, Manyuan Zhang, Kaituo Feng, Shu Chen, Dian Zheng, Hao Li, Hao Yu, Zhangquan Chen, Zoey Guo, Ray Zhang, Shaofei Huang, Tianrui Hui et al.
Published: 2026-10-08
Categories: cs.CV
arXiv: https://arxiv.org/abs/2610.12419v1

Single-image, multi-image, and video deep research require different visual operations but share a workflow of visual grounding, external retrieval, and fact composition. A key challenge is to preserve the dependencies linking localized visual anchors, entity relations, source-supported facts, and answer-producing operations. We introduce OneSearch-VL, a unified agent centered on the Visually Grounded Evidence Graph (VGEG), which encodes these dependencies as a shared task-level reference for data construction, process supervision, and operation-level evaluation. Our VGEG-based data engine constructs and verifies multi-image and video questions and filters expert trajectories. Using these data, we assemble OneSearch-VL-SFT-110K and OneSearch-VL-RL-10K for SFT and RL, respectively. We further derive the Evidence-aware Visual-Grounded Rubric reward (EVGR) from VGEG annotations to supervise evidence traceability and visual grounding during RL. For fine-grained evaluation, we construct OneSearch-MI-Bench and OneSearch-Video-Bench, organizing questions by the research operations encoded in their VGEGs. Experiments show that OneSearch-VL-8B improves over Qwen3-VL-8B with tool access by 20.2 and 17.6 percentage points on the two new benchmarks, respectively, while also achieving substantial gains across 7 image benchmarks and VideoDR. Project repository: https://github.com/appletea233/OneSearch-VL

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### WOVEN: Weaving Visual World Modeling into Multimodal LLMs

Authors: Zheyu Fan, Yue Zhang, Mingkai Deng, Kangrui Wang, Qineng Wang, Canyu Chen, Jie Hao, Xing Fan, Chenlei Guo, Eric P. Xing, Mohit Bansal, Manling Li
Published: 2026-10-08
Categories: cs.CV, cs.CL, cs.LG
arXiv: https://arxiv.org/abs/2610.12417v1

Multimodal large language models (MLLMs) struggle with spatial, embodied, physical, and temporal reasoning. We hypothesize that these failures reflect a shared deficit in visual transition reasoning, and test whether this capability can serve as a shared training primitive, one that different models can learn from different supervision sources and reuse across different tasks, with a systematic training recipe. Existing benchmarks document these deficits separately but do not support controlled comparisons across scenes, actions, and reasoning operations. We therefore introduce WOVEN, a training source and benchmark for visual transition reasoning that organizes transition supervision by scene, action, and reasoning type, using diverse, realistic rollouts from video-pretrained generative models: 36,076 examples across 20 scene types, 5 action types, and 8 reasoning types. We first evaluate 38 frontier MLLMs (e.g., GPT-5.4 and Qwen3-VL-235B-A22B) and find a substantial and systematic deficit: even the strongest models fall far below humans, and the failures recur across model families and persist with scale. We then train MLLMs at multiple scales on WOVEN and find that they learn a shared capability that transfers broadly: training subsets of only about 2,000 items each collectively improve 22 of 26 external benchmarks by up to 27.3 percentage points, and WOVEN data can replace 30-50% of a task's own training data with comparable accuracy. Controlled comparisons further yield a training recipe for visual world modeling, validated prospectively on held-out benchmarks: select supervision by the reasoning operation it teaches rather than by the actions, scenes, or domains it shows, and prefer larger changes to the visual state for robustness. Our work establishes visual transition reasoning as a reusable foundation for systematic visual world-model training in MLLMs.

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### MAMHOI: Factorizing Scene-Aware Human-Object Interaction through Affordances

Authors: Mingyuan Lei, Yoonchang Sung, Tat-Jen Cham
Published: 2026-10-08
Categories: cs.CV, cs.AI
arXiv: https://arxiv.org/abs/2610.12416v1

Generating realistic human-object interactions (HOI) in complex 3D scenes requires two complementary capabilities: reasoning about interaction feasibility in the environment and synthesizing realistic human-object motion. However, supervision for these capabilities is rarely available jointly at scale. Human-scene datasets provide rich information about environment-aware motion, while human-object datasets capture detailed interaction dynamics, yet paired human-object-scene data remain scarce. We present MAMHOI, an affordance-mediated factorization for scene-aware human-object interaction generation. MAMHOI factorizes scene-aware HOI generation through an explicit motion-affordance interface between scene understanding and motion synthesis: a scene-conditioned model first predicts where and how an interaction can be feasibly executed, and an affordance-conditioned HOI model then generates the corresponding human-object motion. This factorization allows scene understanding and interaction dynamics to be learned from complementary sources of supervision without requiring paired human-object-scene data. Experiments in complex indoor environments show that MAMHOI reduces object--scene penetration while better preserving human--object interaction quality, yielding more realistic and physically feasible scene-aware interactions. Project page: https://leimingyuan.github.io/MAMHOI-project-page/

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### WorldCast: Distributed Multiplayer World Models

Authors: Ziyang Ye, Junchao Huang, Evelyn Zhang, Zhihao Xie, Ruicheng Zhang, Boyao Han, Litao Ban, Ziye Wang, Xinting Hu, Shaoshuai Shi, Zhuotao Tian, Li Jiang
Published: 2026-10-08
Categories: cs.CV
arXiv: https://arxiv.org/abs/2610.12412v1

Multiplayer world models must generate independently controlled views with consistent representations of both players and their shared environment. Most existing approaches coordinate multiple players through joint multi-view generation, whose cost grows with each additional player. We present WorldCast, a distributed multiplayer world model in which each player runs a local client comprising a video generator and a state model. Using recorded player positions and map geometry during training, the state model estimates the player's position from generated video and control inputs. Clients exchange player states and project them into camera-aligned player state fields that guide where and how other players are rendered. Shared scene state enables clients to reuse one another's generated observations to maintain consistent scene appearance across views. Experiments on Counter-Strike 2 demonstrate WorldCast's consistency, real-time performance, and distributed scalability. The camera-aligned player state field improves player rendering rates by over an order of magnitude over joint-generation methods, while shared scene state improves visual consistency over whole rounds. Each client runs in real time and exchanges only player and scene states, enabling scalable multiplayer generation without a centralized computational bottleneck. Image quality remains stable over hour-long rollouts.

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### Predicting Alignment Generalization with Value Representations

Authors: Andy Liu, Mehar Bhatia, Karolina Stanczak, Mona Diab, Vered Shwartz, Daniel Fried
Published: 2026-10-08
Categories: cs.CL, cs.AI, cs.LG
arXiv: https://arxiv.org/abs/2610.12410v1

LLM developers post-train their models to exhibit prosocial values and behavioral traits, which are enumerated in an alignment target. However, while recent post-training developments have yielded models that score highly on alignment evaluations, training models on sets of narrow behaviors still influences their behavior across unseen contexts and environments in unexpected ways. In this paper, we establish the task of alignment generalization prediction, i.e., predicting how fine-tuning a model to follow a given value changes its behavior across a wide range of held-out values. We conduct a large-scale analysis of alignment generalization effects across 66 values found in modern alignment targets, and benchmark representational techniques on the alignment generalization prediction task. We find that representations based on model activations when applying values in context significantly outperform methods based on textual descriptions of the values. Specifically, the best activations-based methods achieve correlations of 0.45 with our generalization matrix, compared with 0.05 from description-based baselines. We then show the applicability of representations that predict alignment generalization toward downstream tasks by using them to measure how similar the values in a multi-value alignment target are, which we find is significantly correlated with model robustness. Finally, we show initial evidence towards a shared, model-independent value space, which we use to develop the first taxonomy of LLM values grounded in empirical generalization dynamics. Our work demonstrates the importance of studying value generalization in LLMs and its application toward the more empirical design and training of model behavior.

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### Searching for "Harmful Refusal": A Psychometric Audit of an AI Safety Benchmark

Authors: Christopher M. Stewart, Preston Botter, Natalie Sarabosing, Muye Zhang, Rachel Phinnemore, Shalini Ghosh, Hong Shen, Hoda Heidari
Published: 2026-10-08
Categories: cs.AI
arXiv: https://arxiv.org/abs/2610.12409v1

Safety benchmarks typically report one overall score for a suite of datasets, each of which may target one or more safety-related attributes, so models with similar overall scores can have very different attribute profiles. Comparing models is more tractable at the level of individual attributes, yet it is often unclear whether even a single dataset's scores isolate any single attribute. One plausible candidate for such an attribute is harmful refusal, a model's tendency to refuse dangerous or policy-violating prompts. We examine whether it constitutes a single, measurable attribute in HELM Safety. Using a construct validity framework that stipulates that an attribute must exist before a test can measure it, we start with HELM Safety's four datasets that might plausibly target harmful refusal, but find that three are saturated. We subject the remaining dataset, HarmBench, to two psychometric tests to determine if a single attribute like harmful refusal could stand behind its score. First, multidimensional item response theory modeling strongly suggests that HarmBench does not measure a singular attribute. Second, a differential item functioning analysis finds items where models from different developers with the same refusal ability score differently. These flags largely disappear under scope-specific matching, a pattern consistent with aggregation effects but not sufficient to rule out domain-specific developer differences. Zooming out, HarmBench collapses distinct harm behaviors into one score, and the overall HELM safety aggregate further collapses HarmBench and scores from other datasets into a single top-line number. Any safety score that averages over datasets and items can hide saturation and conflate behaviors this way. We argue that a score should earn its single-attribute reading before models are compared with it.

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### LeWAM: A JEPA World Action Model with Diffusion-Steering-Based MPC

Authors: Shashank Hegde, Alexander Popov, Elie Aljalbout, Nikolai Smolyanskiy
Published: 2026-10-08
Categories: cs.RO, cs.AI, cs.CV
arXiv: https://arxiv.org/abs/2610.12407v1

World action models (WAMs) predict actions and future observations, typically from a reconstruction-based representation that carries noisy, redundant information which can complicate downstream predictions. We introduce LeWAM, a bidirectional transformer for forward, backward, inverse dynamics and policy prediction, on a decoder-free JEPA latent trained end-to-end through all four modes. We see the following benefits: 1) Alignment: linear probes read robot and object state from LeWAM's latent better than from a regular Le World Model (a forward-only JEPA world model), while the latent ignores visual distractors as well as LeWM does and far better than a reconstruction-based WAM. 2) Acting: Closed-loop evaluations of LeWAM match a regular flow-matching policy trained on the same encoder at matched size, while also providing a world model. 3) Planning: Sampling raw actions when planning with WAMs lets MPC exploit dynamics-model inaccuracies; planning in the noise space of the policy head instead improves the closed-loop performance of these WAMs.

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### ViSkill: Reinforcing VLM Agents with Evolving Visual-Native Skills

Authors: Hongxing Li, Dingming Li, Yixin Li, Yong Du, Wenqi Zhang, Weiming Lu, Jun Xiao, Yueting Zhuang, Yongliang Shen
Published: 2026-10-08
Categories: cs.CV, cs.CL
arXiv: https://arxiv.org/abs/2610.12403v1

Skill-augmented agents improve sample efficiency by distilling successful trajectories into reusable strategies. Yet most existing approaches remain text-centric, linearizing spatial layouts and action-state correspondences into language that loses critical geometric structure. Recent efforts have begun incorporating visual evidence, but construct and update skills separately from policy optimization, leaving their mutual improvement underexplored. We propose ViSkill, a visual-native skill learning framework that encodes successful interactions as composite visual skill cards directly accessible to VLM agents. Retrieved skills guide both inference and reward shaping, while successful trajectories are distilled back into the library, forming a closed feedback loop in which skill accumulation and policy improvement reinforce each other. An optional cold-start mechanism further accelerates early-stage learning. Evaluated on Sokoban, FrozenLake, and PrimitiveSkill, ViSkill achieves an overall success rate of 0.89, rising to 0.91 with cold-start initialization, outperforming all evaluated proprietary and open-source baselines while converging faster than standard PPO. Our code is available at https://github.com/ZJU-REAL/ViSkill.

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### SpaceCast-Bench: Evaluating Predictive Spatial Reasoning in Vision-Language Models

Authors: Hongxing Li, Jinyue Su, Dingming Li, Wenqi Zhang, Weiming Lu, Jun Xiao, Yueting Zhuang, Yongliang Shen
Published: 2026-10-08
Categories: cs.CV, cs.CL
arXiv: https://arxiv.org/abs/2610.12402v1

Existing spatial reasoning benchmarks mainly test spatial perception: reading off relations already visible in the input. Yet real-world spatial intelligence demands predictive spatial reasoning: constructing a scene from observations, anticipating how an intervention changes it, and reasoning about the unseen outcome. We introduce SpaceCast-Bench, the first benchmark to directly and diagnostically evaluate this capability. Built around an observe-transform-infer framework, its 3,862 questions from 182 real-world scenes span 16 task types at three levels: static perception, local prediction, and global prediction, progressively requiring scene understanding, spatial state updating, and relational inference over unobserved outcomes. Evaluating 21 models exposes a stark gap: the strongest model reaches only 58.0% against 87.2% human performance, while spatially specialized models remain near random chance. Controlled analyses further reveal that bridge views are critical for integrating distributed observations, and that explicit 3D evidence benefits models more reliably than generated outcome images or videos. Fine-tuning on our programmatically generated data lifts Qwen3-VL-4B from 34.0% to 65.7% with macro-average gains across six out-of-domain benchmarks.

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### Learning Kilometer-Scale Weather Prediction with Global-Regional Alignment

Authors: Guowen Li, Yang Liu, Yujie Wang, Qiuyan Sun, Haoyuan Liang, Juepeng Zheng, Hong Cheng, Haohuan Fu
Published: 2026-10-08
Categories: cs.LG
arXiv: https://arxiv.org/abs/2610.12401v1

Kilometer-scale regional weather forecasting is essential for local weather warnings and weather-sensitive decisions. Existing data-driven approaches often rely on numerical forecasts for large-scale guidance or require additional training of global forecasting components. Pretrained global weather models offer an efficient source of large-scale forecasts, motivating their reuse to guide high-resolution regional prediction. However, this coupling requires aligning global and regional representations across different grids and integrating global guidance with local interactions to advance regional states. We propose ScaleCast, a regional forecasting framework that addresses these challenges through Global-Regional Alignment. Its Global-Regional Conversion module aligns joint global and regional representations with regional locations, while the Global-Regional Alignment and Dynamics block combines aligned guidance with regional neighborhood interactions. Experiments using ERA5 global analyses on a 0.25-degree grid and CERRA regional reanalysis at 5.5 km spacing demonstrate improved regional forecasts across surface and upper-air variables, with a single trained model supporting multiple global forecast drivers (i.e., Pangu-Weather, GraphCast, and HRES) without specific retraining. Fine-tuning on HRRR at 3 km spacing further demonstrates the framework's adaptability to a different regional domain and spatial resolution. Windstorm case studies show improved cyclone positioning and core-pressure estimates, while comparisons with HadISD station observations show closer agreement with local temperature and humidity changes.

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### SpaceFlow: Locally Controllable 3D Generation

Authors: Neil De La Fuente, Joan Lafuente, Mukhammadali Sayfiddinov, Felicia Scharitzer, Marc Pollefeys, Ata Celen, Sayan Deb Sarkar, Elisabetta Fedele
Published: 2026-10-08
Categories: cs.CV, cs.AI, cs.GR
arXiv: https://arxiv.org/abs/2610.12399v1

Current 3D generation methods lack explicit local control: geometric adherence is often defined by a global control strength, and appearance cannot be specified locally. We present SpaceFlow, a training-free pipeline for locally controllable 3D generation from text descriptions and a collection of geometric primitives. Each primitive serves as a proxy for an object part and is assigned a local control level, enabling users to specify whether regions should strictly follow the input shape or allow generative completion. During structure generation, we enforce these spatial constraints within the generative flow process. For appearance synthesis, the generated structure is segmented and matched to the primitives. Each generated part is conditioned only on its assigned text or image cue, thereby limiting cross-part leakage. Regional geometry metrics demonstrate that SpaceFlow preserves the specified geometry in high-control regions and enables plausible shape variation in low-control areas. A user study further indicates that the resulting balance between geometric fidelity and generative freedom remains competitive in overall quality. When evaluating appearance on fixed geometry, text-conditioned routing achieves state-of-the-art prompt faithfulness and color/material accuracy. Qualitative results additionally show localized routing of image cues. The project page is available at SpaceFlow3D.github.io.

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### Prospective Prediction of OOD Degradation from Source-Side Training Dynamics

Authors: Sasha, Monin
Published: 2026-10-08
Categories: cs.LG
arXiv: https://arxiv.org/abs/2610.12397v1

We study whether persistent out-of-distribution (OOD) degradation can be predicted before it is directly observed using only source-side training dynamics. In a controlled shortcut-learning setting, a simple logistic regression predictor develops a clear prospective signal, while training time alone does not. Temporal summaries of the source-side quantities are substantially more informative than their current values. When transferred without additional training from a CNN to an MLP, confidence and entropy dynamics retain substantial predictive information. These results provide a proof of principle that source-side training dynamics can contain an early warning signal for future OOD failure.

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### HRIL: Learning Multimodal Synergy via Higher-Order Tensor Modeling

Authors: Qun Dai, Liangjian Wen, Jiang Duan, Yong Dai, Dongkai Wang, Maolin Wang, Mingjie Wang, Jianzhuang Liu, He Yan, Zhao Kang
Published: 2026-10-08
Categories: cs.AI, cs.LG
arXiv: https://arxiv.org/abs/2610.12393v2

Self-supervised multimodal representation learning has achieved remarkable success across diverse domains, yet capturing synergistic information remains challenging due to the complexity of cross-modal interactions. Unlike the shared information across individual modalities, synergy arises when task-relevant signals emerge only from the joint configuration of multiple modalities and cannot be recovered from any modality in isolation. This work focuses on how to preserve the information capacity for such synergistic signals in multimodal representations. The key observation is that synergistic information is reflected in higher-order statistical dependence among modalities, which provides a principled target for explicitly modeling joint interactions. Motivated by this insight, we propose Higher-order Representation and Information Learning (HRIL), which constructs an empirical cross-moment tensor over modality embeddings to represent multi-way interactions. HRIL employs Tucker decomposition to obtain a core tensor, complemented by a synergy-aware regularizer that prevents energy concentration and preserves higher-order coupling capacity for synergistic information capture. Experiments on the controlled synergy task and real-world benchmarks demonstrate consistent improvements over existing multimodal contrastive methods, with notable gains on tasks dominated by synergistic interactions. Code is released at https://github.com/brightest66/HRIL.

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### HRIL: Learning Multimodal Synergy via Higher-Order Tensor Modeling

Authors: Qun Dai, Liangjian Wen, Jiang Duan, Yong Dai, Dongkai Wang, Maolin Wang, Mingjie Wang, Jianzhuang Liu, He Yan, Zhao Kang
Published: 2026-10-08
Categories: cs.AI, cs.LG
arXiv: https://arxiv.org/abs/2610.12393v1

Self-supervised multimodal representation learning has achieved remarkable success across diverse domains, yet capturing synergistic information remains challenging due to the complexity of cross-modal interactions. Unlike the shared information across individual modalities, synergy arises when task-relevant signals emerge only from the joint configuration of multiple modalities and cannot be recovered from any modality in isolation. This work focuses on how to preserve the information capacity for such synergistic signals in multimodal representations. The key observation is that synergistic information is reflected in higher-order statistical dependence among modalities, which provides a principled target for explicitly modeling joint interactions. Motivated by this insight, we propose Higher-order Representation and Information Learning (HRIL), which constructs an empirical cross-moment tensor over modality embeddings to represent multi-way interactions. HRIL employs Tucker decomposition to obtain a core tensor, complemented by a synergy-aware regularizer that prevents energy concentration and preserves higher-order coupling capacity for synergistic information capture. Experiments on the controlled synergy task and real-world benchmarks demonstrate consistent improvements over existing multimodal contrastive methods, with notable gains on tasks dominated by synergistic interactions. Code is released at https://github.com/brightest66/HRIL.

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### GeoReform: Reflective Formalization Evolution for Multimodal Geometry Problem Solving

Authors: Jialu Wang, Ruichen Zhang, Xiaoou Liu, Hua Wei, Tianlong Chen
Published: 2026-10-08
Categories: cs.AI
arXiv: https://arxiv.org/abs/2610.12391v1

Multimodal large language models (MLLMs) often struggle to identify and use geometric relations in diagrams. Recent methods address this challenge by converting geometric entities, relations, and constraints into explicit textual representations for the model to reason over. However, effective formalization is highly non-trivial: on Geometry3K, structure injection fixes 28 errors but introduces 13 new ones among 200 examples. Redundant relations can distract the model, while ambiguous references to diagram elements can lead it to apply constraints incorrectly. This suggests that the key challenge is not merely extracting more geometric facts, but organizing them into representations that support downstream reasoning. To fully exploit the power of formalization, we further propose GeoReform, a reflective formalization evolution framework that treats formalization as an optimizable policy rather than a fixed parser output. GeoReform executes the full reasoning pipeline, collects failed rollouts, diagnoses defects in the current representation, and mutates the policy to better select, ground, group, and present geometric entities, relations, constraints, and targets. On Geometry3K, GeoReform improves Qwen3VL-2B accuracy from 42.0\% to 56.0\%. Extensive experiments and analyses across geometry reasoning benchmarks demonstrate that effective formalization is crucial for improving multimodal geometry reasoning.

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### Long Text to Predictive Features: LLM-Guided Blockwise Feature Engineering via Executable Program Search

Authors: Ziming Dai, Dabiao Ma, Ziheng Guo, Jack Dong, Zimu Zhou
Published: 2026-10-08
Categories: cs.LG, cs.CL
arXiv: https://arxiv.org/abs/2610.12390v1

Industrial risk-control systems typically rely on structured-data models for efficient prediction, yet substantial valuable information remains embedded in unstructured long text. Extracting this information through manual feature engineering is labor-intensive, while requiring a large language model (LLM) to process every real-time input may not meet practical deployment requirements. To address this challenge, we propose LLM-BlockFE, an LLM-guided offline feature construction framework that converts long text into executable feature programs, thereby avoiding LLM calls during online inference. LLM-BlockFE constructs feature programs by incrementally appending immutable code blocks and evaluates candidate features using a downstream model. To address the tendency of conventional greedy search to become trapped in suboptimal solutions, our method introduces a block-level rollback mechanism based on depth-calibrated credit allocation and advances multiple independent search trajectories in an interleaved manner, reducing redundant exploration by sharing fixed descriptions of each trajectory's exploration direction. After the search, the resulting programs are frozen and deployed to extract structured features for downstream prediction models. Across two public and two private datasets, LLM-BlockFE achieves absolute AUC improvements of 0.0069 to 0.0358 over the strongest baseline on each dataset in the full-dataset comparison. Post-launch monitoring across five deployed financial risk-control applications shows absolute KS improvements of 0.02 to 1.56 percentage points over the existing manually designed strategy.

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### GenIA: Generative Reconstruction with Test-Time Input Alignment

Authors: Stefano Esposito, Naama Pearl, Polina Karpikova, Samuel Rota Bulò, Lorenzo Porzi, Peter Kontschieder, Andreas Geiger, Jonathon Luiten
Published: 2026-10-08
Categories: cs.CV
arXiv: https://arxiv.org/abs/2610.12388v1

Reconstructing complete 3D object assets from monocular or sparse multi-view observations remains challenging. Generative 3D foundation models can complete object geometry beyond the observed views, but their predictions may not faithfully reproduce the observed geometry, appearance, or pose. We introduce GenIA, a framework for test-time input-aligned generation that grounds SAM3D's generative prior in geometric and photometric observations without retraining the foundation model. We improve object pose by deriving translation and scale from geometry while retaining the learned rotation prior, and align appearance through visibility-biased attention, cross-observation fusion, and differentiable rendering guidance during denoising. An optional post-denoising refinement further adapts the appearance latent, lightweight decoder adapters, and object placement to the observations. Our framework also supports externally supplied geometry; when given temporal shapes of dynamic objects, it recovers a shared, input-aligned canonical appearance and stable world-space placement. Across synthetic and real benchmarks, GenIA improves pose prediction and object reconstruction from monocular, multi-view, and dynamic inputs, outperforming recent optimization-based, per-frame image-to-3D, and video-to-4D methods. Our project page is available at https://facebookresearch.github.io/GenIA.

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### ARC: A Reasoning Recipe for Robot Foundation Models

Authors: Gokul Puthumanaillam, Tao Sun, Elie Aljalbout, Moritz Reuss, Zhaoshuo Li, Fabio Ramos, Ankit Goyal, Jenai Xuning Yang
Published: 2026-10-08
Categories: cs.RO, cs.AI
arXiv: https://arxiv.org/abs/2610.12386v1

The prevailing approach to improving robot foundation models (RFMs) relies on larger models, more robot demonstrations, and costly training at scale. We show that there exists an effective and efficient complementary approach: the right reasoning recipe can substantially improve the zero-shot task performance of existing state-of-the-art RFMs. We refer to this recipe as ARC. It consists of three key ingredients: a reasoning trace, a scalable automatic labeling pipeline, and a strategy for adapting pretrained RFMs to use these traces for control. First, we find that effective reasoning traces should be grounded in the robot's next action and explain its causal structure: why the action is appropriate and what effect it should produce. Second, we show that these traces can be generated automatically from existing demonstrations, enabling us to construct ARC-Trace-DROID from DROID without collecting new robot data. Third, we show how state-of-the-art VLAs such as $π_{0.5}$ and WAMs such as Cosmos3-Nano-Policy can learn to use these traces for control, with fine-tuning and inference tailored to each model's architecture and capabilities. Using ARC, we obtain gains in zero-shot RFM performance that, to our knowledge, are unprecedented without additional robot demonstrations or foundation-scale training. The adapted models establish a new state of the art on RoboLab-120 and MolmoSpaces, with gains of up to 50 percentage points on RoboLab-Reasoning-50. On real robots, ARC improves $π_{0.5}$'s task success by 82.2 percentage points. Project website: https://arc-robot-reasoning.github.io/

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### WorldAlign: Decoupled 4D Reward for World-Consistent Video Generation

Authors: Jing He, Kaixin Ding, Xingye Tian, Guibao Shen, Wenhang Ge, Xin Tao, Pengfei Wan, Ying-Cong Chen
Published: 2026-10-08
Categories: cs.CV
arXiv: https://arxiv.org/abs/2610.12382v1

Faithful visual world simulation requires generated videos to maintain 4D world consistency, encompassing both static and dynamic consistency. Static consistency requires coherent 3D structure in static environments across viewpoints, while dynamic consistency requires plausible subject motion and consistent appearance over time. Geometry-aware post-training offers a promising way to improve world consistency. However, existing methods often rely on a static-scene assumption. Even those that accommodate dynamic scenes struggle to provide reliable static-consistency feedback, while dynamic consistency is often overlooked or inadequately assessed. To address these limitations, we introduce WorldAlign, a decoupled 4D reward framework that semantically separates static regions and dynamic subjects and provides feedback by aligning each with a world prior suited to its assumptions. For static regions, WorldAlign aligns static geometry with a geometric world prior through semantically guided masked reprojection, enabling more reliable static-consistency evaluation; an auxiliary camera-motion reward discourages nearly static solutions. For dynamic subjects, WorldAlign uses a strong vision-language model (VLM) as a dynamic world prior and constructs a VLM-as-a-judge reward based on sample-specific checklists that assess dynamicity, physical plausibility, shape, and texture consistency. This decoupled design enables more effective online post-training without requiring human preference annotations. Across two pretrained image-to-video generators, Wan2.1 and Wan2.2, WorldAlign jointly improves static and dynamic consistency over existing methods without suppressing overall or subject motion. These results support decoupled world-prior alignment for more faithful visual world simulation. Project page: https://worldalign.github.io/.

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### Marformer: A Transformer for Predicting Missing Data Distributions

Authors: Prabhav Singh, Xiheng Tom Wang, Haojun Shi, Jason Eisner
Published: 2026-10-08
Categories: cs.LG, stat.ME
arXiv: https://arxiv.org/abs/2610.12379v1

Real decisions are made under incomplete information. If we observe only some of the random variables we need, we can predict the others. The \textbf{conditional marginals} over the missing variables are the key ingredient for computing Bayes risk and Value of Information (VOI), the expected gain from acquiring one more observation before deciding. We present the Marformer, a Transformer trained to directly predict conditional marginals given any set of observed values. Like BERT, which is trained to predict missing words from context, the Marformer constructs a hidden-vector representation for each distribution $p(X_i)$ and iteratively refines it through attention to other distributions $p(X_j)$. Unlike generative approaches, the Marformer does not model the full joint distribution, requires no domain knowledge of the data-generating process, and makes all predictions in a single forward pass. We evaluate across three synthetic domains with missing data---Bayesian networks, discretized multivariate Gaussians, and structured annotation data. The Marformer can match or outperform classical missing-data methods, even when those methods are given the true model family and prior that generated the synthetic data. We also evaluate on a real annotation dataset, where the Marformer outperforms the evaluated baselines at the largest training size. In both cases, the Marformer is substantially faster than the evaluated generative baselines.

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### Latent Core Tokenizer: Compress, but Meaningfully

Authors: Felermino D. M. A. Ali, Millicent Ochieng, Ogbemi Ekwejunor-Etchie, Ade Famoti, Jacki O'Neill, Debjit Paul
Published: 2026-10-08
Categories: cs.CL
arXiv: https://arxiv.org/abs/2610.12376v2

Tokenizers are commonly optimized for compression, but a compact vocabulary does not necessarily distribute its capacity evenly across languages. We introduce the Latent Core Tokenizer (LCT), a language-agnostic approach that separates structural discovery from vocabulary construction. LCT uses Minimum Description Length, entropy-based boundary signals, and morphotactic constraints to identify reusable linguistic units before constructing a shared vocabulary. Across 104 languages with a 200K-token vocabulary, LCT achieves lower fertility and higher MorphScore than BPE, Unigram, and parity-aware BPE, while maintaining comparable cross-lingual disparity in tokenization cost. Across four multilingual downstream benchmarks, LCT improves aggregate score by 1.48, 1.83, and 2.00 points over BPE, Unigram, and parity-aware BPE, respectively. Our findings show that compression alone does not predict representation quality and highlight the importance of morphology-driven structural discovery and how frequency is used to allocate the final vocabulary across languages.

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### Latent Core Tokenizer: Compress, but Meaningfully

Authors: Felermino D. M. A. Ali, Millicent Ochieng, Ogbemi Ekwejunor-Etchie, Ade Famoti, Jacki O'Neill, Debjit Paul
Published: 2026-10-08
Categories: cs.CL
arXiv: https://arxiv.org/abs/2610.12376v1

Tokenizers are commonly optimized for compression, but a compact vocabulary does not necessarily distribute its capacity evenly across languages. We introduce the Latent Core Tokenizer (LCT), a language-agnostic approach that separates structural discovery from vocabulary construction. LCT uses Minimum Description Length, entropy-based boundary signals, and morphotactic constraints to identify reusable linguistic units before constructing a shared vocabulary. Across 104 languages with a 200K-token vocabulary, LCT achieves lower fertility and higher MorphScore than BPE, Unigram, and parity-aware BPE, while maintaining comparable cross-lingual disparity in tokenization cost. Across four multilingual downstream benchmarks, LCT improves aggregate score by 1.48, 1.83, and 2.00 points over BPE, Unigram, and parity-aware BPE, respectively. Our findings show that compression alone does not predict representation quality and highlight the importance of morphology-driven structural discovery and how frequency is used to allocate the final vocabulary across languages.

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### OnTrack: Real-Time Monitoring and Intervention in LLM Agent Trajectories via Streaming Structure-Aware Optimal Transport

Authors: Babak Barazandeh, Connor Swanson, Chinmay Kulkarni, Nikhil Mungel
Published: 2026-10-08
Categories: cs.AI, cs.CL, cs.CY, cs.LG
arXiv: https://arxiv.org/abs/2610.12375v1

Agents are deployed in applications from trip planners and stock trading to IT incident triage. In most cases, LLM agents work autonomously with minimal rule-based safeguarding, leading to cost and safety issues from irreversible actions. Recent works resolve this either by using a safeguard agent to monitor behavior or evaluating logs post-hoc. The first adds cost and latency to every step; the second delivers its verdict after the run, when tokens are burned and damage is done. To overcome this, we propose OnTrack, a streaming monitoring mechanism that compares an agent's steps and dependencies against recorded successful runs to alert users or block the agent in about a millisecond per step. We study this problem in three regimes of decreasing access: full reference access (historical runs and tool schemas), intermediate access (only tool schemas), and no prior knowledge (only step logs as generated). Expectation of OnTrack's monitoring capabilities reduces as data access drops, ranging from plan violation detection to identifying loops, stalls, and repeated tool calls. Finally, we evaluate OnTrack using SWE-bench trajectories. Based on the first 8 steps, our method ranks failing trajectories below succeeding ones better than content similarity approaches (+0.057 AUROC). With an abort policy, we save about 18% of compute that would be burned on failing runs, where 83% of interrupted runs were actually heading to failure (5 out of 6 aborts were correct).

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### AgentGarten: Code Worlds for Evolving Agents

Authors: Jiawei Chi, Shangchen Miao, Zhiyuan Shi, Kailu Wu, Hanyang Wang, Weiliang Chen, Qiyu Dai, Chengyang Li, Jinshan Ren, Jun Gao, Mingsheng Long, Yueqi Duan et al.
Published: 2026-10-08
Categories: cs.CV
arXiv: https://arxiv.org/abs/2610.12374v2

Interactive virtual worlds allow agents to learn through exploration and interaction. What agents can learn is bounded by the environments they practice in, which must be faithful, with consistent state, rules, and dynamics, and realistic, with observations that follow the real-world visual distributions. Achieving both across diverse worlds remains a bottleneck. We introduce AgentGarten, a framework that couples simulators and game engines with a shared neural renderer to build real-time interactive environments. Its simulation backends maintain persistent world state and execute program-defined interaction rules, while the renderer generates visual observations from structured conditions exported through a common interface. To build the neural renderer, we adapt a pretrained video model to geometry conditions, distill it with our proposed Adversarial Forcing, and optimize inference for real-time interaction. Adversarial Forcing makes history prefilling differentiable through exact replay, so that losses on later predictions update how the renderer encodes prior observations, and adds real-data adversarial supervision to improve its visual quality. In AgentGarten, agents perceive the world through visual observations, interact with it in real time, and improve by distilling each round of experience into playbooks that subsequent agents inherit and refine. Our empirical study demonstrates a substantial gain in learning efficiency, with agents learning from just 4 rounds compared with millions for a conventional reinforcement learning counterpart. As new worlds can be written as code and rendered through the same interface, environments can scale in both number and difficulty alongside their agents, a step toward agents that keep evolving through interactive experience.

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### AgentGarten: Code Worlds for Evolving Agents

Authors: Jiawei Chi, Shangchen Miao, Zhiyuan Shi, Kailu Wu, Hanyang Wang, Weiliang Chen, Qiyu Dai, Jinshan Ren, Jun Gao, Mingsheng Long, Yueqi Duan, Jiangran Lyu et al.
Published: 2026-10-08
Categories: cs.CV
arXiv: https://arxiv.org/abs/2610.12374v1

Interactive virtual worlds allow agents to learn through exploration and interaction. What agents can learn is bounded by the environments they practice in, which must be faithful, with consistent state, rules, and dynamics, and realistic, with observations that follow the real-world visual distributions. Achieving both across diverse worlds remains a bottleneck. We introduce AgentGarten, a framework that couples simulators and game engines with a shared neural renderer to build real-time interactive environments. Its simulation backends maintain persistent world state and execute program-defined interaction rules, while the renderer generates visual observations from structured conditions exported through a common interface. To build the neural renderer, we adapt a pretrained video model to geometry conditions, distill it with our proposed Adversarial Forcing, and optimize inference for real-time interaction. Adversarial Forcing makes history prefilling differentiable through exact replay, so that losses on later predictions update how the renderer encodes prior observations, and adds real-data adversarial supervision to improve its visual quality. In AgentGarten, agents perceive the world through visual observations, interact with it in real time, and improve by distilling each round of experience into playbooks that subsequent agents inherit and refine. Our empirical study demonstrates a substantial gain in learning efficiency, with agents learning from just 4 rounds compared with millions for a conventional reinforcement learning counterpart. As new worlds can be written as code and rendered through the same interface, environments can scale in both number and difficulty alongside their agents, a step toward agents that keep evolving through interactive experience.

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### Bilevel optimization for data-driven learning of Koopman embeddings using kernel-based autoencoders

Authors: Joel-Pascal Ntwali N'konzi, Feliks Nüske, Stefan Klus
Published: 2026-10-08
Categories: cs.LG, math.DS, stat.ML
arXiv: https://arxiv.org/abs/2610.12370v1

Koopman operator theory provides a linear framework for analyzing nonlinear dynamical systems and has become a major tool for data-driven modeling. A central challenge, however, is that finite-dimensional approximations computed by methods such as extended dynamic mode decomposition (EDMD) require the dictionary to be specified a priori. Recent machine-learning approaches address this limitation by learning the dictionary from data, predominantly using artificial neural network (ANN) autoencoder architectures. Although kernel methods offer an alternative with greater interpretability and tractability for theoretical analysis, they have received little attention in this setting. We introduce extended dynamic mode decomposition with kernel-based dictionary learning (EDMD-kDL), a kernel-based method for learning finite-dimensional Koopman embeddings directly from data. The method combines ideas from collocation methods and bilevel optimization to simultaneously learn a kernel dictionary and the corresponding Koopman approximation. We evaluate EDMD-kDL against state-of-the-art ANN-based approaches on a range of numerical experiments, including global sea-surface-temperature forecasting and learning directly from video data. Across all tested settings, EDMD-kDL achieves performance comparable to or better than the ANN-based methods. Moreover, in contrast to standard kernel methods, the proposed approach is scalable to large datasets by design since the size of the required kernel matrices depends on the number of collocation points rather than the size of the training dataset.

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### Embodied Turing Machines: Stateful Code for Robot Recursive Self-Improvement

Authors: Kairui Hu, Siyuan Hu, Fangzhou Hong, Zhaoxi Chen, Ziwei Liu
Published: 2026-10-08
Categories: cs.RO, cs.CV
arXiv: https://arxiv.org/abs/2610.12369v1

Most robot policies keep a model in the control loop: a VLA maps observations to actions, and an Agent Harness, such as Agent-as-Policy or Harness VLA queries a VLM for decision making at run time. We propose a different view: the embodied world is an Embodied Turing Machine, whose tape is the robot and environment state and rules are the policy. If this state can be represented accurately, the decision making can be written entirely in code. We therefore propose Code-Only-as-Policy (COAP): code measures and tracks the robot, environment, and task state from camera images and proprioception, and makes every decision from it. The same code applies across episodes, and different tasks share one library without a VLM or VLA in the loop. Compared with VLAs and Agent Harnesses, we analyze three advantages of COAP: (i) Explicit State: the state can be stored in code; (ii) Execution: code makes decision making controllable, recovers from failures flexibly, and runs fast and cheaply online; (iii) Extensibility: new tasks reuse, inherit, or extend the shared library, so capabilities can accumulate over tasks. These advantages make COAP a suitable medium for recursive self-improvement (RSI): coding agents develop the library in a closed loop, and each change is explicit and controllable. On RoboDojo's 42 bimanual tasks, the resulting library reaches a success rate of 70.24% without a model at test time. The upper bound of COAP lies in how accurately the state is represented for decision making and how robust the code logic is. We thus propose COAP as a new paradigm for embodied tasks; since it applies across episodes, it can also serve as an efficient data engine for VLAs and Agent Harnesses.

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### Which Skill to Distill? SGUID: Selecting a Compact Skill Bank for Model-Skill Co-Evolution

Authors: Yuhan Liu, Xiyao Ma, Zhongkai Sun, Xu Han, Chengyuan Ma, Benjamin Z. Yao, Chenlei Guo
Published: 2026-10-08
Categories: cs.CL
arXiv: https://arxiv.org/abs/2610.12367v1

Skills, reusable procedural guidance added at inference, can substantially improve LLM downstream performance (Li et al., 2026). Prior work retrieves skills from a bank by semantic relevance, then uses them as inference-time patches or for model distillation. The individual utility of each skill, however, is largely neglected. We first show that, in on-policy distillation where skill-conditioned policies serve as teachers, fewer than 25% of retrieved skills provide useful distillation signals. We then propose SGUID, a method for selecting a compact subset of skills for distillation. SGUID retains a skill only if it consistently yields effective learning signals during training. The selected skills are then distilled to produce a better model. Our results show that not all skills are worth distilling. Across four models from the Olmo and Qwen families, distilling 6 selected skills matches or exceeds full-bank distillation in mean avg@12 on three of the four models, and on all four after a second round that distills 3 newly selected skills, while the full banks are up to 11x larger. Importantly, SGUID supports stable model-skill co-evolution: after a distillation round, a new candidate bank is curated from the updated model's rollouts, and SGUID selects which skills to internalize next. In the second round, this loop selects 3 new skills and improves Qwen3-8B from 64.3% to 66.3%. The selection step is essential for stability: on Qwen3-4B, naively updating the model with unfiltered skills degrades performance, including a 0.3 percentage point drop on HMMT25, whereas SGUID improves HMMT25 by 0.5 points after the first round and 1.1 points after the second. These results identify skill selection as the key mechanism for stable model-skill co-evolution.

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### HANS: A Handwritten Answer Sheet Dataset for Noisy Hybrid Document Parsing

Authors: Xiazhen Wu, Wansong Qin, Yangbin Zheng, Liangda Fang, Zhan Li, Xiujie Huang, Liushen Zhou, Quanlong Guan
Published: 2026-10-08
Categories: cs.AI, cs.CV
arXiv: https://arxiv.org/abs/2610.12363v1

Intelligent grading and automated scoring technologies constitute critical infrastructure for smart education. However, existing document parsing and handwriting recognition benchmarks are predominantly designed for well-structured printed documents or isolated mathematical expressions, lacking datasets that capture the complex characteristics inherent to student answer sheets, including multi-line derivation processes, heterogeneous mixtures of text and mathematical formulae, and noise artifacts such as strikethroughs. To address this gap, we introduce HANS, the first dataset explicitly constructed for real-world educational scenarios, encompassing mathematical expressions, natural language text, hand-drawn tables, and diverse noise patterns including corrections and deletions, accompanied by fine-grained annotations that establish a reliable foundation for robust recognition research. Building upon HANS, we propose NA-GOT, an end-to-end framework that achieves two-stage noise suppression through a lightweight noise suppression module operating at the feature level, complemented by a noiseaware attention mechanism incorporated into the decoding stage. Experimental results demonstrate that HANS poses substantial challenges to existing methods, while NA-GOT achieves significant improvements in both accuracy and stability for answer process recognition. The dataset will be made publicly available upon publication.

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### Closing the Horizon Gap in Policy Optimization for Adversarial MDPs

Authors: Mingyi Li, Taira Tsuchiya
Published: 2026-10-08
Categories: cs.LG, stat.ML
arXiv: https://arxiv.org/abs/2610.12362v1

We consider policy optimization for online episodic tabular Markov decision processes (MDPs) with adversarial losses and bandit feedback. Policy optimization updates the policy locally at each state and avoids optimization over the occupancy-measure polytope, but its existing regret bounds are larger by a factor of the horizon $H$ than those of occupancy-measure-based algorithms. We close this gap by using regularized $Q$-functions, which allow us to control the stability of the local updates jointly over all state-action pairs rather than separately at each state. The resulting algorithm attains high-probability regret bounds of $\widetilde O(\sqrt{HS(H+A)T})$ for known transitions and $\widetilde O(HS\sqrt{AT})$ for unknown transitions, where $S$ is the number of states, $A$ the number of actions, and $T$ the number of episodes. Both bounds improve the horizon dependence of existing policy optimization bounds, and the latter matches the best-known bound. We further extend the algorithm to adversarial linear-mixture MDPs and obtain the same improvement in the horizon dependence.

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### Cited but Not Consulted: A Counterfactual Audit of Legal Chain-of-Thought Faithfulness

Authors: Saisab Sadhu, Shreeyans Arora, Pratinav Seth
Published: 2026-10-08
Categories: cs.AI, cs.CL, cs.CY
arXiv: https://arxiv.org/abs/2610.12361v1

Large language models increasingly justify legal decisions by naming the statute or precedent behind a verdict, treated as evidence that the decision follows from it. We test this directly: holding case facts fixed, we substitute the named legal authority for an unrelated one and decode a model's evolving verdict from its hidden states. Across seven open-weight models (8B-70B) and four benchmarks spanning judicial and contractual reasoning, when explicitly required to justify a verdict by naming the governing authority, models name the correct one in 66.7%-100% of generations, while the verdict changing when the authority changes is far less consistent: 0.0%-21.7% on CaseHOLD, 30.0%-76.7% on ECHR and SCOTUS, and 43.3%-50.0% on ContractNLI. Neither scale nor a purpose-built legal-reasoning model (a best-effort LoRA reproduction; Section 6) closes this gap. A red-teaming evaluation on five core models finds compliance with an adversarial instruction hidden in the case facts (73.3%-96.4%) exceeds verdict-swap sensitivity by a wide margin, holding without exception across model rankings. Naming a legal authority is thus a poor proxy for a verdict's dependence on it, while the same verdict remains separately vulnerable to adversarial manipulation. Both findings replicate across checks ruling out prompt-wording noise and confounded sampling, and bear directly on the use of generated legal explanations as compliance or audit artefacts.

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